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DBZ
CCG Card of the Day
Cell's
Arena
No Image Yet
|
Cell's
Arena |
Card
Number: Preview 2 |
Card
Type: --- None --- |
Rareness:
1 |
Power:
All attacks cost +1 power
stage to perform. All successful attacks do +2
life cards of damage. |
Character:
Cell |
Quote: |
Saga:
Cell |
Standard
Rating: 2.89 (based
on 7 reviews) |
Tuff
Enuff: 3.41 (based on
3 reviews) |
|
Ratings are based on a 1 to 5
scale
1 being the worst. 3 ... average.
5 is the highest rating. |
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DBM
|
This is my favorite battleground -- ever. It makes
weak attacks slowly chip away at your opponent's life deck, and is
crucial in lockdown decks. It ruins opponents with low PURs like
#18, and enhances unstoppable attacks like Krillin's Heat Seeking
Blast. You'll most likely see this in Cell decks, or decks that
power up fairly easily, due to the +1 cost. Plus, it's the first
named battleground, so Cell can run 4! Downfalls are obvious: the +1
cost and the +2 life cards of damage could really hurt you as well,
and the card is easily dropped by the commonly played Land In Pain.
Even so, the card just adds more action to simple attacks that
normally wouldn't do much damage, so it keeps the game lively. This
is a wonderful battleground to use if you're just looking to play a
neutral ground -- something to remove other battlegrounds/locations
from play. This card will see a lot of action, and it's even better
in Tuff Enuff play.
Rating: 4.5/5
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Kaioshin17
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Hawk
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Cells Arena. Best new battleground. I love using this
with the new Krillin Lv1 for a energy doing 6, costing 1!! that's
how it ran in the pre-release anyway, but i lost to a cell deck in
the finals.. anyway. Cells Arena, awesome location, with the deadly
orange decks, 2 more life cards is a game winner, but the +1 stage
cost, could kill. most likely one of the more used cards in Cell
Saga.
Regular - 2/5
Tuff Enuff - 4/5 |
Aik
Tongtharadol |
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IQ
A Score Guy |
Cell’s Arena
Standard
Hmm… what can I say about this card? It’s
great with Vinegar HT, it works really well with ally decks, and it
gives those physical attack decks a huge advantage when going
against energy based decks. This card is one of my favorite
Battlegrounds, but I’ve seen it back fire one too many times. The
card has potential and with all those Blue A-18 DB decks running
around it gets better because it allows Vinegar to deal with it…..
then again that’s just my opinion >_^
2.25 out of 5
Tuff Enuff
This card is what Tuff Enuff is all about, go
in an all out suicidal charge against your opponent. I think this is
the most common played battleground besides City in Turmoil in this
environment, but the fear of Land in Pain is quickly changing that.
~_~
2.75 out of 5 |
Trunks
the Swordsman |
Cells Arena - Rating 3.5
Perfect in black and orange decks. Black energy stamina drill makes
all your energy attacks cost 1 power stage only. So you dont have to
pay 3 stages. Orange style mastery (TS) makes energy attacks cost 1
less. So if its a orange attack it will just cos 1 extra stage to do
+2 life cards more damage. The downside is that your opponent also
has this effect. Also this deck fits well into a Cell lvl.1 HT
Saiyan deck with TS mastery. With the TS mastery get them down to 0
power stages and they cant attack at all. Its a great card overall.
An extra power stage to do +2 life cards isnt bad at all. |
Brian
Valdez |
Cell's Arena, this is the basis of some lock up
decks.
With all attacks costing 1 powerstage, a player at 0 will be at a
major combative disadvantage, without the ability to even pay for
that Straining Energy Move.
Saiyan Decks do the best at setting up a lock with this card, but
Namekian decks are the most efficient with this card out, due to
their ability to stay well above 0. Cell's Arena allows for an
alternative to the ever viscious City in Turmoil, but allows the
combat based deck to actually use noncombats in its strategy. With
that being said, you can also set up what my friend and fellow
Fanatics staff member Shane Bell likes to call "Perfect
Stasis" by combining Cell's Arena, TS Saiyan Mastery, and
Knockout Drill, you can prevent your opponent from attacking with
the cell's arena, which will in turn, prevent your opponent from
using noncombats from the Knockout Drill. The one shortcoming..it's
a battleground, and battlegrounds aren't the hardest things to
remove from play
3/5 |
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