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DBZ
CCG Card of the Day
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Pure Defense
Broly subset
Reviewed July 3, 2003
Avg. Standard Rating: 4.08
Avg. TE: Rating 3.40
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Ratings are based on a 1 to 5
scale
1 being the worst. 3 ... average. 5 is the highest rating.
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Matthew Low |
07/03/03 - Thursday
Pure Defense - Buu Saga - Broly Subset
Promo - #24
Combat
Use in your opponents "Attacker Attacks" phase when he perfoms an
attack. All secondary effects of that attack are now "If successful"
effects. Draw a card. You may still defend against the attack.
I first looked at this and wondered why this would be good. Then I
took a second look, and I now know the one word to best describe it.
BROKEN.
This card will be in all good Dragon Ball decks. There are multiple
cards that can cripple DB with their secondary effect, namely Majin
Buu's Fury, Gohan's Kick, and anything that discards and removes
Non-Combats. Those cards were the only way to eat through the
barrier for DB. you attack, DB rearranges deck (Roshi MP), you
Gohan's Kick, he Pure Defense, then stop it, and end combat. DBs
come out super fast. You give up, knowing you'll never get anything
in unless the DB deck gets one uber bad draw (very unlikely).
It can be cancelled with Trunks Energy Sphere, but we all know DB
decks will have one of those too.
The Draw a card clause is just icing on the cake. You can set up the
fourth card to be something you need, like the combat ender or
block, so you can even say you have a 4 card hand. How good can this
card get?
Let's just say this card is wrong. Many decks work on that first
Attacker Attacks phase for that one combat to do DB in, but this
card narrows that possiblility to near zilch. There's no surprise
that this card is complained about over and over. Very few decks
other than DB will run this, but I can see this card being good
regardless. You can cancel some anti-anger, cancel anger gain,
cancel removal of certain cards. a lot of things. This card has a
lot of potential, even outside DB. The draw a card is the key to
making it playable in other decks (though no where as playable as in
DB, where it is a staple).
Oh, and here's something to think about. What happens if you Pure
Defense a Krillin's Heat Seeking Blast or Vinegar Level 1 HT's
power?
Standard: 4.6 out of 5.0 (owns in DB decks; really no bad point in
the card except won't do anything if your opponent doesn't attack)
Tuff Enuff: 2.1 out of 5.0 (doesn't do much; can be played but
better off using other cards unless specific ones mess you up too
much)
Sealed: 2.5 out of 5.0 (can help a bit with anti-anger and whatnot,
and still has the card draw. Attacks will be all over) ~matthewlow
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Trunks |
Pure
Defense - Movie Promo - MBS
Another amazing card. It stops the secondary effects into "if
successful" and you draw a card. So gohan's kick,vegeta's jolting
slash, orange staredown, etc. are stopped cold by this card. This
card doesnt really take up space either since you get to draw a card
for using this. All you gotta watch out for is a sphere. This card
is useful in any kind of deck really. Theres alot of secondary
effects out there.
Rating 3.9
TrunksTheSwordsman |
Mantis Man |
Friday - Pure Defense
This is one of those cards that gets annoying really fast. Where you
once had an automatic non combat removal, ally removal, anger
raising, etc. now you have this... and you might as well not even
attacked. I like it, as long as I'm not the one it's getting used
on.
Standard: 5/5 TE: 5/5
--Mantis Man |
AJC468 |
Today's COTD is pure defense. This card
goes great in any type of defensive deck. There are so many great
secondary effects making this card amazing. This is one of those
cards that might win you the game if used at the right moment. It
also replaces its self as soon as you use it (you draw a card). This
can make deadly cards like blue terror, namekian strike, and many
others become a waisted card for your opponent, that is provided you
have a block in your hand (or draw the block with effect from this
card). There are just so many cards this counters, it's a more
useful saiayn power block in a db deck as well. I could go on and on
about this card, lol. Of course this is not for every deck, but it
works well in the right decks.
Standard: 4
TE: 4 |
Mewfive |
Pure Defense
Not another Buu Saga card that I don't own. But anyway, this will
see play in DB decks. The opponent plays Fury or Kick? Drop this,
have a TES to back it up, a block to prevent that effect from
happening, and then a Combat ender in hand or in play. This card got
better with the errata of TEDQ, the only anti-DB card (Other than
Fury) that really had any effect on DB. Of course, this card could
work against Black Manipulation decks. They run all those fun
attacks that have excellent secondary effects, like discarding a
card from hand or deck, or stopping you from using a certain kind of
attack. It would also work against DV or CB decks because they rely
on attacks with secondary effects like stopping you from using
certain cards, and more, to set up their one card win.
Standard -
3/5. A niCe card, but I really doubt you'll see 3 in a deck other
than DB.
TE - 2.5/5. More beatdown oriented, but you'll still see attacks
with
secondary effects.
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reals |
Thursday - Pure Defense
Pure Defense is ridiculously good in DB. I'll kick, fury, super 13's
des. bomb, a19's energy burst, or whatever that screws over DB, use
pure defense, then blue mastery/block it, then end combat. Obviously
helped DB out alot.
4/5 |
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