Ratings are based on a 1 to 5
scale
1 being the worst. 3 ... average. 5 is the highest rating.
Matthew Low
11/13/03 – Thursday
The Help of Earth – Kid Buu Saga
Common - #31
Non-Combat
Power: If you have 2 other
copies of "The Help of Earth" and/or "Energy Gathering" in play,
search your Sensei Deck for "Earth's Spirit Bomb" and place it into
your hand.
There’s no point to this card besides to pull
Earth’s Spirit Bomb, so run it if you are playing Spirit Bomb.
That’s pretty much it. Otherwise don’t run it because you won’t do
anything except maybe scare your opponent into thinking you are
playing it.
Just a couple notes… It isn’t limit 1 per
deck, so Yajirobe Retired can pull this thing out to speed up Spirit
Bomb. Try Energy Lob out with this card if you don’t need it
anymore. It also helps get Spirit Bomb out faster. Note that you can
have two Help of Earths out and actually pull more than one Spirit
Bomb… but why you’d need to besides your opponent discarding your
first one is beyond me.
But yeah, it does nothing but sit and wait
until you are Spirit Bomb ready. Then you just go for the kill and
be done with it.
Standard: 1.4 out of 5.0 (sitting duck)
Tuff Enuff: 1.4 out of 5.0 (ditto, wait for
Earth’s Spirit Bomb’s review)
Sealed: don’t run it cause you won’t be
getting Spirit Bomb out unless you randomly pull a Sensei, 3 Help of
Earth/ Energy Gathering, AND Spirit Bomb… ~matthewlow
Da Krillin
Thursday - The Help of Earth
"Power: If you have 2 other copies of "The Help of Earth" and/or
"Energy Gathering" in play, search your Sensei Deck for "Earth's
Spirit Bomb" and place it into your hand"
Yep, pretty much the only way (right now..) to pull out that hefty
Earth's Spirit Bomb for your deck, annoying, isn't it? It will be
difficult for players of Earth's Spirit Bomb to pull this off..
getting 2 copies of "the Help of Earth" or "Energy Gathering" is
incredibly difficult. Most ducks run cards to kill of Non-Combat
cards, and now because of Earth's Spirit Bomb, this is even moreso.
So, yeah.. if you manage to pull this off, great! Chances are, you
won't though :p.
Standard: 1.2
Tuff Enuff: 1.5
Andrew
Dill
The Help of Earth, #31 from Kid Buu Saga
Power: If you have 2 other copies of "The Help of Earth" and/or
"Energy Gathering" in play, search your Sensei Deck for "Earth's
Spirit Bomb" and place it into your hand.
There is only one reason to use this card, to get Earth's Spirit
Bomb.
Earth's Spirit Bomb is one of the most devastating cards out there
right
now, just with a Z Warriors Gather and a Gathering of heroes your
opponent will discard the top 73+ cards of their life deck! You need
this card in order to get Earth's Spirit Bomb, so it is very
important.
Ratings:
Standard - 3.25/5
Tuff Enuff - 3.25/5
Sealed Deck - 1.0/5 (you are not going to get this combo off in
sealed deck)
KingBroly
The Help of Earth - Non-Combat
Power: If you have 2 other copies of "The Help of
Earth" and/or "Energy Gathering" in play, search your Sensei Deck
for "Earth's Spirit Bomb" and place it into your hand.
Standard Play: 4/5
Honestly, I thought Bomb decks would be big. Well, I guess
not. Well... sort of, it depends on if you have ways to get all
the cards mentioned in this card into play. The Help of Earth &
2-Energy Gatherings. I give this a 4 b/c... of this: If you have
this in play, and if you have an Extra copy of this in play, and
2-ESB's in your Sensei Deck, then dare I say a lot of problems
here. This card doesn't say get rid of the 3 cards, it's just this
card. Well, this card's purpose, especially for a COMMON is very
very interesting.
Tuff Enuff: 2.5/5
Just because it's Tuff Enuff & since Non-Combats don't come
into play much, you must say that it's average and worth playing,
but not a BIG change in play styles.
Robbie
The Help of Earth
If you have 2 other copies of "The Help of Earth" and/or "Energy
Gathering" in play, search your Sensei Deck for "Earth's Spirit
Bomb" and place it into play.
Well the only thing I can say about this card is unless you run ESB
don't even give it a second look because it is useless. But if you
do run ESB put these in along with Energy Gathering and get them out
after you get a bunch of your allies out. Gotta watch out for all
the non combat hate going around but if you can pull this off you
will win the game pretty much if your allies are at full.
Standard -1 (unless you run ESB then I give it a 5)
TE -1 Unless you run ESB then I give it another 5 lol)
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