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DBZ
CCG Card of the Day
Scan courtesy of dbzcardgame.com |
Red Style Mastery World
Games
Reviewed Oct. 30, 2002
|
Ratings are based on a 1 to 5
scale
1 being the worst. 3 ... average. 5 is the highest rating.
|
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Trunks |
Red Style Mastery -
World Games - Rare
Well this is different. Whoever thought red would turn into energy
beatdown anyway? Oh well anyway this is a pretty good mastery. Its
anti anger and makes your opponent discard top 2 cards of his deck
every time he stops your red style energy attacks. This can get
pretty annoying. Kinda like how nail was with his personality power.
But this type of mastery will go fine with Kid Trunks since hes
based on energy attacks on 2 of his personalities then his level 3
will just let you draw even more red style energy attacks. The anti
anger of this card isn't much but when you keep on performing energy
attacks over and over you can keep anger in check a little bit but
not that much. You'll run out of power stages sooner or later.
Happy Halloween!!! since theres no COTD of Thursday
Rating 3.9 |
JayManFu |
Red Style Mastery WGS: Well the first
time I get to review and I get this!? Well actually, this mastery
has completed Red Masteries. It now has: Anger, Physical beats, and
the new Energy. Although I believe that it should do +1 life cards
to energies, the discarding 2 is nice. As for the lowering anger,
that can be pretty annoying if you are a deck that tries to get
anger through just a few cards. Well, time for the rating. Standard:
2.8/5 |
Chibi |
WG Red Style Mastery: Red has finally
gone energy. It's always had those nice drills to pump up energy
attacks, but there was never any reason to play them...until now. If
there were more red energy
attacks to choose from this could be a competitive deck-type, but
for now, it's better for a fun deck.
In Standard, this Mastery falls short of the Trunks Saga Orange
Style Mastery. 2.2/5
In Tuff Enuff, this loses a little value due to the fact that people
run less Android 20 Absorbing Drills. 2.0/5 |
Raditz
Restored |
Red Style Mastery (WGS)
Greetings and Salutations, fellow DBZ CCG'ers! Today we are taking a
look at one of the much anticipated new masteries from the World
Games Expansion.
"Whenever you perform an energy attack, lower your opponents anger 1
level. If your opponent stops one of your Red Style energy attacks,
he discards the top 2 cards of his life deck."
Ok, so for some odd reason we are seeing a reversal of one of the
two greatest rival styles in the DBZ CCG. Suddenly we are offered a
Red Style Mastery, which according to the rule book, is the "Agressive
Style" that is anti-anger and energy beats. But we are just the
players and we aren't supposed to question why Score does what it
does.
Strictly speaking from looking at the mastery without any other
considerations it isn't a bad mastery. You'll easily keep anger in
check as long as you can keep the stages up. Not only this but
potentially you will always be doing damage to your opponent.
Android 20's Absorbing Drill? Sure, stop it and still discard 4 life
cards. The energy only did 4!
However, as soon as you look at the card base for Red Style Energy
you notice one distinct problem. Red has next to no good energy
attacks. Red Energy Blast, Red Kienzen Discs, perhaps a few of the
new ones in World Games. But they just don't add up! Your mastery
will only lower anger half of the time. Perhaps in the future when
we have a better selection this mastery will see some serious play.
Rating:
2/5 Standard
1/5 Tuff Enuff |
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