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DBZ
CCG Card of the Day
image from dbzcardgame.com |
Kid Trunks
Majin Buu Saga
Reviewed June 2, 2003
Avg. Standard Rating: 2.64
Avg. TE: Rating: 2.64
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Ratings are based on a 1 to 5
scale
1 being the worst. 3 ... average. 5 is the highest rating.
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Da Krillin |
Friday - Kid Trunks
Yay, another set of Kid Trunks in the Buu Saga
0_o..yeah.. His level 1 has a decent power....5 life cards is
nothing to sneeze at, but good ol' kid trunks can be knocked to 0
and still perform big scary things for immense life cards of damage.
Super Arm Cannon Of Super Stuff, Android 13's Destruction Ball,
etc., can all be performed for the mere cost of a life card,
exciting, no? Its not bad..but its not great either :)
Standard: 1.9
Tuff Enuff: 2.8 |
Mantis Man |
Friday -- Kid Trunks Level 1
Kid Trunks continues to be energy based. Which I like. Not too much
to say about the attack itself, 5 life, it's all good. But the
effect... O_O Can anyone say no more lockdown, in your face, hahaha?
Not only that, but this can make those costly energies a lot less
costly. I dunno about you, but I'd rather pay one life than, oh, I
dunno, like 6 stages for an energy, especially if you're dealing
with a physical deck. Overall, awesome personality.
Standard: 4/5 TE: 2/5 (energy decks in TE just seem to... I dunno,
suck)
--Mantis Man |
Matthew Low |
Kid Trunks Level 1 – Buu Saga
Starter Personality - #166
Personality
Power: Energy attack doing 5 life cards of damage. If successful,
for the remainder of Combat you may discard the top card of your
Life Deck instead of paying costs for any energy attacks Kid Trunks
performs.
He’s not a bad ally. Actually, he’s a pretty good one. I can argue
for this one and the WGS one and probably come to a stalemate. The
WGS one does one less life and if stopped, he goes to full. The Buu
one does one more life and if it hits, allows me to dish out
energies with Kid Trunks at zero, which can help in the Group Attack
area.
Right now I’m sticking with the WGS one, but this one needs to get
some playtesting before anything is said and done.
That’s from the ally point of view. As a MP, he’s not shabby at all.
The HT is pretty nice, focused for 3, makes all your other energies
do +2 life if it hits. The HT can be more useful, but that forces
you to use the level 2 HT, which is nice with removal, but the WGS
one can be two energies and get to level 3 faster while the Buu one
allows you to be a weird version of Android 14.
Kid Trunks has so many avenues to go after, including Fusion. With
Fusion in mind, any of them would work if you ask me. I don’t see
any of them standing out yet, but we probably will after we see all
of Buu.
The only problem with this is Piccolo the Trained. When Kid Trunks
sees him, he will have no power no matter what, which messes him up
badly.
I can see Kid Trunks working nicely as he can play energy after
energy without worrying about stages too much. Just a couple of
stages and Kid Trunks can be on the way to be a Vegeta’s Energy
Focus main personality. Try him out; he looks quite solid to be
somewhat like the Krillin back in Trunks Saga. I can see him in many
energy decks, especially ones that needs stages to run and don’t
have them (in other words, don’t need Orange TS).
The fact that his levels all work together makes him pretty solid.
The level 1 isn’t that bad, but more gamebreaking level ones like
Piccolo and Cell would have a greater impact on the environment than
a simple energy that allows you to keep dishing out more. It is
still not bad though and can turn out to be pretty good.
Standard: 3.0 out of 5.0 (decent energy and constant)
Tuff Enuff: 3.4 out of 5.0 (smooth energy, up to level 3 and you’ll
be on your way)
Sealed: 3.0 out of 5.0 (if there were more energies in sealed, Kid
Trunks would own. But he’s better as an ally in this format.)
~matthewlow
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Cooler
immortal |
Kid Trunks LV1
Power: Energy attack doing 5 life cards of damage. If successful,
for the remainder of Combat you may discard the top card of your
Life Deck instead of paying costs for any energy attacks Kid Trunks
performs.
Hmm...This card is average at best. An automatic Gohan`s Hidden
Power, provided an attack is succesful. In my opinion, however, GHP
is not especially helpful unless your PL is 0...meaning the only
reason this power would be useful is if you are entering combat as
the deffender...Weak PLs further hurt this card, making it useful
only as a Gotenks-snatcher. Overall, I`d avoid this card.
Standard: 2/5
TE: 1.5/5 |
Mewfive |
Kid Trunks Lv.1
Well, it looks like Kid Trunks was made for energy once again. But
how much better is this Lv.1 compared to his other Lv.1s? This one
is an energy doing 5, and if successful, you may discard the top
card of your deck to pay for all energies for this Combat. The HT is
an energy doing 7, but you must discard the top 2 of your deck, and
if it hits, you get the stages back. And the regular is an energy,
if stopped, power up to full. I usually don't like discarding cards
as a cost, especially for a personality power because if they stop
the attack (They will also see it coming), you just lost the amount
of life you paid and get nothing back. As for the regular World
Games Saga versus the Buu Saga, it's a bit tougher to decide. Both
of their powers are smaller than the HT's, but they both have better
successful/if stopped effects. I like the World Games Lv.1, myself,
but I like powering up more than paying life. There are ways to use
this, but I just cannot see how about now.
Rating:
Standard - 2.3/5
TE - Not too much better... 2.5/5.
~Mewfive~ |
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