Power: You and your opponent discard the top card of your Life
Decks. The player who discarded the card with the lowest card number
may choose to give up winning by the Most Powerful Personality
Victory this game to choose a personality level that both players'
MPs can reach. All MPs are advanced or lowered to the chosen level.
If there is a tie, nothing happens.
This is an interesting card, but more or less a double edged sword.
It has limited uses against some decks, and amazing uses against
other decks, making it a dead card in many matches.
First off, you have to look at the first sentence. You’ll realize
that getting the lowest card number will be pretty much random
unless you are someone like Android 18 or Roshi, or already put a
really low number card on top via Saiyan Energy Bomb, Android 20’s
Search Pattern, or Blue Energy Dive, for example. In other words,
you have to really set it up to make it work.
It pays off against anger decks. Anger decks will pretty much never
take the effect since they no longer can win via MPPV, allowing you
to use it as you please. If it does work, send them back to level 1.
More or less you can shut a deck down easily.
It does nothing in decks that can’t insure you winning the gambit,
seeing that your opponent will probably pick the best level for him,
and that won’t likely be the one for you. It will also give an
opponent the anger win if both of you have the same highest level
and you randomly decide to pick that level. Thus, if you like your
level 3, and you are say playing a random Bulma deck running 1-3,
too bad, you aren’t going there unless you want to lose.
Aura Clash and Transformation as well as Intensity Drill are a bit
easier in getting you to the level you want. The thing with this
card is it has inherent anger defense that is as devastating as
Cell’s Threatening Position.
You could run it in the aforementioned Roshi and Android 18 deck, as
well as any deck that can go to any level without fear, like Android
17. The fear of not going to the highest level disappears in TE,
which makes it more interesting.
Standard: 2.4 out of 5.0 (use it on anger)
Tuff Enuff: 2.2 out of 5.0 (can get to level you want, doesn’t
always go your way)
Sealed: 2.0 out of 5.0 (too much of a double edged sword; hard to
decide whether to run it; depends on MP) ~matthewlow
Trunks
Apocalyptic Battle - Fusion Saga
Alright time for some Non-Krillin cards this week. I chose a few
interesting cards from the fusion saga set. Apocalyptic battle is
like a new cells threatening position that heros can use. If you win
you get to choose what level you want to be at. If youre up against
an anger deck and you win with this card youre obviously gonna take
them back a level. If they win who really cares? They give up MPPV
if they choose a level to be at. And if they choose level 5 and you
have a level 5 they just lost :p Its an okay card. Its not complete
garbage. It can fit in some good decks like an A.17 deck for
example.
Rating 2.4
TrunksTheSwordsman
TrunksTheSwordsman@pojo.com
Mewfive
Apocalyptic Battle
This card relies on both players discarding the top card of their
decks. The one who discards the card with the lowest number picks a
level both players can go to and forfeits MPPV. Discarding a card is
not something that I particularly like, but it has its advantages if
you can set it up to benefit yourself. Android 18 and Roshi can both
set up their own decks so that they win the discard battle. However,
Roshi does not want to level up, and Fanatics Black (Used 18/Slug to
level, in a nutshell, as far as this review is concerned) is not as
popular as it once was. You could have Majin Buu's New House in play
and then use King Cold's TS Lv.1 (When defending) to pick a high
numbered card and set it at the top of your opponent's deck, then
open with this card. Most King Cold decks nowadays that want to
level are DV decks, and they use the WGS Promo Lv.2, so the logical
choice for them would be to go to Lv.2.
Using this card and relying on blind luck is a bad choice. Your
opponent may not want to level up if they win, so then, you both
discarded a card for nothing.
Standard - 1.8/5. Has its uses, but the main decktypes today are so
fast, it may not matter.
TE - 2.6/5. A nice card in a more original enviroment, but still not
something I'd bet the farm on.
Andrew
Dill
Apocalyptic Battle, #33 from Fusion Saga
Power: You and your opponent discard the top card of your Life
Decks. The player who discarded the card with the lowest card number
may choose to give up winning by the Most Powerful Personality
Victory this game to choose a personality level that both players'
MPs can reach. All MPs are advanced or lowered to the chosen level.
If there is a tie, nothing happens.
This card is great if there is a level 2
or 3 with a good power that you
really want to get to. If you are hoping to get to level 4 you will
just
have to hope your opponent has 4 levels; and obviously you won't be
going to level 5 with this card, unless you want your opponent to
win. I would suggest using this card with either android 16, Supreme
West Kai, or Krillin to get to their level 3's. Otherwise save this
card for tuff enuff if you want to go any levels higher than level
3. Also, it is a 50/50 chance that you will get to use the power
anyway, you could end up hurting yourself if your opponent gets to
choose the level. This card is definitely one of the most powerful
cards out there.
Ratings:
Standard - 2.8 (be careful in standard, if you think your opponent
has
enough anger to win by MPPV don't use this card)
Tuff Enuff - 3.2 (good way to get to a level of your choice, if you
get
lucky)
Sealed Deck - 1.3
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