Power: (This is an MRP of the Trunks Saga Blue Style Mastery.) Your
opponent must reach 6 anger to advance a personality level. All of
your Blue Style attacks gain, "If successful, raise or lower your
opponent's anger 1 level."
Well at least we can say Score did something good to this Mastery.
But it still isn’t playable enough to make an impact on the
environment. The CS and MBS ones are still a lot better. This
generally only will work for Dragon’s Victory, but if you are too
busy trying to get your own anger up there…
The biggest keys are the Blue Style cards. There just aren’t enough
of them that will benefit the Mastery enough. Blue has the neat
Terror and Betrayal, but is lacking in really solid attacks. That’s
the biggest inherent weakness of the Blue Style, which brings down
this Mastery’s rank.
Only the CS generally has the greatest help seeing Blue style cards
aren’t needed to make the Mastery good.
Anger lowering is great, but this much anger tech is just plain
unnecessary. Just some packed in the deck and not the Mastery is
what I would aim for. The CS Mastery would be better.
Now if only there were actually cards that were Blue Attacks that
worked in Dragon’s Victory…
Standard: 1.4 out of 5.0 (anti-anger… maybe can level an annoying
level 1… DV… yeah right)
Tuff Enuff: 1.7 out of 5.0 (Dragon’s
Victory…)
Sealed: 3.0 out of 5.0 (Hey, it is a Mastery… can’t hurt) ~matthewlow
Mewfive
Blue Style Mastery w/ the new MRP ruling
This Mastery has an aspect of the TS Mastery attached to it, in the
fact
that you need 6 anger to level up. But the new text says that "If a
Blue
Style attack is successful, raise or lower your opponent's Anger 1
level.".
Interesting in anti-Anger decks, but I would rather just attach a
card to
their MP, then beat them senseless.
With that aspect of this Mastery out of the way, I can move on to
the
raising Anger part. Some opponents run a MP with an annoying Lv.1
power.
Just hit them 6 times with Blue attacks, and you get rid of the
Lv.1. Fun
stuff, but that's why Aura Clash and AYTE were made. This Mastery
would work
best in DV decks. You get an opponent to 4 Anger, Mind Control
Device them,
then make them gain 1 anger every time a Blue attack hits, so that
their
anger does not change.
Rating:
Standard: There are better Blue Masteries, but this one has some
use. 2.4/5.
TE: Hmmm... Neither DV nor Anti-Anger is as prevalent here, but who
am I to
say? 2.3/5.
Andrew
Dill
Blue Style Mastery, #CA34 from the
Cosmic Anthologies Subset, or #149 from
Trunks Saga
Power: (This is an MRP of the Trunks Saga Blue Style Mastery.) Your
opponent must reach 6 anger to advance a personality level. All of
your Blue Style attacks gain, "If successful, raise or lower your
opponent's anger 1 level."
This MRP helped the worst mastery in the game a little. Anger isn't
really
an issue these days, so it isn't quite as effective as it used to
be. I
would say the main deck that would use this is probably a dragon's
victory
deck. Otherwise, use one of the other blue style masteries. Aura
Clashes and Are you tuff enuff still get around this mastery. In my
opinion a small
improvement overall.
Ratings:
Standard - 2 (helps against anger, or if your opponent is Roshi or
someone
like that you can level them up)
Tuff Enuff - 2.2 (alot of decks try to get to high levels, good
mastery to
keep them down)
Sealed Deck - 1.4 (Don't use this mastery if you get it)
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