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DBZ CCG Card of the Day


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Android 20's Search Pattern

Androids Saga

 

Reviewed June 13, 2002

 

Standard Rating: 3.07 (based on 5 reviews)
Tuff Enuff: 2.80 (based on 5 reviews)

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  5 is the highest rating.


IQ
A Score Guy
This card is pretty interesting but me think it's no worth using. It can set up combos and all but it's not really reliable.

Standard

I can only see one style using this card and it would so have to be Black because it has most of the disrruption cards and it can help you deal with all the small threats. You can call time, HALT (not after July 1st) and maybe Trunks Energy Sphere but Black Searching Technique it's just so much better. All in all I think this card is pretty weak and it's not really worth using.

Rating 1.1

Tuff Enuff

One mini combo comes to mind and that's being able to place Are you Tuff Enuff on top of your life deck right before you get hit with something big, you can try to do the same with other cards with a lot of Endurance but I still don't like it because in order for it to work you'll have to be geting hit with attacks and that can't be good. In Tuff Enuff I'll take a block over this card because even those things can deal damage if used at the right time. 

Rating 1


Aik Tongtharadol
I used to love this card back when AS came out, but not so much anymore.

Yes, you can name any card from their deck and remove it from the game...but there are often situations where I would rather have another card in my hand/on the table. The card is still useful, but it certainly isn't something that should be in every deck. You do however look through their deck, which could prove useful later in the match.

Standard: 2.5

Tuff Enuff: 2.5

 
Goken
At first glance, this card seems like something that you might see a lot of... but since its release, it hasn't seen all that much tournament action.  I know a few big leagues that swear by these cards, and I can understand why. A real "player" will often know exactly which cards will most annoy him in a deck just by the mastery and MP he's facing, so naming stuff usually isn't a problem. And if you're wrong, at least you get to learn all the wondrous secrets of the deck. And on top of that, you get to set up any card from your discard pile to your life deck. Because it is a non-combat, though, this card is not for everybody. Its only for decks that require combos (not including non-combat combos) and have vulnerabilities (seems like everyone huh?). But this card can go in any deck, which makes it quite the jack-of-all-trades.

Standard: 4
Tuff Enuff: 4


DBM
This card was the best thing for many styles with poor manipulation like Namekian and Red to deal with Halt. Now that halt is being banned, the card loses some value, but gains it in other places. The secondary effect of being able to place any discard on the top of your life deck is great, and there are more and more single cards that can be targets of this card (backlash, dragonball quest, etc). The biggest downside is the blind guessing that might take place early in a game with this card, and it is a non-combat. Overall, this is great tech for anything.

Rating : 3.75

In Tuff Enuff, this card loses a lot of value. not having to worry about DB or anger reduces the amount of tech you'll need. Although this is useful in eliminating a DV or CB from your opponent's deck, it still clogs you up w/ non-combats.

Rating : 2.25

 


Raith
Android 20's Search Pattern

A great underused card. Its usefulness exists mostly to remove certain key cards that could do damage, like CTP, halt (well, not for long), Time, etc. as well as allowing you to take a card and set up your next hand. The benefit of this non-combat is in decks that need the deck manip of black, but arent playing it (or maybe you are, youre just want more). if you can find space for this card, its definately worth its space. 

Standard 4
TE 4


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