Power: Choose a Non-Combat/Non-Drill card in your discard pile that
is not limit 1 per deck or restricted and place it into play.
Why does Yajirobe have to be the good ally? I would have rather seen
someone like Videl with this or someone else with a level 4, but
Yajirobe… what…
The lazy dude has a good power. Why I don’t know. But he’s actually
good. Even as a Main Personality he can be quite interesting.
This guy can pull a good non-combat from the discard. The
restrictions severely limit what he can pull, but he can still pull
some really good stuff. Think… Black Thought Focus, The Plan, Black
Power Up, Black Searching Technique, Piccolo’s Flight, Hero’s Way, Z
Warriors Gather, Krillin’s Concentration, Piccolo and Heroes Gather,
Human Technology, or even Energy Gathering or The Help of Earth…
hmm… do you see something here?
Yajirobe fuels Spirit Bomb so much it isn’t funny. He can pull one
of the two elements each turn, if it is in the discard, and speed up
the process. If it doesn’t seem to be in the discard, get something
and Energy Lob it. Better yet, you can Energy Lob a non-combat and
then have Yajirobe pull it back out. Try comboing him with Krillin
Level 1 from WGS (you knew there had to be some point to him!). And
if you really want speed, Oolong this guy.
You can even try him out as a MP. With the 0 PUR, he seems ideal for
ally decks, and can easily speed up everything with quick pull of
ZWG, and stays at zero a lot. Just try to avoid Aura Clash. That’s
not good at all.
There just isn’t a lot of non-combat searching ability, and the fact
that Yajirobe gets it into play immediately calls for use and reuse.
Monitor your discard with this guy. He can be easily shut down with
a simple Majin Buu’s Heel Kick or Dying Planet/City In Turmoil, but
he’s still decent. The key with the guy is you need to watch all the
tech against him, because he doesn’t have much going for him at all
if he can’t pull nons to use.
He’s weak, but who really cares. Try him out. Best thing that comes
to mind is Spirit Bomb. Run this guy if you see you have a ton of
nons you can pull with this guy. And of course if you get to zero
enough.
Standard: 3.7 out of 5.0 (depends on the deck, but hey, try him out
in ally/non-combat heavy decks) Tuff Enuff: 3.1 out of 5.0 (not as
many here, but why not Earth’s Spirit Bomb?)
Sealed: 4.0 out of 5.0 (allies are always good in this format, and
you might pull something useful) ~matthewlow
Da Krillin
Monday - Yajirobe Retired
Oh great..yet another card to help out those evil dragon ball
decks.. He may not seem like much, with his MASSIVE PUR
of..........0 :p. And his MASSIVE powerlevel of..1000. BUT, his
power is jsut wrong and evil.. luckily most of the Dragon Ball
Pulling cards are Restricted so Yaj can't grab that from the
discard.. but he CAN grab those FUN Human Technoligies and other
non-combats that abruptly end combat..grr...
Standard: 2.8
Tuff Enuff: 1.5
Robbie
Harkleroad
Yajirobe, The Retired, Level
1: Power: Choose a Non-Combat/Non-Drill card in your discard pile
that is not limit 1 per deck or restricted and place it into play.
Well the main thing I can say about Yajirobe is he is an excellent
ally, especially if you have Earth's spirit Bomb in you sensei deck.
You can get out those help of Earth or Energy Gathering really
quickly with him and Oolong both in play. You could even use him as
your MP in this sort of deck but you would have to be very careful
because of his PUR. I would use him in combo with the blue cs
mastery if I was using him as an MP. Other than a deck where you
depend on your non combats he is not much help.
Standard- 1 unlees you are using ESB then 3.5
TE - Same here
Andrew
Dill
Yajirobe Retired Level 1, #91 from
Kid Buu Saga
Power: Choose a Non-Combat/Non-Drill card in your discard pile that
is not limit 1 per deck or restricted and place it into play.
There a couple of interesting things about this card. First of all,
it is a
very good ally to have in most any ally deck. But the real can come
when you use him as a main personality. You may notice his PUR is 0,
so if you make a non tokui-waza deck with him you will be at 0 all
the time once you get there. His power is actually pretty good as
well. Let's see, I think I'll use Fatherly Advice, use my power, and
use fatherly advice again. Just think if he is an ally and has blitz
on him, once you get that fatherly out, your opponent will pay.
Ratings:
Standard - 2.75
Tuff Enuff - 3
Sealed Deck - 3.5 (level 1 ally, good power)
KingBroly
11-17: Yajirobe, Retired (Lv.1)
Standard Play: 3/5
Respect finally caught up with Yajirobe. For Standard Play, since
there is a ton on Non-Combat discarding, you need a Personality to
help that situation. Even though it doesn't help Removed
Non-Combat's it does help. This power is the 2nd in a hopefully long
line of Discard Pile Monster Personalities (1st being Yamcha, the
Amazing). DragonBall decks w/ Yajirobe, I thought I'd never hear
that. The best thing here is if he's an ally and you can use him
with Blitz!, you'd get 3 DB's off of 1 card per turn. Ouch. But, you
have to remember with a PUR of 0 and only going up to 1,000 he's not
much when it comes to Powerful.
Tuff Enuff: 1/5
Why would you play this card in Tuff Enuff??? Maybe for a Freestyle
Deck. But, other than that this is not really applicable.
Sincerely,
KingBroly
AJC468
Yajirobe Retired Level 1:
Finally yajirobe becomes a playable main personality. This power can
be comboed with a lot of cards for some rather nasty effects.
Combining him with Earth Spirit Bomb makes bombing your opponent
easier and faster. His power allows you to reuse good non combat
cards twice in the same combat, and sets up others for every turn
useage (Black Thought Focus comes to mind). He might even work as a
dragonball MP, but he's still not quite up to roshi's level (black
power up every combat helps if they don't use gk). He can pull out
Hero's Way with his power for a massive hand next turn, upon which
you can declared with orange might/goku's berserk for insane damage
(rinse and repeat every turn till dead). With blue he can keep bring
up healing cards like Watching From Afar, or you can pull out
attacks like Blue Ki Build Up for even more damage. I'll leave the
rest of the combos up for people to figure out, but those already
make yajirobe worth playing (at least in fun decks). Watch out for
Aura Clash (and any other level gaining cards), because off level
one your stuck with one of the worst MP's in the game (there's
always SKKP though).
Standard: 4
TE: 3.5
High ratings, maybe, but I just really like the idea that yajirobe
is finally useable. I already made a black deck with him ^_^.
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