4/24/03 - Wednesday
Red Heat Seeking Blast – World Games Saga
Uncommon – Card #98
Energy Combat
Sensei Deck. Energy attack doing 3 life cards of damage for each
Dragon Ball your opponent controls. If your opponent declared a Blue
Tokui-Waza, this attack is a focused energy attack.
Hmm… well, at least this one is not totally useless.
This is good for the fact that it is Sensei Deck, but actually won’t
serve much of a purpose. It probably will do around 15 life cards to
the normal Dragon Ball deck in the middle game… if it can hit.
Red is mostly anger and physical beatdown. I haven’t seen any worthy
Red WGS Mastery decks around, which is probably why I wouldn’t keep
this around either. Anger doesn’t care to do life cards that much.
It would like to capture a DB, but otherwise it is not necessary.
Physical beatdown is just the total opposite. It would be a good
card for Red WGS, but right now that style needs a boost to be of
any use.
The additional thing about it being focused is meant to get around
the Blue Style Mastery CS. But the thing is the good Dragon Ball
deck runs Android 20’s Absorbing Drill, and a stop or two. Take two
life is the simple way round this. As for Orange, the other DB style
that is seen, Orange Focusing Drill protecting that Absorbing Drill
is all Orange needs for a lockdown. As for Saiyan DB… I’m not going to
get into that. Trunks 1 HT = oh well.
This card can throw your opponent for a loop, but I don’t see it
seeing much play. It can be a big attack, but your focus should be
to just capture or do something to stall those Dragon Balls.
But… you can always fill that Sensei Deck with a card that is not
totally useless.
In Tuff Enuff, where Dragon Balls aren’t really around, this card is
just junk.
Standard: 1.3 out of 5.0 (fill that Sensei Deck with a somewhat
useful card, maybe Red WGS, maybe scare a DB deck a miniscule
amount)
Tuff Enuff: 0.1 out of 5.0 (yeah… it does like what? 0 life?)
Sealed: 0.2 out of 5.0 (chances your opponent will have that one DB?
Near zilch.)
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