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DBZ
CCG Card of the Day
Scan courtesy of dbzcardgame.com |
Grand Kai World
Games
Reviewed Nov 1, 2002
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Ratings are based on a 1 to 5
scale
1 being the worst. 3 ... average. 5 is the highest rating.
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Trunks |
Grand Kai - World
Games - Rare
Hmm thats a pretty nice power. All your attacks do +1 power stages
of damage and he doesn't even have to take over combat. That makes
him 1 decent ally that you would wanna put in. Plus he has Z stages
so he can take a beating for awhile at least. He is an ally that is
just for that extra punch. Black Style Mastery TS will be a nice
combo for him. Your attacks doing +2 life cards and +3 power stages
of damage thats a good extra punch indeed. Sure its only +1 power
stage but +1 power stage can go a long way.
Rating 3.5
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JayManFu |
I like this personality, as an ally he
can make all your attacks just a little stronger and you dont even
have to be at 1 or 0 above...nice. What else is cool is that it is
all attacks, not just physicals so you can have your energies doing
life cards and power stages, not bad. For TE he can help you get
that extra life card for the overkill and allies are always
good.
Standard: 3.8/5
TE: 3.9/5 |
Chibi |
Grand Kai: This is a great Ally to play
in any hero physical beatdown deck, since most physical decks don't
rely on actually using their Allies. The Z's for power stages can
also help against opposing
physical decks. This card combo'd with the South Kai Sensei
and the WGs Orange Style Mastery can equal the CS Red Style Mastery.
In Standard, he's a good multi-tasking old man. 3.5/5
In Tuff Enuff, there's more physical beatdown, but there's also more
Ally removal. So make good use of him while he's out there. 3.8/5
-------------------
~Chibi~ |
Raditz
Restored |
COTD Grand Kai Personality
Greetings and Salutations! Today we are looking at the GRAND KAI
PERSONALITY (Damn you for making me think otherwise, Trunks!) from
the World Games Saga!
Okay, so just what good is this whacked out and crazy Kai? Well, as
the power reads: "All of your attacks do +1 stage of damage. Grand
Kai doesn't need to be in control of combat to use this power."
Basically you are going to get a little boost to each and every one
of your attacks. Not only that but you get someone with Z for stages
so he can manipulate damage fairly well.
Over all he is going to be a useful addition to beatdown decks. But
won't see much play as he isn't overwhelmingly good.
Rating:
Standard: 2.5/5
Tuff Enuff: 3/5 |
DaKrillin |
Friday - Grand Kai - World Games
Standard: This card will probably appear in all ally decks, since
his power
comes into play even when he isn't in control of combat. Another
plus is
that if you wanna convert damage to him, the base damage will only
be 2 (if you didn't know..thats the ruling on the 'Z' power levels)
Rating: 2.5
Tuff Enuff: This card might be a bit better here, since you see
allies more
(Blue Frustration Drill and all...)
Rating: 2.9 |
IQ |
Grand Kai
There's no denying it, this guy is one of the coolest characters in
the show. ^-^ But as far as the game goes it's a different story. :
(
Standard
There's Pretty much no reason to use this guy in this format because
he doesn't fight anger, doesn't affect Dragonballs and he's not that
great when it comes to beatdown. You have to get him out in the
early game to make it worth your while and in this format that would
me using the South Kai Sensei instead of the West Kain one. That's
really painful as it is already because you're sacrificing a card
that will fight the environment for one that doesn't really do much.
Rating 1.4
Tuff Enuff
In this format the story's a little different because decks are more
Combat oriented and there aren't a lot of Nom-combat cards. In this
format you can afford to get this guy out turn one and commence the
Physical beatdown. Use him with a Main Personality that can perform
a Physical attack with the new Orange Style Mastery to use him to
his full potential. It makes me wish he was a villain so I could use
him with Cell HT level 1. ^_<
Rating 2.9
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