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DBZ
CCG Card of the Day
image from dbzcardgame.com |
Deal!
Majin Buu Saga
Reviewed June 27, 2003
Avg. Standard Rating: 1.72
Avg. TE: Rating: 1.68
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Ratings are based on a 1 to 5
scale
1 being the worst. 3 ... average. 5 is the highest rating.
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IQ |
Deal!
This is just wrong!
I woke up this morning and actually got to work early for once, here
I am thinking it's gonna be a good day at the office and what's the
first thing I see in my Inbox? An e-mail from the all mighty
Pojosama with one of the biggest guilt trips I have ever seen. It
was something along the lines of....
"IQ I know how great you are and I just wanted to take up a few
precious seconds of your time to request that you would consider
writing a COTD review for the card Deal! If you write one we'll
break or set some sort of record and even though I could just review
the card myself it wouldn't be a record if your COTD wasn't part of
it. Don't do it for me, do it for all the children that check out
the COTDs every day hoping to finally see one from you...."
Now tell me, what can I say to that eh? I can't let all my followers
down and I haven't done a good old fashion rant in a while so
ladies, gents, Pojosama = p brace yourselves because here we go.
The following COTD is intended for mature audiences, you must be 13
or older to read the following review or be under the supervision of
an adult. O,O
Deal! is just one of those cards that makes me wonder how non-bright
a person has to be to even consider playing it and what in the
bloody hell Score's R&D team is on to release a card like this one.
I thought the Saiyan Saga cards were bad but this POS takes the
prize, who wouldn't want to play a card that their opponent just has
to pay one power stage to cancel? Talk about consistency... or lack
there of.
So why is this card a rare? Maybe it's because the R&D realize their
mistake of even considering to release this card figured by making
it a rare a smaller portion of the players would be expose to it.
All I can say is that I hope whoever came up with the effect for
this card is not allowed to design anymore cards because I can think
of Saiyan Saga commons that I can get more use out of than this
@^%$^&@$*^%@^&^@$%@%$( &#%^$&%$#&%*$ card!!!!
If that wasn't enough to make the card completely unplayable it's
limited to 1 per deck. Why is it limited you ask? No, it's not
because if you could have 3 in a deck you'll have some super broken
combo but because you'll be made fun of enough for having one copy
of this pile in your deck and it would just be wrong to allow a
player to embarrass himself by using 3 copies of this card.
Rating: It's just not worth it. ~.0
[[Note: The word "card" was used when referring to this "card" for
the lack of a better term that wouldn't make the sensors go all
sorts of crazy]] |
Matthew Low |
06/27/03 – Friday
Deal! – Buu Saga
Rare - #139
Combat
Your opponent’s Main Personality may pay 1 power stage to stop this
effect. Both players may search their Life Deck for any card
(including a Dragon Ball) and place it into their hand without
revealing it. Limit 1 per deck.
How bad can you get? When you look at it, you may think combo all
over, but in reality it really bites.
You can search your deck and get any card, but so can your opponent.
The thing is… your opponent will most likely get something that will
counter either the situation or the card that you get, and thus, it
throws the whole idea of the card out of the water. If you have a
lot of allies, most likely your opponent will go get Cell’s
Presence, and you’ll have to go get Trunks Energy Sphere. Thus, it
becomes an endless cycle.
You also give your opponent card advantage. You lose Deal, one card,
and gain one, while your opponent also gains one. This will destroy
a lot of the point of this card, as helping your opponent is not a
smart thing to do. They’ll be able to get one more attack in or one
more effect in.
The other thing is the first sentence. Great. So if you can get
something that will totally change the situation into your favor,
your opponent won’t be really stupid and pay the one stage. Thus, it
is a lose lose situation. You’ll either waste this card or allow
your opponent to get the upper hand.
I mean, sure you can get a minor advantage if you get a great card
over your opponent, but the chances of that are slim. Most likely
your opponent will get the better Deal, so you should try and keep
away.
Standard: 1.3 out of 5.0 (just all around lose lose)
Tuff Enuff: 1.2 out of 5.0 (ditto)
Sealed: 1.2 out of 5.0 (might help… a tiny bit)
~matthewlow |
Jesse Zeller |
Deal –
This card is a poor-man’s Fatherly Advice. In fact, it’s pretty
horrible. Because your opponent doesn’t even need to Sphere the
card, to stop it. And even then, since it is in place of an attack
on your side, your opponent can just get a card to kill you, or end
combat, or something good like that. If one of you great players out
there can find a way to break this card, tell us! If not, just stick
to Fatherly Advice.
