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DBZ
CCG Card of the Day
Image from dbzcardgame.com
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Blue Terror Androids
Saga
Reviewed June 12, 2002
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Standard
Rating: 4.48 (based on
6 reviews)
Tuff
Enuff: 3.95 (based on
6 reviews)
Ratings are based on a 1 to 5
scale
1 being the worst. 3 ... average. 5 is the highest rating.
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IQ
A Score Guy |
This card is pretty darn amazing
because it turns into any card in your life, deals 3 life cards and
it only costs 2 power stages too bad it's been restricted to limit 1
per deck. (O)_(O)
Standard
This card is pretty much what we call a staple
because this is the first cards you think about when you're building
a blue deck. It does get a lil weaker now that it's a limit 1 per
deck but the card's still really good. Too bad all those Blue
players won't be able to use 3 of it for Regionals..... MUWHAHAHAH!!!
>;~)
Rating 4.2
Tuff Enuff
hmmm... what to say about this card? It's good
and if you don't use it in your Blue deck then you needzz to or else
everyone will make fun of you. You might even be called the next
Brian O_O; that boy needz to learn how to read.... ;-D
Rating 4.4
NOTE: Those ratings will change after July 1st
cuz that when this card kinda becomes limit 1. ;_; and to think of
what will happen to Namekian's Strike and Straining Destruction
Move. ;-p |
Aik
Tongtharadol |
Ah, Blue Terror...let's see here.
First off, you shouldn't be using this card unless you declare TW
because that would just be silly! But this should be in almost every
Blue TW deck, just for the ability to grab any card out of your
deck(besides DBs). As of July 1st, this card will be restricted but
that just means you shouldn't have any excuse for not putting this
card in your deck! Mmmmm, being able to put almost any card from
your deck into your hand :)
Standard: 4.0
Tuff Enuff: 4.0
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Goken |
Blue Terror was the only reason to
play a blue deck till the new blue mastery came along... now Blue is
easily the most dominant style, and this card adds a versatility to
any deck that is rivaled only by non-combat searchers like Fatherly
Advice. Whether fishing for a defense to save your butt, an attack
to finish off an opponent, a solution to a non-combat or ally
problem, or the final component of a combo that will "seal the
deal", no Blue Deck should be without a full complement of
these beauties. As I'm sure IQ will point out, can only be used in
Blue decks, but when half the decks around are blue that hardly
seems like a big deal. :p
Standard: 4.9
TE gets a slightly lower rating because the
anger lowering of blue is slightly less potent, but hardly
matters.
Tuff Enuff: 4.8
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DBM |
Now this is a sweet card. Energy
attack doing 3 life (which can be beefed up, and usually is, by
android attack drills) that lets you search for ANY card in your
entire deck and place it in your hand. There are so many combos with
this card. A lot. This card has always been a thorn in my side. The
ability to pull cards like Trunks Energy Sphere before damage is
assessed or Goku's Dragonball Quest is so amazing. This card is and
will be a staple in Blue Decks for a long, long time.
Rating : 4.75
In TE, I don't know. You don't see that much
blue in TE. If you're gonna play blue, use it of course, but since
you have to declare a tokui-waza to use the search ability, I can't
give this card that high of a rating.
Rating: 2.0
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Raith |
Blue Terror
A must in any blue deck. Sure, the attack doesn't
really do much, 3 life cards is more of an annoyance more than
anything, but its the secondary effect that really makes this card
shine. The ability to search for any card from your life deck (save
db's of course) and put them into your hand is simply an amazing
power. There are so many combos that you can use with this card, it
isnt even worth mentioning here.. but this is definitely a staple
for blue.
Standard 4.5
TE 4.5
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Cds |
Blue Terror is a staple in any blue
deck. Whether is be beatdown, anger, dragonball, or DV, Blue Terror
is in the deck. The only reason someone should not play three Blue
Terrors is if they don't own three copies of the card. And if that
is the case, they need to go out and trade/buy some Blue Terrors.
You can link three blue terrors together for some nasty damage if
you have alot of +lifecard modifiers in play. If not, search for
your favorite card to demolish your opponent with; sit back and
watch the fireworks go.
Standard - 4.5/5
Tuff Enuff - 4.0/5
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