4/25/03 - Friday
Goku’s Quickness Drill – World Games Saga
Uncommon – Card #57
Non-Combat
If this Drill is discarded from your hand, place it into play
instead. Whenever an opponent’s card makes you discard a card from
your hand, draw a card afterward.
This card… is neat, and underplayed. If this card had “Sensei Deck”
on it, I can see it having much more play.
The only card that discards a lot that you’ll see in a ton of decks
is Android 18’s Stare Down. Replacing a card is neat. The fact that
this card is easily gotten into play with its power makes it only
half way being a dead card in your hand. It sort of nullifies that
power card, which is great, but that’s if you are playing a villain.
Now if it had Sensei Deck on it, it would be Senseied in for Black
tech all the time. Black has the all powerful cards like Black Body
Destruction, Black Recovery, and Black Face Slap to disrupt hands.
That’s not to mention the Black Style Mastery CS that has been
seeing more play, along with Black Thought Focus. With being able to
regenerate a card in hand after losing one, Black can effectively be
shut down in the card advantage/disruption area.
It can also be easily brought out via Android 14 or just plain
discarding it at end of turn. Discarding cards isn’t terribly hard
to do, and with this being a Drill, that’s quite nice as drawing it
during combat is normally something you’d cringe about.
But the fact that this is a drill makes it quite easy to get rid of.
Seeing that it will only help a couple times against villain and a
lot against Black disruption isn’t really enough to make it a staple
in my book. I would probably consider this if you really don’t like
disruption, or know a way to draw cards to your advantage.
Standard: 2.0 out of 5.0 (can be used against villain, Black
disruption, easy to get out)
Tuff Enuff: 1.7 out of 5.0 (less disruption and more beatdown here)
Sealed: 0.4 out of 5.0 (chances your opponent gets a card to discard
a card from your hand, let alone use it is very unlikely) |