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DBZ
CCG Card of the Day
Image from dbzcardgame.com
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Goku's House Redemption
Reviewed June 24, 2002
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Standard
Rating: 3.25 (based on
3 reviews)
Tuff
Enuff: 3.25 (based on
2 reviews)
Ratings are based on a 1 to 5
scale
1 being the worst. 3 ... average. 5 is the highest rating.
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Hawk |
Monday :
Goku's House
All i have to say about this card, is .. Wow.. so many combo
possibilities with piccolo and hero's gather, and the fact that goku
could run 4 is great too. so not only is it good with combos,
but that 2 more cards in your deck ^_^ you cant beat that. The
rating i will give on this card is going to be for both regular and
Tuff Enuff, cause while some players might not use it in TE play,
it would be a great asset.
3.5/5
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IQ
A Score Guy |
This card is simply screaming
"COMBO!!! COMBO!!!" O.O
Standard
hmmm... what does this Location do for you in
this format? :-/ First it offers you a way to recover your Trunk's
Energy Spheres, A-18's Stare Downs, Confrontations and the list just
keeps going. The bad thing about it is that your opponent can do the
same but if you build your deck with this card in mind you will have
a huge advantage. Besides last I heard it was good to recycle Time's
a Warrior's Tool. ^_<
Rating 3.75
Tuff Enuff
In Standard you can get Goku's Quest back and
last I checked there's no reason to play that card in this format so
the card loses power but it's still pretty good. I can see it in
some of those wacky Namekian combo decks, and it could work well in
an ally deck because it get help you recover Unexpected allies,
Something Dangerous is Coming and even some of those Combat cards
that you take as life cards and are key to an ally deck. Cards like
Ally Wins and good old Gathering of Heroes. o.0
Rating 3.25
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DBM |
Goku's House :
One of the 2 new locations that will see a lot
of play. This one, like King Kai's New Home, is only good in the
right decks, because you cannot forget that both you and your
opponent will be using it. Some even feel its a substitute for
Foreboding Evidence, due to that cards easy targetability and the
fact that you can have steady regeneration every combat. I'm really
never for locations that help your opponent (possibly more than they
help you!), so this one loses a few points there.
Rating : 2.5
In Tuff Enuff, I think this card is much more
valuable, as any regeneration (especially in styles that don't offer
much) is worth it.
Rating : 3.25
DBM
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Goken |
This card, like Kami's Floating Island, must be used
with caution.
Locations and Battlegrounds with very powerful benefits can
backfire if used against the wrong decks. Only if you have a high
Combat count, and the quality and importance
of said Combat cards is high, would I recomend using this card...
but if it fits, you're reallly gonna annoy your opponent. Its
perhaps slightly less potent in TE where Combat cards are slightly
less prevalent.
Standard: 3.2
Tuff Enuff: 3.1
Goken
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