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DBZ
CCG Card of the Day
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Surprise Hit
Cell Games
Reviewed 9.10.2003
Avg. Standard Rating: 1.83
Avg. TE: Rating: 2.63
Ratings are based on a 1 to 5
scale
1 being the worst. 3 ... average. 5 is the highest rating.
Matthew Low
9/10/03 – Wednesday
Surprise Hit – Cell Games Saga
Rare - #97
Physical Combat
Power: Physical attack doing +1 power stages of damage for each
Non-Combat card in your discard pile.
Simple game text and concept. The big key with the power of this
card is there is no damage cap, unlike Megaton Bull Crusher. This
card can easily dish out 30 or so power stages with just 30 nons in
the discard. Of course, this card gains power with the more dead
cards you run. Dead cards = bad thing in Combat. But hey, if they
hit the discard, might as well make your opponent pay.
One of these can easily shut down your opponent for one combat,
seeing that it will usually knock your opponent to zero. This card
doesn’t take too much setup, but will generally be useful only in
the endgame. With the introduction of A Hero’s Heart is Strong being
hit by Sensei Deck, this card does lose some steam, but is still
strong. Being able to control one combat can help immensely, and
getting maximum base damage can help a lot.
This card has great overkill potential as well. With a combo with
Carpet Attack, this card can easily deal a great amount of damage
due to the nons just discarded. The setup is the biggest key, as
without correct non-combats set up, this card is no more than a bad
rare. In other words, this card is only useful in one instance;
somewhat end game and a ton of nons that start in the deck and end
up discarded.
Standard: 2.3 out of 5.0 (physical beatdown, especially with nons,
isn’t very prevalent)
Tuff Enuff: 4.2 out of 5.0 (overkills, gains quick advantage during
a combat, but needs to hit)
Sealed: 1.5 out of 5.0 (well, if you pull the nons, then good,
otherwise, nah) ~matthewlow
Trunks
Surprise Hit - Cell Games
Well i missed out on yesterday's cotd on carpet attack technique but
im here for surprise hit. Well anyway this just adds more power to
the carpet attack technique. Pretty much you use this after carpet
attack technique (if they survived it that is). But this card fits
it well. Since theres no cap on how much damage it can do, it can be
a physical attack for +30 power stages since you just did a carpet
attack technique before this. As for this card being in any other
deck, nah its not that good at all. If you run more than 20
non-combats and youre not an orange drill deck or a dragonball deck
you got some problems O_o;
Rating 1.5 ( If in a carpet deck 3.5)
TrunksTheSwordsman
Mewfive
Surprise Hit
Another tool for the Carpet Attack Technique deck. You just
discarded all those wonderful Nons and hit an opponent for a huge
amount of life cards.
This card does +1 stage for every Non in your discard pile. This
card is like kicking someone when they're down in combo with Carpet
Attack Technique. If you are running a Carpet Attack Technique deck,
this card is like required for it.
Standard - 2/5. You can maybe catch them off guard once.
TE - 2.2/5.
Andrew
Dill
Surprise Hit, #97 from Cell Games
Power: Physical attack doing +1 power stages of damage for each
Non-Combat
card in your discard pile.
In my opinion this card is not that good. There are many physical
attacks
out there that are way better, and ones that do way more damage. I
guess
this would be pretty good if you had like 20 non-combats in your
discard
pile, which should never really happen; no one should even use that
many
non-combats except for dragon ball decks, and possibly drill decks.
My
advice is to use a better attack than this.
Ratings:
Standard - 1.5
Tuff Enuff - 1.5
Sealed Deck - 1.25
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