06/13/03 – Friday
Red Energy Shield – Trunks Saga
Common - #24
Energy Combat
Power: Stops an energy attack. Raise any personality to their
highest power stage. Remove from the game after use.
I bet you are all like… why the heck did matthewlow pick this
card? Well… I love the quote.
“I have to protect my friends!” – Gohan
Friends are valued highly; I attempt to do my best for each of
mine. Teaching, helping, and doing what I can for each and every one
of them are what I hope I do. I love being reminded of Gohan and how
he protects his friends over everything else. His kind heart is full
of gold.
Anyway… enough with the anime stuff. I like the card for that
reason. It looks cool, it is cool, it is a nice card, and it looks
like it would work in ally. It could, but it is overshadowed. I
would consider using it if I had more room, but unfortunately, I
don’t.
This card is actually one of ally’s worse enemies. That wouldn’t
make sense, but that’s the truth. If you read the card, it can raise
ANY personality to full. So… let’s say Cell is at zero and his Cell
Jrs are just killing Gohan. I’ll Red Energy Shield that Cell Jr 1
Level 2’s power, send Cell to full. No more ally fun for you. And
yes that’s perfectly legal. It is a strategy tactic by far.
Red is lacking in the energy defense area. It has just attained
Red Slide and Red Resistance (pretty much junk… Namek Balls in
Anger? Please.), while Red Energy Defensive Stance continues to
stand strong. We’ve got the useless Red Side Kick, the amazing Red
Escape, and then this card. Oh, and Red Back Kick indirectly. I
would attempt to go with a couple Energy Shields in every Red Deck.
The ability to go to full can fuel energy attacks, take physical
attacks, power allies, or even become anti-ally. This card has so
many uses it isn’t funny. It doesn’t give anger, which can be a bad
thing for anger decks, but a good thing for decks that rely on their
level 1. It still is anti-ally, so it should be run regardless.
Run some of these in every Red deck. They are extremely easy to
come by being commons, so nothing should bar you from adding some of
these power commons to your arsenal. Many people don’t see much
power in a little common, but this one shines above many to be one
of the best.
Standard: 3.7 out of 5.0 (the ability to stop and fuel your next
blow is amazing; doesn’t do much against DB, anger, or DV, but still
a great card regardless. That and Namekian Energy is the
environment, for now.)
Tuff Enuff: 4.2 out of 5.0 (gaining stages can be the difference
between a loss, win, and overkill)
Sealed: 4.9 out of 5.0 (easy to get in sealed, totally owns as
going to full stages is a luxury not often experienced, and can
often turn a game around)
~matthewlow