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DBZ
CCG Card of the Day
Scan courtesy of deck-zone.com |
Orange Style Mastery World
Games #142
Reviewed Nov. 10, 2002
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Ratings are based on a 1 to 5
scale
1 being the worst. 3 ... average. 5 is the highest rating.
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Da Krillin |
Friday-Orange Style Mastery
What have they done to my beloved orange style?!..they..they made it
physical..nooo..0_o...My Orange #19 energy beatdown deck iz
awesome..and now I come to find there are no new Ornage energy
attacks in this expansion..so my opinion on this card is
very..very..very..very..very..very..very..very..very..very..very..low..
Now I know the ratings I'm going to give it will be biased..but
thats ok ^_^ S and TE: 1.0
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Trunks |
Orange Style Mastery - World Games
Hmm. well i missed Wednesdays and Thursdays cotd cos pojo didn't
send me anything so nertz to him :P anyway i got todays card from
Raditz so its cool. IQ needs to get off his lazy butt and start
reviewing cards too :P!!! Anyway lets review the new mastery.
A pretty decent mastery with a stacking ability on the +1 life card
per successful physical. And it gives all your physicals +2 to
start. Pretty nice with Cell Ht level 1. Starting out with 2
physicals that do +5 each then if you have orange joint restraint
drill thats another +4 so heck cell will have a power house of
physicals. And world games gave out plenty of decent orange style
attacks. They aren't that great but they are decent. With orange
changing from energy to physical i dunno what to say really. I think
Orange energy is still the power house overall. It seems like TS
Orange Style Mastery will never be beaten as best orange mastery.
But this type of orange deck will do pretty good with Cell and his
powerful ht level one.
Rating 2.5 |
JayManFu |
Orange Style Mastery: When I first saw
this card, all I could think about was how much fun I was going to
have using this card, and I have. This new Mastery lets you finally
use that huge drill Orange Joint Restraint Drill to its full
potenially. Orange also has all the other drills and Ally/Non-combat
removal that lets you do physical beats a little more easy
then red. I see lots of personalities being good with this mastery,
Cell level HT being one of the best. 3.8/5
I think this mastery gets some more pump in TE, although orange
doesnt have the best TE cards, but they do have Orange Smackdown. A
little combo you can pull is, Orange Smackdown for 6, Orange
Smackdown for
7, Battle Pausing, Orange Smackdown for 8, Orange Smackdown for 9.
That's a pretty nice 30 Life cards of damage that will most likely
be unstoppable. 4.1/5
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Chibi |
Friday - Orange Style Mastery (WGS)
One of the best masterys yet, and one of the most broken, the Orange
Style mastery from the World Games Saga packs a wallop.
The Orange Style Mastery (which will now be refered to as OSM) is
truely an excellent addition to any orange physical attack deck. It
starts off by making all of your physical attacks do +2 power stages
of damage.
For every sucessful Orange Style you make, all your attacks do +1
life card as well. Think of it this way. If you make 1 sucessful
orange attack, all your physical attacks will do +2 stages, and +1
life card. If you do 2 sucessful attacks, all of your physical
attacks will do +2 power stages and +2 life cards of damage.
Eventually, the life card aount adds up,
especially when you have a deck with lots of orange styled physical
attacks.
Now, what makes this mastery good,
combo-wise? A lot of different combos can be used to make the damage
add up into the tens in modifiers. Trunks level 2 from the Trunks
Saga will make all your attacks do an additional +2 power stages of
damage. Also, if you feel like clashing, Arqua level 3 can make all
of your attacks do +7 power stages of damage, NOT including the
stages from the mastery. Overall, this mastery is great for comboing
off of, and just plain kicks butt!
Standard - 3.5/5
TE - 4/5
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