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DBZ
CCG Card of the Day
Red
Style Mastery
Image from dbzcardgame.com
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Red
Style Mastery |
Card
Number: 131 |
Card
Type: --- None --- |
Rareness:
5 |
Power:
When entering Combat, you
may remove the top card from your discard pile
from the game to have all of your physical attacks
do +1 power stage of damage for the remainder of
Combat. If that card is a Red Style card, all of
your physical attacks do +3, instead. |
Character:
Goku |
Quote: |
Saga:
Cell |
Standard
Rating: 2.91 (based
on 7 reviews) |
Tuff
Enuff: 3.75 (based on
4 reviews) |
|
Ratings are based on a 1 to 5
scale
1 being the worst. 3 ... average.
5 is the highest rating. |
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DBM
|
If there's one card that caught
everyone by surprise, it's the power of the new Red Style Mastery.
This makes red style one of the most dangerous styles in the game
for a not-so-obvious reason. #1, it's the only style that has two
REALLY good masteries, and #2, it shouts to your opponent "dont
get hit by physicals". Attacks like Cells HT power that would
normally only do 3 stages to a stronger personality now do a
possible 6. Plus, your opponent will do everything he can to hold
those physical blocks, so perhaps you can sneak some energy attacks
in. With cards like Red Shattering Leap, Red Power Rush, and Red
Knee Bash, this new mastery is some SERIOUS power -- I see no
downside to this at all, as long as you're not going for MPP
victory.
Rating: 4.25/5
DBM
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Kaioshin17
|
Hmm... the new Red Style Mastery
is one of the better ones, but for a Red Style fan, most still like
to go with the old one. The new one has it's advantages, though,...
the one I like the best is it's imitation of the old Black Style...
As I always say, if u can do the damage... DO IT!! >_<
Final Rating: 3.5 outta 5 |
Hawk
|
Well, this isnt the best thing to happen to red, red
has been anger, and most likely will stay anger.. until now. This
mastery changes red into the new saiyan, sure, not as many draws,
but a +7 physical, and raising anger, all too good. It's a great
addition to red. Not exactly great for tourney play yet, but it's a
good turn.
Standard - 3/5
Tuff Enuff - 4/5 |
IQ
A Score Guy |
Red Style Mastery
Standard
In the Trunks saga
it was Goku with the Red Style Mastery and in the Cell Saga it
appears to all about Cell HT Lv.1 and this Mastery. The Mastery is
good but it doesn’t fit Red that well because this deck just wants
to stay on its Lv. 1 the entire game. It kinda makes you think if
you should use Saiyan or Red for a Physical base deck doesn’t it?
Saiyan gives you
card drawing and if you just like it because of the modifier then
you should be playing the old Black Mastery. I still believe the
card will be amazing once players start building Red and anger
beatdown decks but until that happens this card will not be played
at its full potential 0_o
2.75 out of 5
Tuff Enuff
What does this card
gain in the Tuff Enuff environment? There’s less anger hate but
the players still need to realize that anger + physical beatdown =
good stuff. I have seen some players use this mastery really well in
Tuff Enuff tournaments so there’s still hope ^_^
3 out of 5 |
Trunks
the Swordsman |
Red
Style Mastery - Rating 4.0
Ah. One of the best masteries in cell saga. Removing the top card of
your discard pile from the game all your physical attacks do +1
power stage or +3 if it was a red style card. This gives red decks
another way of winning if your opponent plays anti-anger. Beat them
down with huge physical attacks. Since most red style attacks
already do + damage this just makes red attacks more powerful.
Android 18's level 2 stops red decks cold though. Since her power
only allows you to do base damage. So that means no plus damage.
Keep her at level 1 to keep that nasty power away. |
Brian
Valdez |
Cell Saga's Red Style Mastery
isn't nearly the gamebreaker as Trunk Saga's Red style mastery, but
gives a nice alternative to the "Newbie Haven" red anger
decks are. Right now, red isn't capable of doing this mastery
justice, but I have a feeling Red will be given a bit more in the
Cell Games, not on par with what Blue got in the Cell Saga, but an
improvement nonetheless. Well, I've been nice about this one as long
as I can...time to rate it...
2/5 |
Cds |
The two Red Style Masteries from Trunks Saga and
Cell Saga were the most diverse. They don't function the same in
anyway what-so-ever. But getting caught at a bad time against a Goku
CS Red Mastery deck with Expectant Trunks's and Fatherly Advice. You
just got run over by a herd of elephants my friend. Red Mastery
hurts. It hurts alot. Red Shattering Leap no longer does +4. It can
do +7, and even more with the right combonations!
TWO TIMES IN COMBAT O_o. Too bad there are a ton of cards that
stop physical attacks. Now we just need Orange..when entering combat
remove top discard...+3 for energy attacks...::shivers:: Very strong
Mastery.
Standard - 3/5
Tuff Enuff - 4/5 |
Raith |
In my opinion, the second best of the new
masteries... Up until this mastery came around, pretty much the only
aspect of red that was used was anger. it was the uncontested style
of deck used with red. however, red style has a lot of physical
beatdown cards.. and this new mastery does help to accent this idea
a lot, and allows the style to have a fresh new approach to
deckbuilding
The power of this mastery is in physical attacks. Its basically a
powered up version of King Kai's Thoughts... +1 to all physicals
every turn regardless as long as u remember to remove the top
card, and +3 if its red. Cards like red lifting kick and red
shattering leap go from +6 and +4+4 respectively to +9 and +7+7
respectively... thats a huge attack bonus.. the only loss is to be
removing cards from the game, but if youre playing red, you should
be used to that already.
Standard: 3.8/5
Tuff Enuff: 4.3/5 |
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