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DBZ CCG Card of the Day


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Orange Face Breaker
 

Majin Buu Saga

Reviewed May 22, 2003

Avg. Standard Rating: 1.95
Avg. TE: Rating: 1.00

 

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  5 is the highest rating.


Jesse Zeller
Orange Face Breaker –

This card is pretty bad. It is nothing to shout about. This card is what I would call a “filler” card, just a card thrown into a set that would seem fairly decent at some situations. But overall, this card is just no good. Any well respected Orange deck should have no problem capturing Dragon Balls. And who is going to fill their Sensei deck with this anti-Dragon Ball card when you can fill up your Sensei deck with other, better, anti-Dragon Ball cards such as HUH??? and Breakthrough Drill. Not even the Empower factor on this card can save it.

Standard – 1.5/5
Tuff Enuff – 1/5

-Jesse
 
DBM
Wednesday: Orange Face Breaker

This card is okay. It has a good empower effect, so it may be worth main decking for an orange physical beatdown that's starved for attacks (i.e., non-Cell). If you have room in your sensei deck, it won't hurt you, but there are definetly better anti-Dragon Ball cards coming out in this set. This card doesn't get around Goku's Capturing Drill, so it may also be an empty effect, letting you use empower. I just don't see myself using this card in the near future. As far as TE goes, this is pretty much useless.

Rating : 2/5
TE Rating: Useless

DBM

Da Krillin
Wednesday - Orange Face Breaker

This would've been better if it came out -.- a few months ago, where Blue was the main style used for DB, now DB decks don't even declare tokui-waza's *cough* Master Roshi *cough* 0_o.. its alright, btu dont waste sensei deck space with it -.-, you could run alot better stuff, like Orange Temple Strike in your sensei deck :p

Standard: 2.1
Tuff Enuff: .9
Proxy Man
Orange Face Breaker - Buu Saga
 
Uncommon - #82
 
Physical Combat-
Sensei Deck. Physical attack doing +2 power stages of damage. Empower 3. If you declared a Tokui-Waza and your opponent declared a Blue Tokui-Waza, then for the remainder of Combat you may capture a Dragon Ball after each successful attack that deals less than 5 life cards of damage.
 
Hmm...another good Orange physical...interesting how these have been popping up, especially since the new mastery has to do with drills...-_-
 
Anywhos, this appears to be a decent card....phys attack for +2 ps and +3 lc, and a decent little empower-alternate effect.
 
Well, I personally wouldn't want to see Blue DB decks make a comeback, but even if they did, I'm not quite sure how much this would help...I mean, they'd probably have a GCD or 3, and end combat for their first attack phase. But, i guess that's why it's sensei deck. Nonetheless...in my opinion, there are (going to be) better orange physicals for your Orange physical deck...or, better stuff to squeeze into your sensei space.
 
Oh, and don't even bother running this in any other Orange deck...not even for tech. Not energy, because you should already be able to steal junk with your huge energies, and not with the new drill archetype because there are easier ways to handle DBs, even with drills...Black Water Confusion Drill, for example.
 
And, in Sealed...this just rocks, because it's harder to steal DBs here, and the DBs are gonna be quite common at this prerelease (not all 7, but you know what I mean).
 
Standard: 1.5/5...there's just so much better stuff you can use...although, if Blue DB is common in your area...go ahead.

Tuff Enuff: .5/5...unless some crazy nut is running a DB deck in this format, don't bother...(well, there IS Lord Slug...)
 
Sealed: 3/5...Eh, the whole Rainbow-TW rule means that you'll be able to steal DBs like crazy in this format...and, if they happen to be DB-less, you can just use the extra 3 lc. It helps.
 
-ProxyMan

Matthew Low
Orange Face Breaker – Buu Saga
Uncommon - #82
Physical Combat

Power: Sensei Deck. Physical attack doing +2 power stages of damage. Empower 3. If you declared a Tokui-Waza and your opponent declared a Blue Tokui-Waza, then for the remainder of Combat you may capture a Dragon Ball after each successful attack that deals less than 5 life cards of damage.

Hmm… interesting card, but I still say no.

This card pans out to be a physical doing +2 stages and three life more often than not, or in the Sensei deck to possibly steal DBs from a deck that is going be running Goku’s Capturing Drills anyway… or stopping all your attacks. Thus, this really won’t do a ton.

It is Sensei Deck so that helps. It is also an Orange Physical attack, which is nice. It is also a weak one as well. There are much better cards to deal with that are anti DB like Breakthrough Drill and HUH??? that should be runned instead in your Sensei Deck.

It can be useful to destroy a DB deck with one of these and a bunch of little attacks that all hit when your opponent doesn’t have Capturing Drill out, draw a ton of cards, and totally finish them. But what are the chances of that? You need a Gohan’s Kick as well, and generally if you Kick, you’ve got a made anyway with the lack of defense DB runs.

You have a much better selection to put in your Sensei Deck than cards like this. I don’t see this card seeing much play at the moment. The sheer power of this card is great, but the down part stems from Goku’s Capturing Drill and how situational the card is to have a significant effect on the game.

Standard: 1.8 out of 5.0 (way to situational, weak damage wise as well, but it has some uses)

Tuff Enuff: 0.4 out of 5.0 (who exactly will run DB tech in a non-DB environment?)

Sealed: 2.0 out of 5.0 (the empower will be used probably for this card, unless EDB3 is a candidate to be stolen)

~matthewlow

Mewfive Orange Face Breaker

Hmmm... This is a rather weak physical for Orange, +2 is not amazing at all. Heck, even the Empower is not the amazing part. But what is good is playing this card against Blue decks, and the only way I see this card being used. Even Orange Energy players will like using this card in their sideboard, you never know when they can't get their Drills out, or when they play against Trunks HT, or have Bracing For Impact dropped upon them (Not that a normal DB deck would use this last ploy).

But the downside to this is that DB has changed with the release of Babidi Saga. DB in that set got Saiyan Power Block, which was more than enough of an incentive to change styles and go Colorless. Also, Goku Lv.1 (BS Insert) can kill Blue DB... Focused for up to +12 Life is no fun. If you run into a Blue DB deck, it will most likely be in the local enviroment.Rating:

Standard- 2.4/5... Still good against those whom are still declaring Blue and plopping their DBs on the table.
TE- Not too worthy of going into the main deck at all there. .6/5.

~Mewfive~

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