5/5/03 - Monday
Blue Draining Blast – Buu Saga
Uncommon – Card #53
Energy CombatEnergy Attack. Costs 0
power stages to perform. The personality performing this attack may
pay any amount of power stages. For every 2 power stages paid, this
attack does an additional +1 life cards of damage.
What can I say… This card is SO GOING IN MY
DECK. ^_^ I love this card. In a sense, I think I’ll give it a bias
rating. Who cares.
Remember Black Physical Focus from back in
Trunks Saga? The best card to get down to zero to use your allies?
Well… now there’s one that is energy based that can also get to
zero, and it can do damage even from an ally. So… if you have an
ally with stages to ditch and you’ll discard this card anyway, go
ahead and do an energy for a bunch of stages.
This card is so great it isn’t even funny. One
drop and this attack sends the Main Personality to zero, which calls
for a free for all for allies. Not to mention the fact that it will
be an energy doing 9 life cards if your Main Personality was at
full. That’s not shabby at all. It can get your Main Personality
down to zero at any time. From the words of IQ… “Say hello to the
more efficient Tribeam.”
This also opens up an option of Blue Ally.
Ally decks took a hit with the release of Majin Vegeta. One of the
only ways to get around him was to play with Blue CS and use the
Mastery on his power. With Blue’s best drainer being Blue Defensive
Flight, it wasn’t a great style to use. Straining Destruction Move
and Tien’s Tribeam were still around, but it needed a Black Physical
Focus type card to consistently get to zero. With this around, Blue
Ally might make a great comeback.
And what makes it even greater is the fact it
can be used in non-Tokui-Waza decks. Now, in combination of Tribeam,
Straining Destruction Move, Blue Defensive Flight, Black Physical
Focus, and Blue Draining Blast, getting to zero will be a sinch. Or
at least I hope. This will allow you to use your allies much more
faster than before, and in ally, more speed is a very good thing.
Nothing is better than a first turn Z Warriors Gather and Black
Physical Focus. Now with a much greater percentage of a drainer,
this can tear decks apart without much resistance.
Now… unfortunately I have to look at the other
points of the card. It doesn’t gain anger, so it won’t work in Blue
Anger decks. But on the other hand, you can just run it in Blue
Energy because the attack costs zero anyway. And it can be a good
way to finish off opponents if you know they have no blocks and have
stages to spare. That and since many decks run allies as a backup
plan, why not run this and pummel your opponent with an handful of
additional energy?
Standard: 4.1 out of 5.0 (amazing in ally, not
bad in Blue Energy, but that’s all it will do) Tuff Enuff: 4.3 out
of 5.0 (ally gets stronger here, and along with the ability to
overkill with this card makes it just great)
Sealed: 3.5 out of 5.0 (more likely than not
it will be an energy for 0, and in sealed, that’s not a bad thing)