Save 25% "The DBZ Collectible Card Game for the GBA" at Amazon.com

Main
Main Page
Message Board
Interviews
Who'd Play Who?

Trading Card Game
Scores CCG Section
Bandai Card of the Day
Old Killer Decks
Tips & Strategies
IQ's Crew
CCG Spoilers

Episode Summaries
U.S. Dubbed DBZ
U.S. Dubbed DB
U.S. Dubbed DBGT
Jap. Fansub DB
Jap. Fansub DBZ
Jap. Fansub DBGT
Movies

By Fans
DBZ Editorials
Episode Summaries
Manga Reviews
DBZ Song Parodies
Fan Fiction
Time Travel
Theory
Voice Overs
What If...?

Information
Adventure History
Akira Toriyama
Attack List
Before Dragon Ball
Biographies
Character Appearances
Character Deaths
Daizenshyu Guide
DB Summary
DBZ Summary
DBGT Summary
Dialogue Scripts
Dragon Balls
Dragon Ball GT Info
Dragon Ball Mix-Ups
Dragon Ball Time Line
Dragon Ball Wishes
Dragon Ball World Guide
Every Single Fight
Final Battle!
Jap. Game Reviews
Growing Up
Guides
Important Numbers
Item Guide
Japanese Lessons
King Kamehameha
Lyrics
Merchandise Guide
Movie Reviews
Name Puns
Name Translations
Newbie Guide
Power Levels
Relation Charts
Red Ribbon Army Ranks
Room of Spirit and Time
Saiya-jin Forms
Special Attacks
Tenkaichi Budoukai Info
Training Locations
Voice Actors

Multimedia
Daizenshyu Scans
Final Bout Scans

Video Games
Game Reviews
DBZ Sagas Walkthrough


Get our Pojo DBZ book from Amazon.com for about $10!

DBZ CCG Card of the Day

 

Goku's Blinding Strike

World Games

 

Reviewed November 25, 2002

 

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  5 is the highest rating.

Saiyanofice ~Goku's Blinding Strike~

Wow! This is a great card! And it isn't limited to one per deck either O_O Not only does it do 7 life but to remove 3 cards fo your choice O_O This card belongs in all energy decks and physical decks to surprise your opponent (If you can get it) n_^

Rating ~ 4.0

JayManFu Goku's Blinding Strike- This card not only looks cool,
but it is a very good card. This is an energy for 7,
which is more then most energies in the first place,
but then it's "If successful" effect is just plain
sick and wrong. The only down side to this card is
that it is sensei deck Only, so you could lose a good
card, but there isn't very many cards that are better
then this. This card can get rid of some of your
opponents staples like TIAWT, NPR, NEA, and those
annoying spheres and android 18's stare downs.
Standard 3.7/5

TE- Im really sure if this card gets better but it can
be an energy attack that can overkill your opponent,
thats always cool, unless its an overkill in cosmic
showdown. ;/ Anyways.....3.8/5
Chibi Gokus Blinding Strike

This is my favorite UR from World Games. The ability
to pick apart your opponent's deck is just amazing.
Imagine playing an Orange deck, and removing their
Orange Destruction Drill, Orange Halting (Score
spelled it wrong), and Time Is A Warrior's Tool.
Granted this card isn't great late game or if you
don't know your opponent's deck very well. Also it is
Sensei Deck only, meaning you might lose a very
important card.

Throw this in your Sensei Deck at a Regional, and if
you win, you'll get it foiled, without even using it
once.

In Standard, if used in the right type of deck, this
card can be destructive.
4.0/5

In Tuff Enuff, I would always have this card in my
Sensei. With less tech needed in this format, you
won't have to worry about losing a really important
card.
4.7/5

- All material copyright of Pojo.com.
c-1999-2002

This site is not associated with Cartoon Network or TOEI Entertainment.
Dragonball Z  is a registered trademark of TOEI Animation CO., LTD.