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DBZ
CCG Card of the Day
Image from dbzcardgame.com
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Piccolo's Fury Cell
Games
Reviewed June 4, 2002
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Standard
Rating: 1.65 (based on
5 reviews)
Tuff
Enuff: 1.89 (based on
4 reviews)
Ratings are based on a 1 to 5
scale
1 being the worst. 3 ... average. 5 is the highest rating.
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IQ
A Score Guy |
hmmm... energy attack if succesful
it's Tien's solar Flare eh? *reads the card 5 times* I officially
have a headache now -_-;;
Standard
BLAH!!!
This card is just a Energy attack that says
"If succ perform another attack after this one or pass..."
<--- [[notice you can actually understand what the card says]]
Anywayz.... the card's not that great and the wording on it is more
than enough to scare a new player away so BLAH!!! to this card.
>_< Rating 1 (cuz of the bad wording)
Tuff Enuff
The card's an Energy attack and that's about
it.... actually that's a lie. Because this card also has the ability
to give you a head ache. >>,<< Rating 1 *wishes he could
use negative numbers once again* |
tk |
No thoughts today.
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Trunks
The
Swordsman |
Tuesday
- Piccolo's Fury
Blah another card that is just =/. Anyway its just a plain old
energy attack and if its successful your opponent cant attack back
and you get to attack again but with another energy attack from your
hand or MP etc. Nothing overly great about this card though. It just
denies your opponent from attacking for 1 phase. If i want to deny
my opponent from attacking ill use teins solar flare :P this card
wont be seen much in play.
Rating 1.5
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Raith |
No thoughts today.
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Goken |
Chaining attacks together can
often be a useful tool, but his attack which forces you to play an
energy the next attack or pass if of limited usefulness. There may
be some decks with a strong amount of energy attacks that find this
cards useful, but it won't see all that much play. Here's where the
card is useful: you have an energy attack you REALLY want to be
successful, but you think he might have a block; you'd like to throw
something out there to try to atract the block first, but that would
give him a turn to attack before you play that other energy attack
(maybe he's use the noncombat that your other energy could get rid
of or whatever)... using Piccolo's Fusy may be just the solution for
you.
Standard: 2
Tuff Enuff: 2.5
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DBM |
Eh. That's the first word that
comes to my mind when I see this card. Eh.
It's really only good if you know your
opponent doesn't have energy blockers, and even then, there are just
more powerful cards to use. Most energy decks don't worry about
their opponent skipping their next attack phase, because there's
less they can do to bounce back from a hit of 10 or 12 life
cards.
In theory, the card is useful, but the
"if successful" clause just drags its value down.
Rating : 1.75
In Tuff Enuff, this card would be really great
if it wasn't "If successful". But wait, it is.
TE : 1.75
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Aik |
Piccolo's Fury...just your normal
energy attack. If successful you skip your opponent's attack and go
straight to another attack from you, but it has to be an energy or
you pass. Key here is, "skip" does not mean
"pass" so you cannot end combat if it's successful and you
pass :-/ That's what makes this card average, or maybe a little
better than average. It is named so if you really like it, feel free
to use 4 in your Piccolo decks. I think it's a little more useful in
Tuff Enuff, but not too much.
Standard: 2.0
Tuff Enuff: 2.3
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