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Supreme West Kai Level 3
Fusion Saga Promo
Reviewed Aug 29, 2003
Avg. Standard Rating: 3.83
Avg. TE: Rating: 3.63
Ratings are based on a 1 to 5
scale
1 being the worst. 3 ... average. 5 is the highest rating.
Matthew Low
08/29/03 – Friday
Supreme West Kai Level 3 – Cosmic Anthologies – Fusion Saga Insert –
Promo - #CA3 Personality
Power: Constant Combat Power: When entering Combat, shuffle up to 5
cards in your discard pile into your Life Deck and draw the top or
bottom card of your discard pile.
Supreme West Kai is so cool. I’m so playing as her.
It is much easier to rate the set as a whole, so that’s what I’m
going to do. Supreme West Kai has the annoying rule of attacks
hitting only if the correct even/odd of the top life card is guessed
right. It is quite interesting, seeing that you really don’t know
what’s on top. She can block attacks she doesn’t want to, but she
can take attacks she doesn’t want to as well. You can create ratio
charts to see what SWK will get the most to finish her off.
The thing is her powers are quite nice. The regeneration of 5 cards
on level 1 is really nice. Very few cards will leak through if the
guessing stays at a minimum. The level 2 isn’t bad, being able to
select the top or bottom discard to draw. Card advantage is pretty
nice. But the level 3, combining both, is just plain wrong. Once you
get there, you can control the game, being able to look through the
top 6 and bottom 6 cards of your discard for a card you want to
draw, not to mention regenerating 5 cards as well. Those 12 cards to
search through is almost like a deck searcher.
Supreme West Kai can always prevent damage via Blue Style MBS
Mastery, which makes her a great candidate for Dragon Ball. The
regeneration only helps, while seeing all her levels are quite
solid, you can’t really mess her up too much.
She can easily outlive an opponent by just regenerating cards and
hoping that guessing goes haywire. Even though she can’t end combat
or run blocks, she can always use cards like Dazed and has plenty of
room for other attacks and stuff like that, in which card advantage
is built in to her special rules.
She’s weak and strong to Backlash, seeing a well placed Knowledge
Transfer with Backlash or just plain Backlash and guessing right
wins. She’s a big risk to try out in Tuff Enuff.
The key with her is she is able to even hold her own even with a bad
hand with just that special blocking ability. That’s what makes her
really interesting to play, while she can be a pain since there’s a
good amount of the luck factor in guessing what to choose while
trying to hit an attack.
I’m going to play her; she’s very promising. Without a level 4,
she’s weak to those 1-3 anger decks, but I will still use her. That
level 3 is just nasty, and her other two levels are still strong
regardless.
Standard: 4.8 out of 5.0 (she can crash or triumph, but if played
right, triumph it will be) Tuff Enuff: 3.0 out of 5.0 (get Backlash
out of the way and you’ll be set)
Sealed: N/A – not going to happen
~matthewlow
Mewfive
Supreme West Kai Lv.3
WEC, shuffle up to 5 cards in your discard into your deck. I like
that, that
is a DDB 5, minus powerup, every turn. Also, you draw either the top
or
bottom card of your discard pile. Sweetness, hand advantage, no
matter how
small it may seem, is always fun. It also combines her Lvs. 1 and 2
into one
Lv.3.
Anyway, the SWK rules would be my main gripe. You cannot run
defense. There
are ways around this, such as playing her in Black. Black has Black
Defenseive Burst and Black Energy Web to stop an opponent from
performing
attacks. In Red, you can run Red Shielded Strike. And, in any other
decktype, you can run Krillin's Solar Flare. These are not direct
defense
cards, so they are fair play. Also, having your opponent guess the
number of
the top card of your lfie deck, then discarding it, does not appeal
too much
to me. If it's a physical that is stopped, you still lose a card. If
it's an energy that was stopped, I may be happy. And, if the attack hits,
it's
basically an extra life card of damage.
If you can live with SWK's rules, then build a deck with her. I
would make
it an anger deck, myself, to get the full benefit of her Lv.3. No
other
level is as usable.
The gripes I bring to this review are my own, from a card economy
standpoint. In no way do I think she's bad, I just personally
dislike her. Standard - 2/5. A sweet level if you make it this far
and have a good deck
w/her.
TE - 3.4/5. Yay, it's easier to level in this format, and you'll
actually
stand a chance using her.
Andrew
Dill
Supreme West Kai Lv.3, #CA3 from the Cosmic Anthology Subset in the
Fusion
Saga
Power: Constant Combat Power: When entering Combat, shuffle up to 5
cards in
your discard pile into your Life Deck and draw the top or bottom
card of
your discard pile.
This is one of the best level 3's in the game! Not only do you get
to
shuffle any 5 cards in your discard pile into your life deck, but
you also
get to draw the top or bottom card into your hand. By shuffling 5
cards in
first, you can almost choose which card you put into your hand as
well! The
only downside is that the personality is Supreme West Kai, which
means it is
possible that every attack your opponent performs could be succesful.
Standard - 4.5
Tuff Enuff - 4.5
Sealed Deck - 2.5 (if you happen to get all 3 levels of Supreme west
kai,
can get to level 3, and don't win by MPPV, by all means use the
power, it is
one of the best)
Trunks
The
Swordsman
Supreme West Kai Lv. 3 - Fusion Saga
Ahh... Supreme West Kai, you just gotta love her. Her wanna be baby
pokemon rule, her power to shuffle and draw cards with her different
powers. Anyway how many people wanna bet IQ made her rules and card
powers? -_-;; Shes the new cheese of decks in open format. Since
backlash is now tuff enuff only she doesnt need to fear that one
card winner. Her level 3 power is just a combination of her level 1
and 2. When entering combat shuffle up to 5 cards back into your
deck and draw the top or bottom card of your discard pile. I
personally play her in a red deck. When you can keep on drawing Red
Pressure Technique from your discard pile every combat, and when
your deck is mostly made up with attacks it gets fun and annoying
for your opponent. A deck can get very thin after 2 combats of red
pressure techniques.
Rating 4.0
TrunksTheSwordsman
TrunksTheSwordsman@pojo.com
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