06/16/03 – Monday
Krillin’s Overhead Smack – World Games – R U
Talking to Me Redemption Promo - #TR1 Physical Combat
Physical attack doing +2 power stages of
damage.
If performed by a personality without “Puppet”
in the title whose current power rating is below 300,000, this
attack cannot be stopped. Remove from the game after use.
What an interesting card. I love it.
This card single handedly has people thinking
about weaker characters like Majin Spopovich and Videl. Older
versions of characters are being bust out just for this attack. This
won’t do much damage on its own (2 base max, +2 modifier = a
whopping 4 stages), so you’ll have to modify it to abuse it.
First start off with using a Mastery that
benefits physicals… Red CS, Black TS, and Orange WGS come to mind.
After that, run stuff like Evil Presence Drill to give it +10 and
other random modifiers. This card will kill Defense Shields and
pretty much everything in between, so you might as well bust it out
first move.
The problem with the card is if your opponent
doesn’t have blocks, it becomes a normal weak physical (like that’s
a problem). The main problem is it still can be enduranced and
Haulting Drilled. Making it Krillin Named… well, Krillin isn’t the
character to physical a lot. Now he has two unstoppable attacks…
bald guy… then again Krillin is one of my favorites, so that’s a
good thing.
Used at the beginning of the game is also a
great tactic. First move Overhead Smack = ouch, since you’ll usually
be at full with your opponent at zero. With that, you can hit with a
bunch of physicals, but with terrible base, you won’t do a ton.
To abuse this card, you need big modifiers. It
only helps weaker characters use physicals, which is great in my
opinion, but that’s not going to help much if their given base is so
low.
Keep in mind King Kai can use this to its full
effect.
This is a great fun card. I use it in my
Chi-Chi… it owns when it denies an energy being thrown at you. I
would consider this a staple in any physical beatdown deck with a
weak character. The fact that it only works in decks like those
hurts it severely.
Standard: 2.4 out of 5.0 (great card, but only
works in certain decks) Tuff Enuff: 3.5 out of 5.0 (with Ball and
anger out of the way, it can deny energies and stunt a lot of
things... also not bad with AYTE and AM are played)
Sealed: N/A (it would work only if you pull
the right weak character… doubt it)