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DBZ
CCG Card of the Day
Taking Cover
Fusion Saga
Reviewed August 12, 2003
Avg. Standard Rating: 2.20
Avg. TE: Rating: 2.65
Ratings are based on a 1 to 5
scale
1 being the worst. 3 ... average. 5 is the highest rating.
Trunks
Taking Cover -
Fusion Saga
Hmmm its kinda dumb but its kinda good too. If you use the Buu Saga
blue mastery it can be helpful. Not like you would really need to.
All this card does is when you prevent damage you prevent double. So
you use endurance 4 after you used this in the combat you prevent 8
instead. Thats about it though
Rating 2.0
TrunksTheSwordsman
Da Krillin
Monday - Taking Cover
Ehh..mediocre card..
This card is..OK..it'd be better if it weren't a combat card, it can
be
easily sphered, and Piccolo's FIst Block can keep it from working..
The only reason I would use it for anything is to double endurance,
but that takes up valuable deck space you could use for keycards in
your deck (Staples, powerful styled cards etc.,) But, if you need
some usueful fillers (Like if your deck isn't 85 cards yet and you
want to have 85 cards in it, and you don't have anymore to put in..)
go ahead and put this in. It could be useful in DragonBall decks, I
guess. Doubling Endurance means less damage from attacks, which
means it's harder to capture Dragon Balls. But a good number of
Dragon Ball decks these days don't declare Tokui-Wazas. So Endurance
is unusable.
Standard: 2.0
Mewfive
Taking Cover
I can see this card used in only one kind of deck. Blue MBS Mastery
decks, no other decktype relies on prevention anywhere near as much
as this one. Yay, we can prevent two cards of damage for each Blue
card already. Let's use this card and prevent four cards of damage
with each Blue we remove! Fun stuff.
If this card affects Endurance, it may see a little use in some
Namekian Regen decks, we all know Namekian has incredible Endurance.
Rating:
Standard - 1.8/5. Good, but only one or two decks can use it. TE -
1.8/5.
Andrew Dill
Taking Cover, #23 from Fusion Saga:
Power: For the remainder of Combat, when you prevent damage from an
attack you may prevent twice as much damage from the attack.
This card goes great in a deck that uses the Buu Saga Blue Style
Mastery. So instead of preventing 2 life for each card you remove,
you get to prevent 4 life! This card also helps decks that use a lot
of endurance, maybe a deck that uses Gohan, Energized from Babidi
Saga. Also, you could combo this card with any deck that uses Alt.
Earth Dragon Ball 3 to basically give all of your styled cards
endurance 2.
This card is great for decks that rely on preventing damage, but
otherwise is pretty worthless.
Ratings:
Regular - 3
Tuff Enuff - 3.5 (In TE almost all decks are beatdown so this card
becomes much more effective)
Power: For the remainder of Combat, when you prevent damage from an
attack you may prevent twice as much damage from the attack.
I see one major use for the card, and that’s Blue MBS. Prevent 4
life per Blue card removed. Major stall of course. You can use this
card with decks with major endurance as well, like decks that give
your life deck endurance like Gohan 1 Babidi Saga, Krillin 1 CCPP2,
and Majin Buu’s New House. It can help you a bit, but you’d have to
use it as an attack, and those attacks will be taken instead of
stopped. Interesting card; I don’t see it getting a lot of play, but
you never know. Blue MBS might be running this card to stop a
breakthrough combat. Then again, Hero’s Heart is Strong destroys
that.
Standard: 1.9 out of 5.0 (well, you don’t always need to prevent
damage here)
Tuff Enuff: 2.3 out of 5.0 (might let you survive longer, that’s it)
Sealed: 2.0 out of 5.0 (depends how much endurance you pull)
~matthewlow
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