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DBZ
CCG Card of the Day
Image from dbzcardgame.com
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Orange
City Destruction |
Card
Number: 146 |
Card
Type: Energy Combat |
Rareness:
5 |
Power:
Energy attack. If successful, and
you declared a Tokui-Waza, remove up to 2 of your
opponent's Non-Combat cards from the game. Remove from
the game after use. |
Character:
Cell |
Quote:
They just don't make them like
they used to. |
Saga:
Cell |
|
Standard
Rating: 1.79 (based on
5 reviews)
Tuff
Enuff: 1.94 (based on
4 reviews)
Ratings are based on a 1 to 5
scale
1 being the worst. 3 ... average.
5 is the highest rating.
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DBM
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Orange City Destruction - CS 146
This card is weird. Orange already has tons of
removal w/ stuff like orange stare down and orange destruction
drill. Plus, this isn't guaranteed removal and can easily be
blocked. Plus, its a fairly weak energy attack, so this is just one
of those cards that has better execution elswewhere.
Rating 1.0 of 5
|
IQ
A Score Guy |
Tuesday - Orange City Destruction, CS 146,
Rare
This card's just cool cuz it can do so much for so litle
and that's alwayz a goof thing ^_^
Standard
I don't even know where to start, the card's just that
yummy. for 2 power stages you get a energy attack for 5 (w/ either mastery)
that can remove 2 non-combat cards from the game. If that's not anough to make
ya play this card then I don't know what will. The draw back of the card is
that you have to declare a Orange TW and if you don't this card simply turns
into a energy attack ><
Rating 2.75
Tuff Enuff
In this envornment there aren't those many non-combat
cards but you'll alwayz run into those Orange Drill decks and cards like
Vegeta's Quickness Drill and Frieza is ready. In TE I would normally just play
Orange Stare Down but I think these 2 cards can compleatly take care of those
heavy non-combat decks out there. Try it out and see how y alike it >_^
Rating 2.75 (think this is the fisrt time I've given a
card the same rating in both formats 0_o) |
Cds |
I was hoping this card was
"Energy attack, remove the current battleground in play from
the game." when I first saw the Cell Saga check list. But we
got this card. It's a weak card, flat out. Orange Stare Down is
superbly better than this, plus Orange allready has enough
non-combat hate with Orange Destruction Drill. I hate pulling these
in packs...oh well.
Standard - 1.2/5
Tuff Enuff - 1/5 |
Aik
Tongtharadol |
There's no doubt if you play
this card you'll be declaring TW. I know some who are adamant about
using this card in their Orange decks, but personally I think
anything that has an "If successful" connotation can't be
as good as people think. Yes, if successful, removing 2 non-combats
from the game can be important, but there is no way I would take
this over Orange Stare Down or the like. It's also removed from the
game, which is a slight negative as well. Tuff Enuff...not any
better than in Standard I'm afraid, maybe even a little worse.
Standard: 2.0
Tuff Enuff: 2.0 |
Raith |
Score seems to love creating two
things for orange style; drills and energy attacks. However, not
this one doesnt really stand up to whats out there. It's power is
certainly good, its only if sucessful, and to boot, there are much
better energy attacks out there, one of them, Orange Stare Down,
which only removes 1, but does it regardless of the attack being
stopped, and also isnt removed from game. And, which isnt a rare by
the way.
Ironically, its quote describes the card
almost perfectly: "They just don't make them like they used
to." The card gets points for originality, but not much else.
Standard: 2/5
Tuff Enuff: 2/5
raith |
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