Standard – 1/5
Tuff Enuff – 1/5 |
Trunks |
Deal! - Majin Buu Saga - Rare
Meh. Its so easy to stop. Its not even worth it. Anyway if your
opponent doesnt chose to pay 1 power stage you and your opponent
search your decks for 1 card and put it into your hand without
revealing it. Half the time your opponent will just get staredown
and look at your hand. But heck its 1 power stage so it doesnt
matter. They will probably stop it. This rare could have been alot
better.
Rating 1.0
TrunksTheSwordsman |
Da Krillin |
Deal!
I---Don't---like---this---card
This isn't a very good car,d in my opiinon :p, it lets your opponent
pull
any card they need, a card that could end the game, a card that
could ruin the combat....etc., it's just wrong.. even if it DOES let
you get a card too..
Of course..if you knock them to 0 with heavy physicals (or if they
just use an ally deck), this card can be better than even Fatherly
Advice :)... This card is only good in certain situations so..yeah.. |
Mantis Man |
Friday- Deal!
I have been getting mixed opinions about this card, but personally,
I like it. It can get you a db for pete's sake! Granted, it can also
get your
opponent a HUH??? But why would you risk getting out a db if you
knew HUH was in their deck? The only real problem is it is really
easy to stop. I run it in my deck for a number of reasons, but it's
obviously not going to work for every deck.
Standard: 3.5 TE: 3.5
--Mantis Man |
Cooler
immortal |
Friday: Deal!
"How about we get you a date with a real-life Earth woman?"...I find
the quote on this card to be rather amusing. This one is even
more...interesting (those who know me in real life know that I use
that word constantly)...than Cookie!. The first part seems bad, but
it`s actually a nice way to guage what your opponent has left. If
they don`t pay 1 PS, they seem to believe they have a card that can
do serious damage to you. If they do, they`re deck is wiped out...or
they`re scared of what you can do with the card you get. The DB
thing suprises me, though...With all the Staredowns and other hand
discarders being played, why would you ever get one?
Standard: 4/5
TE: 4/5 |
Proxy |
Deal! - Buu Saga
Rare - # 129
Power: Your opponent's Main
Personality may pay 1 power stage to stop this effect. Both
players may search their Life Deck for any card (including a
Dragon Ball) and place it into their hand without revealing it.
Limit 1 per deck.
Hmmm...this card can lead for a very
interesting combat for you and your opponent, to say the least...
I'd use it in decks that strongly rely
on combos, as you could use it to pull out that last needed card.
But, really...it can be used anywhere. It's pretty risky, though.
It's nice, but...it's very, very
easily stopped, and it's limit one per deck...so, those kind of
kill any possible way of it being used to it's fullest.
Standard: 2/5...pull out that
anti-anger or anti-db card that you really need
to stop them form winning. Of course, your opponent would probably
just pay the stage...
TuffEnuff: 2/5...it can be used to
pull out that one card you need to "lay the smack down"...heh.
-InsanicChaosity (aka Proxy)
|
Mewfive |
Deal!
A Hero's Lucky Break for both players, but can play anything. Fun.
It sounds
nice on the surface, but there are two reasons I would not use this
card.
The first one would be that this card's effect can be stopped with
ease.
Your opponent only has to pay one stage. Unless you're playing
lockdown or a
physical deck, odds are your opponent will have that one stage. I
know for a
fact that I would stop it, unless I can get that key Drill or DB to
complete
my setup for something or another. If a DB deck was ever silly
enough to use
this, I'd stop it no matter what. You'll always have a stage against
them.
The second reason is giving your opponent the same ability. Even if
you get
over the fear of this being easily stopped, do you really want your
opponent
to play that DB or Non-Combat that will haunt you later? I would
think not. Standard - 1.2/5. Play this if you're desperate. TE - 1/5
~Mewfive~ |
AJC 468 |
Today's COTD is Deal! Not a very
good card at all really, and your opponent only has to pay one ps to
negate the effect. I wouldn't run this in any deck. Most of the time
if your opponent agrees you will both get stop alls ending in a
stand by. Or someone might get a gohans kick and mess up your
careful plans. Anyway you look at it, don't run this card >_<.
Standard: 1.5
TE: 1.5
~AJC468~ |
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