11/14/03 – Friday
Earth’s Spirit Bomb – Kid Buu Saga
Ultra Rare - #124
Energy Combat
Power: (You cannot swap this card out of your
Sensei Deck at the beginning of the game.) Sensei Deck only. Your
opponent removes from the game the top card of his Life Deck for
each power stage your Allies are above 0. Remove your Allies in play
from the game.
All I can say is… Matthew has his new favorite
card ^_^. Or one of them. When I saw this card I was like… my new
favorite card… didn’t I just say that… oh well.
Anything to do with allies is cool, but this
card just plain takes the cake, right up there with my favorite Z
Warriors Gather. This card can easily kill your opponent in one blow
with the right setup, and also prevent your opponent from being able
to recover. Regardless, it can easily turn the tide of a game just
removing vital cards from a deck from the game.
The best way to setup for the big kill is Z
Warriors Gather with either Gathering of Heroes or A Burst of Energy
or Senzu Effect. This gives you a 70-73 card removal with Spirit
Bomb, which generally means you win the game. By the time you get
all the setup your opponent’s life deck should be much lower than
that amount.
You’ll generally need 3 Energy Gathering/The
Help of Earth, so I recommend using Yajirobe as an ally and Oolong
him so you can get what you need quick style. If you are really
daring, you can try to play him as your MP…
Enter and just Bomb your opponent. Watch out
for those Staredowns and Confrontations, as well as cards that make
you discard from your hand. Black CS might give you problems.
There are also some really wacked out ways to
get Spirit Bomb out like Outburst Drill with something like Energy
Ricochet and Goku’s Relentless Spirit, or you can Fond Memories with
Black Front Punch and the like. Have fun, but honestly two Spirit
Bombs so you can do both methods is enough. Unless you are daring
enough to try Goku as your MP…
Keep in mind City In Turmoil shuts this down,
so you’ll have to make Spirit Bomb not your main way of winning.
That’s said because you’ll have to watch ally hate and non-combat
hate, and that’s a lot to watch out for. You can always ally your
opponent to death.
Oh, and note that this does cause removal of
cards. Think Spirit Bomb when you are facing a Dragon Ball deck.
Nothing is worse than losing one of your DBs to Spirit Bomb when you
were initially worrying about HUH???.
This card is a ton of fun regardless. Removing
that big of a chunk of your opponent’s deck is really good, but note
you lose your allies. That’s not that big of a deal if you defeat
your opponent with the attack, but watch out for Where There’s Life
There’s Hope.
Standard: 3.4 out of 5.0 (very hard to setup,
but very rewarding) Tuff Enuff: 3.7 out of 5.0 (note no overkill)
Sealed: 1.0 out of 5.0 (you aren’t getting
this out, trust me) ~matthewlow