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DBZ CCG Card of the Day


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Red Axe Heel Kick
 

Kid Buu Saga

Reviewed 12.26.2003

Avg. Standard Rating: 4.14
Avg. TE: Rating: 4.44

 

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  5 is the highest rating.


Matthew Low
 12-22-03 – Monday
Red Axe Heel Kick – Kid Buu Saga
Rare - #112
Physical Combat

Power: Physical Attack doing +6 power stages of damage. Raise your anger 1 level. Choose a Red Style attack in your discard pile except “Red Axe Heel Kick” and place it into your hand. Remove from the game after use.

This card has instantly become Red’s best card. At least that’s what I think. Any card with this powerful searching ability and card advantage should be. This in a sense comes close to rivaling Namekian’s Strike in greatness.

Let’s break this down…
Physical for +6. Red doesn’t have many cards that do this big damage, and thus, that itself is already somewhat impressive. For physical beatdown that is.
Raise your anger 1. Anger decks will consider it, but key is there needs to be something else for a higher net anger gain.
And the choosing thing. This is the biggest thing. Even without the rest of the card, that alone makes it good. Physical beatdown? Red Shattering Leap please thanks. Anger? Overbearing Attack or Double Strike. Drills being a pain? Red Lightning Slash. Anti-Anger? Red Mouth Cannon. Energy? Red Voltage Missiles or something random.

Thing is, this card can easily turn into a net 3 anger gain for anger, or 3 physicals doing +6, +4, +4 or something wacked out like that. The ability to get the tech you want is uncanny. Key is, you need to have a discard pile, so this will work best in the late game.

It does draw from the discard, so discard pile removal can take away a lot of your options. Regardless, this card gives Red a giant boost, and I believe this is pretty much a staple in nearly all Red decks now. Even energy should be able to make this work. The anger might scare off decks that need the level 1, but still, I can see this flourishing in CS and TS Red decks by far.

Standard: 4.7 out of 5.0 (anger, physical beatdown mainly) Tuff Enuff: 4.5 out of 5.0 (not as much anger, but definitely physical)
Sealed: 4.9 out of 5.0 (additional attack, anger, big attack, still usable in Rainbow, the works) ~matthewlow
 

Da Krillin
Red Axe Heel Kick

Power: Physical attack doing +6 power stages of damage. Raise your anger 1 level. Choose a Red Style attack in your discard pile except "Red Axe Heel Kick" and place it into your hand. Remove from the game after use

As if a physical doing +6 stages and raising your anger 1 level wasn't
enough.. bleurgh. Allowing you to pull any red style card from your
discard? If yo'ure running a Red PHys deck, grab Red lifting Kick, if
you're running an anger deck, Red Eye Laser Assault, Energy deck? Red
Sniping Shot. Evilnezz..and whats more, with "Fond Memories" your opponent will be able to grab this back to use laster, GREAT! *sarcasm* :p.

Standard: 3.8
Tuff Enuff: 4.5
Surlio  Red Axe Heel Kick
#112 Kid Buu, Rare

Physical Attack doing +6 power stages of damage. Raise your anger 1 level. Choose a Red Style attack in your discard pile except "Red Axe Heel Kick" and place it into your hand. Remove from the game after use.

What the?? A big physical attack on top of the ability to pull another attack? This card scares me. One card makes this evil, Piccolo's Multiform. I cringe at the thought of that combo.

This is a really nice card, and will compliment any red deck. I will actually call this card a staple. Red physical beat of energy beat could all benefit from the card advantage, played with Goku or Piccolo, it becomes an even nastier toy. Red got a lot of new toyes in Kid Buu, Power Slam, Aerial Force, Hunger Drill, but this is one of the meanest of them.

There is really no downside to this card, except maybe the anger, or the fact it removes itself from the game. The anger can be avoided, and Fond Memories could always bring this card back. Pure Defense is about the only card that could really do anything about this card as far as stopping the searching power it brings.

Red physical could pull a Shattering Leap that was dealt as damage, red energy could pull Rapid Energy and recycle its entire discard pile. The possiblities are endless. This card is essential in a red deck, or a multi-color deck, since red has some mean cards already.

Standard: 5 of 5 (great all around card) Tuff Enuff: 5 of 5 (still great)
Sealed: 5 of 5 (do I need to repeat?)

~Surllio~
Team Scrub  Red Axe Heel Kick

Pretty powerful in physical beatdown. Plus six power stages and allows you to get another card back into your hand! Combine that with the Cell Saga Red mastery and you could do some major damage in just one combat. You could get things like Red Shattering Leap (if you had it discarded) or Red Energy Blast! Not much to say about a card that is strictly beatdown so I'll leave it with that. By the way, Lord of the Rings rocked the house ^_^ I saw it at midnight :-p

Standard - 2.5

Tuff Enuff - 3.5

Overall - 3
KingBroly  Red Axe Heel Kick
#112 - Kid Buu Saga
Physical attack doing +6 power stages of damage. Raise your anger 1 level. Choose a Red Style attack in your discard pile except "Red Axe Heel Kick" and place it into your hand. Remove from the game after use.

ALL PLAY: 4.7/5
Well, probably the NEW BEST Red Style card since Red Blocking Hand (That's saying a lot). You get 3-things here:
- Powerful Physical attack for +6 stages.
- Gain 1 anger.
- Get a card
Usually, you see Red Physical attacks do +3 stages of damage. Well, add 3 to that here. You get the basic 1 anger, but the Creme de la creme (I don't speak French, but who cares) is the get a card in your discard pile into your hand. You can't get the INFINITE loop b/c it's RFG after use and you can't get this card, but you can still combo it with Red Left Bolt or Red Whiplash or something like Red Shattering Leap.

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