Power: Physical attack doing +3 life cards of damage for every
personality in play with the word "Android" in the title. This power
may be used twice per Combat.
Can you say ow? I mean, if you get here with Androids out and your
opponent has no blocks… think… 8 Androids +3 life each = 24 life x 2
times = 48 life = hurt really bad if it works.
Just beware of Trunks Swiftly Moving.
I mean, checking for blocks won’t be too hard with Prepared Stance
for Staredown…
I mean, you can even try the broke level 3 power twice, Ki Push to
level 2, and level again to 3 to lay massive beatdown.
Key is more androids = more fun. Big attacks = overkill. Overkill =
good. If you dish it out.
This is one of the stronger level 3s in the game, but it relies on
the Androids. Once you have them out and are up here, it won’t be
easy to have blocks for two big physicals every turn. Not to mention
Staredown.
Don’t forget you get to do some stages too. The life cards are a
modifier.
The fact you get to use it twice is the key. You can easily abuse
this and come back, all you need are Androids and a good combat in
which to land some choice hits. Getting there is the key. If you do,
you can win if played right.
Standard: 3.0 out of 5.0 (good level 3, get here and dish it out,
but key is being able to hit decks like DB) Tuff Enuff: 3.8 out of
5.0 (level fast in this format, and big damage means overkill)
Sealed: 3.0 out of 5.0 (you’ll win if you get here probably, but if
not, +3 life twice is good, and if your opponent is an android, 12
life…) ~matthewlow
Trunks
Android 20 Level 3
Power: Physical attack doing +3 life cards of damage for
every personality in play with the word "Android" in the title. This
power may be used twice per Combat.
Now this is a major point of your
Android 20 deck. The level 3 is just devastating when you have all
the androids out and able to land both of these attacks. It'll be a
physical attack doing +21 if you get all the androids out. Of course
you could make that attack a little bit bigger with the help of the
Kraft Promo Card called "It's Empty". Though i wouldnt really advise
it, 21 life cards is enough anyway. Just beware of Trunks Swiftly
Moving since it'll gain those modifiers cos it says +3 for each
personality with the word android in the title. So you'll be getting
that tossed back at you twice. Not a good thing either.
Rating 3.7
TrunksTheSwordsman
Da Krillin
Friday - Android 20, the Schemer
By far, the best Android 20 personality in creation. A physical
attack
doing +3 life cards of damage, that may be used twice per combat is
ALREADY decent. But if every android ally is in play, thats +24 life
cards of damage, twice per comabt. And, if you're lucky, you'll have
3x Android Attack Drills in play too, and thats +30 life cards of
damage, twice per combat. Thats usually enough to wipe out a deck at
the point in the game that you're at level 3. (which is what level
this personality is..)
Standard: 3.5
Tuff Enuff: 4.0
-J. Lackner (A.K.A. DaKrillin)
Mewfive
Android 20, the Schemer Level 3 CS
Okay, this is what Android Ally is about. A physical doing +3 life
for every Android in play, and can be used again. We all know there
are 8 Androids released, so perform some simple multiplication (by
3), and you get 24. Double that for a total of 48 cards of damage
from this card power alone. Not that you'll have all 8 Androids in
play all the time, oh well. A more realistic total would be around
30 with 5 Androids out. There's a lot of Ally hate out there, so you
likely will not have every Android in play. Of course, you can
always add modifiers to this, like Android Attack Drill, to do even
more damage.
Standard - 3.4/5. If you get here against a Lv.1-3 deck, you'll
likely win.
As if you'll play 4 levels with an Android deck when 4 sucks. TE -
3.4/5. Still awesome, even if you can't win by MPPV. It's easier to
get
here, anyway.
AJC468
Android 20 Stage 3 CS:
Not many personalities have double attacks for
powers, but most of the ones that do are pretty amazing. Just look
at Cell HT, and that's only a stage one. Android 20's power has the
potential to be much more deadly than cell's, but he is a stage 3 so
it will require some work to get up there. Red is tempting for it's
level gaining speed, plus with upcoming kid buu cards red is a
physical force to be reconded with. Still, you're more likely to see
Android 20 in a black hand disruption/beatdown decks (black is about
to have so much hand destruction it isn't even funny). Android 20
revolves around his allies, and without them he's just waiting to be
ruthlessly beaten senseless by your opponent. Luckily, he has access
to cards such as Android Tag Team and other useful andriod promos to
bring em back for more. While hard to acquire, a well built 20 deck
with these cards can be quite deadly. Nothing along the lines of top
tire, but fun and potent nonetheless. Since he has 8 androids
available to fuel his power (counting himself), it only takes a few
hits to equal game over for your opponent. This is why black
normally works better than red, they can't stop your attacks if they
don't have a hand ^_^. A power doing 48 life cards is nothing to
sneeze at, just watch out for the massive ally hate this environment
is filled with. It's nice to play an original deck and win with it
sometimes, instead of the same old top tier decks over and over.
Android 20 gives you this opportuny.
Standard: 2.5
TE: 3.8
KingBroly
Android 20
(Lv.3-CS)
This Personality has 2 huge attacks. But, +3 life twice with only
him is decent. But, a Level 3 is hard to get to in Standard, unless
you go with a lot of Anger-up cards. Again, like the Level 2, he's
better in Tuff Enuff because of anger. If you use Android 20, I
would suggest his Level 3 high tech instead of this guy. 8 life
cards to 6 life cards. But, you may have a lot of ways to get
Androids in your deck, so this becomes your choice in the end here.
Standard: 2/5
Tuff Enuff: 3.5/5 (Overkill....maybe)
MelissaLow
Android 20 the Schemer Level 3 CS
This physical attack can be use twice per
combat which is extremely good. For example: You have all the
Androids out. (13, 14, 15, 16,17,18,19, and 20; total of 8) Physical
attack doing +3 life cards for every Android ally in play. (8 x 3 =
24 life cards of damage, twice per combat equal to 48 life cards.
Plus you look at the physical attack table to lower down stages. Two
drawbacks; one if you only have 1, 2, or 3 Androids out, you only
attack with +3, +6, or +9. Having fewer allies, the attacks are much
weaker compared to with 8 androids out. Second, if your opponent has
Frieza is Ready out; the level 3 is not that great of a card until
it is gone.
Standard: 4.3 out of 5.0 (I usually win from
this level, but if I don’t have a lot of allies out or my opponent
has the card Frieza is Ready, I lose.)
~*Melissa Low*~/**Videl** ~Trunks is soooo
hot! hehehehe
Vegeta77
Power: Physical attack doing +3 life
cards of damage for every personality in play with the word
"Android" in the title. This power may be used twice per Combat.
Here's another sub-standard Android 20 personality. The maximum
amount of android personalities you are going to have in play will
be 8. So this turns at best into a physical doing +24 life cards of
damage that can be used twice. This power doesn't sound bad in
theory, but you have to get out 8 android allies and keep them in
play. Another big downfall is that this is a level 3. Nobody is
going to build a deck around getting to this personality, when you
have to set up 8 allies. If you are going to do it though, pack the
deck with every android ally there is, and throw in a few z warriors
gather.
Standard (1.5 of 5.0)
Tuff Enuff (2.0 of 5.0)
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