Ratings are based on a 1 to 5
scale
1 being the worst. 3 ... average. 5 is the highest rating.
Da Krillin
Hercule's Amazing Techniques
Search your Sensei Deck for a card that performs an attack and play
it
during this "Attacker Attacks" phase. Remove from the game after
use.
Thank GOD it doesn't say "for any card" instead of "for a card that
performs an attack" because if it said "for any card" people would
be grabbing there Earth's Spirit Bombs and finishing the game
without having to pull of the Energy Gathering/Help of Earth thing..
It's a pretty good card ^_^. Especially if you're not expecting your
opponents deck to be something it is. (did tha tmake since?).
Standard: 2.9
Tuff Enuff: 2.5
Elvish
Crack
Piper
Hercules Amazing Techniques
Standard 2, 5 for black.
TE - 2 - Not Much to get
For all intents and purposes this might as well read ?Black Hercules
Amazing Techniques? Running 3 of these with North Kai lets a black
deck effectively run 5 copies of its great manipulation attacks. 5
Copies of Black Front Punch and 5 Copies of Black Pivot Kick is good
stuff.
In TE there isn?t as much use for black or for drill and NC kill.
Other colors COULD run this, but none have the quality needed to
make it worthwhile.
Being able to get attacks that were sensei?d out is hardly worth the
slots used in adding them.
Surlio
Hercules Amazing Technique
This is the card that lets you pull a card from you sensei deck
during the game right? This thing could be so useful. Ally decks
could pull ESB insanely fast, which generally is not a very good
thing for the opponent. The other only real use for this is if when
you used your sensei deck, you lost a key card, but you have to play
it right.
My memory of the card is a bit fuzzy, so I don't remember if the
card had restrictions on it or not. Check out Matthew's Post for
more information on it.
Standard: 3.2 of 5
Tuff Enuff: 3.2 of 5
Sealed: 0 (not going to get it here)
~Surllio~
KingBroly
Hercule's Amazing Techniques
#P5 - Kid Buu Saga Promotional Card
Search your Sensei Deck for a card that performs an attack and play
it during this "Attacker Attacks" phase. Remove from the game after
use.
Standard Play: 3.8/5
A very nice card. When I first looked at this card without thinking
I said Earth's Spirit Bomb. Then I looked at this card & then at
Earth's Spirit Bomb. ESB isn't an attack, making it more the broken.
This card might be in those decks that don't want to use their
Sensei Deck to put in their cards like Goku's Blinding Strike, which
saves you cards. Making your deck possibly bigger. A good card all
around, especially for DB decks.
Tuff Enuff: 4/5
Where you get a lot of attacks, one more wouldn't hurt. Especially
if you don't put an attack in, which probably allows you to keep
your attack like Red Shattering Leap, Straining Double Strike Move,
etc. in your deck.
Heh, the “Wish” card for all you Magic people. This card has amazing
potential seeing it has the ability to search out any attack in your
Sensei Deck, and depending on how you built your deck; it can easily
be something devastating. With a big variety of choices in your
Sensei, you can make it a very powerful and versatile card.
It won’t do much for Senseis like Grand Kai, but for ones like Elder
Kai and North things can get quite interesting. You can leave in
stuff like a Black Front Punch, and now you’ve got an easy way to
access a drill sweeper. A variety of options leaves with a billion
things to look at and work with for many different situations. Not
to mention Releasing Untapped Potential if you are really insane.
That and being able to access cards you senseied out.
Now that’s the key. The major strength of this card is comboing with
Piccolo Sensei. Choosing what you want out allows you to HAT for
what you want if you have it. Making a variety of 5 choices senseied
out allows you a lot of options of you HAT. Not to mention HAT is a
combat card, and with that in mind, you can easily search out this
and have a couple more attacks to your arsenal. This card has
amazing combo potential and can easily hit your opponent with cards
he’s not expecting.
This card is just amazing because of the many different things you
can get with it. It doesn’t work in all decks, but it works in many
seeing you don’t have to worry about senseing to gain the benefits
of some of your SDO cards. There are a lot of combo decks that can
easily abuse this. Just watch out for Sensei deck removal, and you
should be fine.
By the way… everyone say happy birthday to my sister Melissa because
it is her birthday ^_^.
Standard: 4.5 out of 5.0 (combos, combos) Tuff Enuff: 4.5 out of 5.0
(ditto)
Sealed: N/A
~matthewlow
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