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DBZ
CCG Card of the Day
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Red Whiplash
Fusion Saga
Reviewed September 4, 2003
Avg. Standard Rating: 3.60
Avg. TE: Rating: 3.80
Ratings are based on a 1 to 5
scale
1 being the worst. 3 ... average. 5 is the highest rating.
Jesse Zeller
Red Whiplash-
Red Whiplash is a fun card. There is no reason why you shouldn’t run
it in a physical beatdown deck, or anger deck for that matter. Your
opponent will be tempted to just let the attack happen because you
could draw a much worse card from the “if stopped” effect. Red
Overbearing Attack, Red Shattering Leap, who knows what you could
draw with this card. This card also has Empower 2 and also raises
your anger 1 to boot.
Standard – 3.5/5
Tuff Enuff – 3.5/5
Mewfive
Red Whiplash
Endurance 2. Always good, and with Red Striking Drill in play, it
has 3
Endurance, yay. A +4 physical and raise my Anger 1 level.
Not too
shabby if
I'm running any sort of Red physical deck. Empower 2 is okay if you
know
that this attack will not be stopped. This is one of those attacks
you WANT
your opponent to stop. If it is stopped, you search the bottom 5
cards of
your deck for a Physical Combat, place it in your hand, and the
remaining
cards are placed in any order at the top of your deck. Any
self-respecting
opponent would likely not stop this attack unless they would take a
fair
amount of life cards from it, just to prevent you from getting
another
physical, which could be bigger, and pummeling them with that.
They'd also
not stop it so that you do not set up your next hand.
This card could work well with the Buu Saga Red Mastery. Your
opponent uses
TIAWT. You use this card and you decide not to make it focused. It's
stopped, you grab another Red physical, which is stronger, and make
that
focused. Fun stuff.
Standard - 3.4/5. A fun card in those
rare Red physical decks.
TE - 3.6/5.
AJC468
Red Whiplash:
Red only got two physcial attacks in the fusion saga, but they are
both great. Red Whiplash is definently a staple for all red physical
decks. It is a solid +4 physical attack that has endurance 2 and
empower 2, but what makes this card good is what happens when your
opponent blocks it. If your opponent happens to stop this attack (an
exteremly stupid move unless they played a stop-all or are in a
critical situation), it will cost them a block from their hand and
give you another attack! It also allows you to set the other cards
on top of your life deck in any order, which is alway nice. Besides
anger, red isn't seen much in standard, so this is mainly a tuff
enuff card. No red physical deck should be without this card.
Standard: 2
TE: 3.8
Andrew
Dill
Red Whiplash, #118 from Fusion Saga
Power: Endurance 2. Physical attack doing +4 power stages of damage.
Raise
your anger 1 level. Empower 2. If stopped, search the bottom 5 cards
of your
Life Deck for a Physical Combat card and place it into your hand.
The
remaining cards are placed on top of your Life Deck in any order.
WOW! This card is amazing! I threw 3 in my red majin buu deck as
soon as I
saw it. I would have still used it even if the entire
empower/empower effect
were not even on the card! First of all, it has endurance 2, which
is good.
A physical for +4, not too bad. Anger up 1, always good. Plus the
awesome
empower effect. Not only do you get to search your bottom 5 for a
physical
combat card, but you also get to put the rest on top in any order;
you could
even set up to have more red whiplashes on the bottom so you could
do it
multiple times. It may make your opponent let the attack get through
just to
stop you using the "if stopped" effect. Your opponent may regret
using
defense shields once they see you using this card. There are not too
many
attacks out there where you don't mind if it is stopped, or even
sometimes
want it stopped! This will become a staple in any red physical
beatdown
deck, or any red anger deck. This card is not even removed from the
game,
which in my opinion is just wrong! The only downside I could find
was that
it is a rare, which is not much of a downside at all.
This card is right up there with Dazed for the best Fusion Saga
card!
Power: Endurance 2. Physical attack doing +4 power stages of damage.
Raise your anger 1 level. Empower 2. If stopped, search the bottom 5
cards of your Life Deck for a Physical Combat card and place it into
your hand. The remaining cards are placed on top of your Life Deck
in any order.
This one is actually decent. Go Pojo!
I would consider running this card in many decks. Physical beatdown
and anger both can use this thing. Endurance only adds to the fun.
Anger gets a beefed up Red Knee Bash, and physical beats can make it
do another 2 more life or, if they know a block is coming like
Vegeta’s Jolting Slash, they can fish out another card or prepare to
take 4-7+ stages. Anger welcomes the if stopped clause as many
Physical Combat cards in anger decks give anger, and as long as that
anger is one, the net gain for this card is enough. Anger decks
don’t care if this thing gets stopped; they more or less want it to
be.
Sure you can get it stopped and not get a good card, but honestly,
you can even set up the other 4 cards to your advantage. This card
isn’t really bad at all unless you’ve got the unlikely chance of it
hitting in an anger deck, or getting stopped via a stop-all in
physical and drawing junk. Even then that’s not a terrible thing.
The fact that this card can mess with your opponent’s mind about
whether to stop it or not gives it a major boost.
Standard: 3.8 out of 5.0 (red anger is a bit strong, physical
beatdown getting there) Tuff Enuff: 3.0 out of 5.0 (still not
shabby)
Sealed: 4.0 out of 5.0 (all effects are just plain good here) ~matthewlow
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