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DBZ
CCG Card of the Day
The
Car - Cell Saga
Image from dbzcardgame.com
|
The
Car |
Card
Number: 70 |
Card
Type: Non-Combat |
Rareness:
3 |
Power:
Remove an Ally in play from
the game. If your Main Personality is Android 17
or Android 18, remove 2 allies from the game
instead. |
Character:
Piccolo |
Quote:
Well, if it's a race you
want, it's a race you'll get. |
Saga:
Cell |
Standard
Rating: 1.93 (based on
9 reviews) |
Tuff
Enuff: 2.67 (based on
3 reviews) |
|
Ratings are based on a 1 to 5
scale
1 being the worst. 3 ... average.
5 is the highest rating. |
|
Cds
|
There is two roads you can take
when you're in The Car. Ok ok, bad pun but The Car is really made
for one personality only: Android 17. The majority of Android 17
decks out there are A17 Red, and maybe a few A17 Blacks.
Since Android 18's level 1 is far superior
than her level 2 HT, 18 needs not to run this card. The Plan is a
better anti-ally card for non-17 decks, even if it doesn't remove
allies from the game. Since Android 17 Non-HT is superior than the
HT counterpart, get 3 The Cars out and get to level 2 and dish out
some damage. Using this with the new red mastery could deal a
physical attack doing +9 stages of damage! Your opponent brings out
Chi-Chi? No problem, run her over with The
Car.
Standard = 2/5 (too bad it was only
made for 1 character.)
Tuff Enuff = 2/5 (no big difference between the two, I don't see any
Android 17 DB decks out there :)
|
Goken
|
The Car will never see any play in
a deck other than an 17 or 18 deck... but there's nothing wrong with
that. Its useful if you want to get a few extra abilities for
them... not bad in an angry 17 deck. For ally removal... pretty
mediocre. Final rating: 2/5 |
DBM
|
The Car
This card always seems like it's trying to be
something else. It can remove 2 allies at once, but only if you're
#17 or #18. I would much rather have orange stare down or blue
betrayal at my disposal than this. The greatest benefit for using
The Car comes in the form of #17 and #18's personality powers, which
are greatly enhanced by use of this card. There are so many cards in
every style, except Namekian, to remove allies, and now that they're
limited to 1 per deck, it becomes extremely unimportant to a skilled
player. Novices who use #17 and #18 will enjoy this card if ally
decks are heavily played in their area. Again, cards that are
totally useless unless your opponent plays certain cards (i.e., TS
Blue Style Mastery, Cell's Presence), really aren't good in my book.
Rating : 1.5 of 5
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Kaioshin17
|
The Car
Rareness: 3 Star
#70
What can I say?... The Car is Android 17 and
18's best friend. ^_^ This card is mediocre... IF ur not playing as
17 or 18. I like to play a 17 deck, so I make sure that I have this
card in play. It removes allies from the game, which is good, if ur
opponent has any allies to fear. But it's real use is as a help to
modifiers. 17 and 18 have some awesome powers that can be used if u
have this card in play, so don't go wasting it on allies now! n_~
Final rating: 2 out of 5 ... 5 out of 5 if u
play as 17 or 18 |
Hawk
|
The car... not a bad card in
itself, not many cards remove allies from the game. But it's effect
with 17/18 is amazing, it gives them a total boost. I like this card
alot in a 17 red deck.
Overall a good card.
Regular rating - 3/5
Tuff ENuff rating - 3/5 |
Raith
|
No Review Today |
Brian
Valdez |
I try not to run noncombats, unless they have
overwhelming effects on the game, or make it easier for me to win the game. Unless using Android 18 =) or
17, you are risking the fact that you may draw this card when your opponent enters combat against you.
This can really force you to have a hand that is dwarfed in terms of power by your opponents hand.
When you look at the power of the card I'm sure you
see that this risk is not worth it. Removing allies from the game can be done by several other means, and
The Car usually isn't even one of my first choices when looking for ally control, but then again,
sometimes my only form of Ally control is Battle Pausing =), albeit an indirect form of ally control.
The Car adds bonuses to some MP Powers, but then
again...I still don't think it is worth the risk. Not a card I would expect a veteran player to use in their
deck. 1/5
|
Aik
Tongtharadol |
No Review Today |
Trunks
the Swordsman |
The
Car - Cell Saga - 2.0
I personally thought this card would have SO MUCH POTENTIAL. Sadly
it wasn't what it was all cracked up to be. It only works at its
fullest by playing 17 or 18. It can really be annoying if you play
ally decks. And it can be more annoying if its out and keeps on
giving 17 and 18's personality powers the extra benefits. Its an
okay card overall but theres better cards out there. |
IQ
A Score Guy |
The Car
I can only remember the old
picture for this card and the wonderful quote it had. It was a
picture of A-17 chasing humans in a red convertible, the old quote
was "Come back here you speedy lil devils" ~A-17
Anywayzz
if the car had that picture and that quote I would have probably
rated a 2 just cuz I'm weird like that but the card is not really
that good. It can remove two allies when used by the Androids and it
makes them a lil stronger but if you're not using A-17 or A-18 you
simply shouldn't be using this card. |
Will Mimbs |
The Car Cell-Saga Non-Combat
The Car is a so-so card. I'd only use it in a
deck with Android 17 or 18. Doing this will stop pesky ally beatdown
decks. Plus, Androids 17&18 get special power bonuses. Using
Android 17 or 18, you can remove two allies instead of just one.
Although, there are alot of cards out there like this one, using
Android 17 or 18 will make this card (and the Androids) shine.
Standard Play:1.9/5
Tuff Enuff: 2/5
Standard Play (with 17 or 18) 3.9/5
Tuff Enuff (with 17 or 18) 4/5 |
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