06/18/03 – Wednesday
Krillin’s Flight – Buu Saga
Common - #19
Combat
Power: Choose 2 level 1 Allies in your discard
pile and place them into play at their highest power stage.
Anyone notice the typo on this card? They
spelled Krillin’s name wrong under his headshot. Also… see who is
the first to come up with the card in which Majin Dabura’s name is
spelled wrong…
Anyway, this is generally the alternate
version of Krillin Asks for Help. This card is in a sense better,
but in a sense worse. Krillin named ally with Freestyle Mastery
(Majin Buu Saga) can become extremely strong with this card, since
you can generally get two allies out a turn if you play your cards
right.
This card can be used by any character, which
is nice, seeing that decks like Android 18 ally could use a card to
get allies out from the discard and put at full. The down part is
that they only can come from your discard, and they have to be level
1s. You can argue whether to take Unexpected Allies or Krillin’s
Flight in this kind of situation; do you want a guaranteed ally or
do you want a chance at getting two?
Krillin’s Flight has Flight in the name, so it
can be used in the infamous “Goten’s Flying Drill” with “Flight
Training.” I have yet to see if that deck is any good. There’s
always Majin Buu’s Flight to that is similar to the nasty Tien’s
Flight, so it can’t be too bad.
In ally decks that want to get allies out not
via Z Warriors Gather but via Combat cards, Krillin’s Flight is a
great choice. Combined with other searchers like The Power of the
Dragon, Unexpected Allies, Gathering of Heroes, and, for their
respective characters, Looking Good and Krillin Asks For Help, you
can be set for your ally searching.
The only weak part is that it might become
useless if no allies make it into your discard pile. It needs to be
used in the late game to be of a lot of use. It is a Combat card, so
it can be Sphered, but that is actually a good thing, seeing that a
simple Krillin’s Concentration or Piccolo and Heroes Gather can get
some allies out easily.
Standard: 2.4 out of 5.0 (nice ally retrieval,
can help in the end game, bringing out two attacks, only gets out
two while still being situational) Tuff Enuff: 2.9 out of 5.0
(losing allies to discard via Majin Vegeta is more present; allies a
bit stronger here, while going to full helps against physical
beatdown)
Sealed: 2.0 out of 5.0 (pulling allies is the
key first; without them, this is nothing; with them, it is gold) ~matthewlow