Jesse Zeller |
Quickness Drill--
I have to make this one short because all it does
is provide you with great card advantage. One of the best cards in
the Saiyan Saga. Use it! Not much else I can say about it.
Standard - 4.5/5
Tuff Enuff - 3/5 |
|
Vegeta's Quickness Drill
Is this card a staple or is it just really good? I've been asked
that question many times and I believe the card's just a really good
card in some decks. Yes, it can give Namekian decks and edge like no
other, yes it also works wonder for just about any beatdown deck but
that's still not enough to make it a staple in my book. It is a card
I keep in mind when I'm building a new deck but that's about it. I
like this card because you'll usually get at least one card out of
it and that alone makes it worth packing it in just about any deck.
Just make sure you're not running a lot of Non-Combat cards, because
that could make thus card almost useless.
Rating 3 |
Da Krillin |
Vegeta's Quickness Drill
This card has really become a staple in both environments. Drawing
an extra card is alwayz useful ;) especially if it doesn't shrink
your deck. Thank goodness this is limit one per deck now.. I
remember back in the day havin' 4 of these babies out :-D
Standard: 3.25
Tuff Enuff:4.5 |
Trunks |
Vegeta's Quickness
Drill - SS - Restricted Card
When entering any combat draw the bottom card of your discard pile
into your hand. Now this is one of those great drills thats almost a
staple for any deck. Card advantage is always good and with this
drill out you can constantly recycle cards that you've used over and
over. You would probably have a hand of 7-9 with 3-4 of these in
play. Still one of the best drills around. I use them in most of my
decks as well. Even if it stays out for 1 or 2 combats it still
helps greatly. If you dont have non-combats at the bottom of your
discard pile -.-
Rating 4.0
TrunksTheSwordsman |
Rich |
Wednesday-Vegeta's Quickness Drill
If a deck could
only have one drill, this would be it in most cases. When entering
combat you get the bottom card of your discard pile. Using this will
bring you up to drawing par with Saiyan and Namekian decks. Think of
it as recycling.
Standard: 4/5
Tuff Enuff: 4/5 |
Bobby |
Vegeta's
Quickness Drill
Wow, Draw The bottom card in your discard pile! This drill is seen
in play
a lot. I put this card in most decks that don't involve anger for
obv. reasons.
Standard: 3/5
T/E: 3/5 |
Chibi |
Vegeta's Quickness Drill
This is probably the most widely used Drills in the game. Who
doesn't like card advantage with no drawbacks. People play Namekian
so they can draw the bottom cards of their discard pile. This Drill
can be
used in any deck, adding to the versatility. And as Jesse said
yesterday: Orange Searching Maneuver for Orange Focusing Drill and
Vegeta's Quickness Drill, then get the Orange Searching Maneuver.
Anger and some other speed decks are the only ones that might
not play this card, but it's should be considered in every deck
being built.
In Standard, maybe not Anger, cause you'd probably lose it too
quick. Speed DB probably would play it either. Nearly every other
deck should play this card.
4.8/5
In Tuff Enuff, there's really no reason not to play this card,
unless you're going heavy City in Turmoil/Dying Planet.
4.9/5 |