Power: When you swap cards from your Sensei Deck before the
beginning of the game, search your Life Deck for the cards that will
be swapped instead of taking them from the top of your Life Deck.
If any of you play Magic, this is what your sideboard is. Thing is,
this kind of Senseiing is just plain wrong.
In DBZ, there are just too many cards that easily can shutdown a
character or archtype if it could be played only against certain
decks. Cards like Stunned come to mind. Now with a Sensei that does
this, certain decks can be shutdown, but the small Sensei Deck size
changes a lot of that.
Only 6 slots don’t give you many options, seeing you should have
HUH??? in it already. You can mess around with it and put good cards
in your Sensei deck that would normally main deck, and then make
your whole deck almost like your Sensei deck. Cards like Stunned or
Fades could be Senseied out on purpose. Energy blocks against a
physical deck, or blocks in general against DB. Things like that are
what make Piccolo Sensei good. Granted he has only 6 slots to work
from, but those 6 alone are enough to make him good.
Dragon Ball decks could never really sensei in the past in fear of
losing a DB. Now, Piccolo Sensei lets you avoid losing that DB,
which makes this Sensei the Sensei of choice for DB decks now.
Things like HUH??? and in some extreme circumstances Power of
Cookies can make it in.
On the other hand, you can’t forget Hercule’s Amazing Techniques.
This card makes Piccolo Sensei shine. You get to pull an attack from
your Sensei, which is just gold. Just Sensei out some good attacks,
a good variety, and you can pick what you need when a HAT shows up.
Not to mention you can abuse HAT like Namekian’s Strike, and run
some PAHG and KCs. Use this to your advantage, giving you more
options than many other decks.
Don’t forget the GKI card You’re Invited that starts in play at the
beginning of the game if it is in your Sensei Deck. You can main
deck it and then Sensei it out, effectively killing two birds in one
stone.
Overall, I can see this Sensei being played in many decks. The only
things that hurt it are the fact that you don’t have another bonus
during the game, and the small sensei size. Using cards like HAT,
you can easily turn that around and use Piccolo Sensei to your
advantage.
Standard: 4.9 out of 5.0 (combo decks, DB decks, etc) Tuff Enuff:
4.5 out of 5.0 (combos mainly)
Sealed: 3.4 out of 5.0 (senseis are good here, but there won’t be
that much of an impact) ~matthewlow
Elvish
Crack
Piper
Piccolo Sensei
Standard 3.0, 5.0 for dragonball
TE 1.0
Piccolo Sensei lets dragonball decks use a Sensei deck, a copy of
Huh, 2 Black Scout Maneuvers, and 3 Goku?s Blinding Strikes.
Aside from dragonball, most decks would just be better off with
North Kai, Master Roshi, or possibly South Kai.
Da Krillin
Monday - Piccolo Sensei
Whoa..this is scary :-s. Sensei in as much as you want and you won't
have to worry about losing one of yoru staple cards. You can get rid
of some of the dead weight cards against certain decks (i.e, you'r
playing your buddy,a dn you know they are using an all phys
deck..get rid of NEA, you won't need it :p..). It's also very good
because, if you're running a dragon balld eck, you wont' have to
worry about losing a dragon ballw hen senseing..Crazy..
Standard: 4.0
Tuff Enuff: 3.5
Andrew
Dill
Piccolo Sensei, #125 from Kid Buu
Saga
Power: When you swap cards from your Sensei Deck before the
beginning of the game, search your Life Deck for the cards that will
be swapped instead of taking them from the top of your Life Deck.
I don't really like score making this because it almost ruins the
point of sensei deck and sensei deck only cards. I would say only a
few decks are actually going to use this even though the power is
really good. I think the main deck that will use this is dragon ball
decks to use cards like huh??? against other dragon ball decks. I
think most decks will still stick with other senseis, like black for
one, that uses a grip of sensei deck and sensei deck only cards
(there is no way black would go down to only 6 cards just to take
the risk factor out). I would still say the best all-around sensei
is North Kai. Really depends upon the deck if you want to use this
one or not.
Ratings:
Standard - 4 (Dragon Ball decks can now Sensei!)
Tuff Enuff - 3.75 (Bojack decks won't have to worry about taking out
one of their precious allies)
Sealed Deck - 1.75 (not that good in sealed deck)
Team Scrub
-Piccolo Sensei-
My favourite part about this card? You don't have to worry about
removing Dragon Balls from your life deck. And because you sensei in
after personalities and masteries are announced, you can get rid of
your anti-ally, anti-dball, etc., if you think your opponent isn't
playing one of those based on his MP/Mastery. That in my opinion is
almost always a stronger power than preventing power stages or
canceling out masteries. The low sensei deck may pose a problem at
only six cards, and with three slots probably being taken up by
Black Scout Maneuver x2 and HUH???, you really only have room for 3
cards to tech against a certain fighting style/deck archtype
(besides ball). But you should be able to squeeze all of that in
your main deck...because after all, you can always pitch it with the
sensei if you don't need it... ^_^
Standard - 3.5
Tuff Enuff - 2.5 (Roshi is better)
Overall - Fairly Powerful Card
Surlio
Piccolo Sensei
At the begining of the game, when cards are put into the deck from
the sensei deck, you choose what is replaced instead of it being
random. Everyone, say it with me again.
What deck couldn't benefit from this? I mean, suddenly you have the
ablitiy to build your deck AROUND your sensei deck only cards. A
deck that counts Black Scout Manuver, Black Pivot Kick, Orange
Reflex, Huh???, Red Snipping Shot, and Sayian Headshot, while making
the deck. You just put junk freestyle cards in there, enough to make
up for the lack of them starting in the deck, and wow. There isn't a
deck out there that can't make total use of this ablility.
Is there a downfall to this card? Yes, the 6 card sensei limit. That
means at least 3 cards will already be taken up by HUH?? and Black
Scout Manuver, unless you just have a really nice combo and can
manage to run a deck without them. Insane Senei power, itty bitty
deck space. Kind of like a genie of a lamp. This card still totally
owns. I believe this was the first set where both sensei's were
really good no?
Standard: 5 of 5
Tuff Enuff: 5 of 5
Sealed: 0 of 5 (not likely to pull piccolo,or sensei deck cards
worth the deck space. It is possible though)
~Surllio~
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