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DBZ
CCG Card of the Day
image from dbzcardgame.com |
Majin Power Drill
Babidi Saga
Reviewed APR 29, 2003
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Ratings are based on a 1 to 5
scale
1 being the worst. 3 ... average. 5 is the highest rating.
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Jesse Zeller |
Majin Power Drill has two initial
barriers: Majin only and “If you declared Tokui-Waza.” There are
only so many Majin personalities out there, which severely limits
the use of this card. Who would use “M” anyway? But yeah, Majin
Power Drill has a pretty good effect. Load these into a deck that
just runs physical attacks that have no modifiers on it, and they
all become focused doing +2 life. Yeah, that means you can run
Goku’s Dashing Punch and awesome cards like that and turn it into a
focused physical attack doing 8 power stages of damage +2 life cards
of damage. Pretty decent if you ask me.
Standard – 3/5 Focused attacks break through Master Roshi Dragon
Ball decks and their Blue Style Masteries
Tuff Enuff – 3/5 |
Trunks |
Majin Power Drill - BS
Meh.. A not so useful card from the babidi saga. Since most of the
majin attacks already have some plus damage on them. But it does
make those blue betrayals focused and +2 life cards ;x. Thats all i
can think of really. I mean the other way to make this drill a
little useful is use it with goku and make gokus physical attack
focused and +2 life cards. But then you gotta go through all the
crap of putting an M on him and blah blah. Nah I wouldnt wanna
bother with this card really.
Rating 1.5
TrunksTheSwordsman |
Da Krillin |
Monday - Majin Power Drill
Yay, a Majin card..woo hoo -_-'
"Majin only. If you declared a Tokui-Waza, whenever you perform a
physical attack that has no damage modifiers on the card, the attack
does an additional +2 life cards of damage and is a focused attack."
Meh..this card is kinda dumb, cuz you know...majins are really big
on huge modifiers (look at spopovitch) ..this card is only helpful
for like Final
Physical Attacks, and thats about it -_-..of course you could have
things
like Krillin's Power Block and Orange Smackdown do damage, in
addition to there effects ;)
Standard: 1.0
Tuff Enuff: 1.5 |
WyldeKai |
Majin Power
Drill-
Majin Power Drill is a nice little addition to a Majin beatdown
deck. Only three problems, its if you declared tokui, its a drill,
and attacks cant have modifiers. There are many styled physical
attacks out there without modifiers, just, from different styles.
Its also a drill, so its discarded like so much bad beef. Majins
usually don't have a good level one, and if they do, their higher
levels are much better. Thus, you'll be packing anger, therefore
you pop up a level this baby is discarded. Lest we forget the
massive amount of drill discarding stuff out there, just plain
mean. Attacks can't have modifiers either, so if you are declaring
a tokui, cept for freestyle, you'll get maybe 2 or 3 good cards to
use with this. Once Buu saga comes out, maybe Freestyle Majin will
be beefy, since drills cannot be discarded, but unless many Majin
Vegeta or Buu named cards come out, I don't see that being a viable
deck. All around it isn't the best card, but maybe its just a
sleeper for now.
Regular - 2.5 ( ^ many reasons)
Tuff Enuff - 1 (Are You Tuff Enuff and Aura Clash)
WyldeKai |
AJC |
Monday COTD
Majin Power Drill: Power: Majin only. If you declared a
Tokui-Waza, whenever you perform a physical attack that has no
damage modifiers on the card, the attack does an additional +2 life
cards of damage and is a focused attack.
Majin power drill is one of those many so-so drills from the babidi
saga. It would work well in majin cosmic backlash but it's only if
you declared a TW. It still makes non modified physical attacks
like goku's dashing punch very evil, but there aren't that many that
are playable. This card is mainly a waste of space in your deck, as
you have to build your deck around it to make it useful. Building
your deck around a drill has never been easy with all the drill hate
in the environment, and this drill is not even worth it. If only it
affected energy attacks as well, then it would see more play. Still
works well in a majin yakon fun deck though, lol.
Standard: 1.2
Tuff Enuff: 1.5 |
DBM |
Majin Power Drill
Hrm. This is one of the better "majin only" cards
in Babidi Saga. Score decided not to screw up and allow this to be
comboed with cosmic backlash. The only problem is, most of the
attacks in saiyan, black, red, orange, or whatever have modifiers.
The first attack that comes to mind is majin overwhelming attack. I
really don't feel the +2 life cards thing is that great, but the
focusing of attacks is. I guess this card would be a lot better if
the majin's were, too.
Rating:
Standard 2/5
Tuff Enuff 2/5
DBM |
Matthew
Low |
Tuesday, April 29, 2003
Majin Power Drill
Babidi Saga #63
Uncommon
Non-Combat
Majin Only. If you declared a Tokui-Waza, whenever you perform a
physical attack that has no damage modifiers on the card, the attack
does an additional +2 life cards of damage and is a focused attack.
Interesting. Very interesting. This card is very playable in Majin
physical decks, but the fact that very few Majin physical decks are
playable devalues the card a lot.
There are currently only 6 Majin Main Personalities, and Spopovich,
Dabura, Vegeta, Pui-Pui, and Yakon are the characters to use this
drill with. The problem with this card stems from the fact you have
to build a lot of your deck around this drill to actually make it
work.
At Level 1, Yakon will get the most out of this Drill. All physicals
that have no modifiers are automatically doing +4 life and are
focused, and raise anger 1. That’s not bad. But the anger means the
drill is gone after 5 attacks hit. But, of course, there are many
ways to keep this drill around, like Tien’s Block and Brothers in
Training. Yakon’s Level 2 isn’t shabby and will annoy ally decks and
screw up a lot of strategies. Hence, this card can help a lot in
getting there.
The thing is physicals that don’t have modifiers often don’t find
homes in decks. The ones that do have extreme if successful or
secondary effects. Red has ones like Feint (Pui-Pui should welcome
this), Double Strike (anger, multiple beatdown), Lightning Slash
(nice way to deal with allies), and Face Upheaval (non-combat
removal). I’m sure there are a lot more out there with many other
styles as well. Cell’s Backslap and Goku’s Dashing Punch come to
mind. But you have to use those cards to take advantage of this
drill.
On the other hand, there are a lot of really good physical attacks
that have a set damage on the card. Cards like Black Defensive Burst
and Straining Jump Kick Move come to mind. Making these cards
focused and making them much bigger can help a lot in the long run,
especially as these cards can deal out a lot of damage with nice
secondary effects.
If you play as a Majin with many attacks without modifiers, try this
card out. Using a Mastery that benefits the attack, as well as other
outside modifiers, you can make your physical attacks do a lot of
life cards and be much harder to block.
It is a Drill also, so it can be discarded or removed quite easily.
If you can keep this drill around and have a deck that can abuse
this card, it will work nicely. Only major problem is Piccolo and
his ability to get rid of this drill easily and get rid of your
power as well.
Standard: 2.5 out of 5.0 (decent card, playable in the correct deck,
but hence correct deck)
Tuff Enuff: 2.4 out of 5.0 (would work really nice in this format,
but you gain levels a lot, making Drills less stable)
Sealed: 1.5 out of 5.0 (there are some, but not many physical
attacks without modifiers, but you need to be a Majin to use this)
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