Power: [You can have up to 6 copies of this card in your Life Deck.]
Gotenks only. Place this card in play. While this card is in play
you may remove it from the game during your "Attacker Attacks" phase
to discard the top 6 cards of your opponent's life deck.
Is this even more complicated than Vegeta’s Fury or what?
Let’s just make this short and sweet. Point out the complications
and end this. No more cards that are impossible to use…
I have to either play as Kid Trunks or Goten and get the other out
as an ally, or get both out as an ally. I have to not let my ally
get removed/discarded. I have to get Fusion Dance out. I have to not
let Fusion Dance get removed/discarded/not hit with City in Turmoil.
I have to not let Gotenks get defused. And then I have to draw this
card into my hand and play it during combat.
Why? To deal a measly 6 discards, where DBs can just screw it over?
Maybe if it was remove 6 cards, no rather 15 cards, then I can see.
But… 6… no… I think I’m going to stick with Straining Destruction
Move or Krillin’s Heat Seeking Blast. Or even Ally Wins for crying
out loud.
Standard: 1.1 out of 5.0 (no comment)
Tuff Enuff: 1.1 out of 5.0 (still no comment)
Sealed: N/A – Pull a Goten starter w/ Trunks as an ally, pull Fusion
Dance and Gotenks in your packs/starter, and then pull this Ghost in
your Fusion pack… yeah right. ~matthewlow
Jesse Zeller
Gotenks’s Kamikaze Ghost-
The first sentence is what makes this card a stinker. “Gotenks
only.” That means that Gotenks has to be in play, which is not the
easiest thing to do in this Non-Combat hate environment. I mean
sheesh, talking about super-removal, look at DELETED!!! Physical
attack doing +6, costs 6, if successful, discard up to 6 Non-Combats
in play. Say good bye to your Fusion Dance :[ Considering Fusion
Dance lasts 5 turns at max, this is a highly situational card. I
would just stick to an energy attack.
Standard – 1/5
Tuff Enuff – 1/5
Trunks
Gotenk's Kamikaze
Ghost
Man.. they could have made these sooo much better. Or at the least
make them uncommons. I mean its only useful in 1 deck and its a
freaken rare. Anyway, If you play a gotenks deck these are kinda
nice additions. But youre better off just playing as buu and using
his kamikaze ghosts. Since they are allies, you can benefit more out
of them. That and you dont have to be fused to play them. These were
just bad cards made in fusion saga. Sorry they suck ^^
Rating 1.1
TrunksTheSwordsman
Mewfive
Gotenks's Kamikaze Ghost
Gotenks only. Hmmm... Fusing Gotenks is easy enough if the Ally (or
Allies)
lasts that long. You can run 6... If your opponent knows that's a
Fusion
deck and uses BSM to name this card, that's equivalent to 1-6 life
cards of
damage. It's a Combat, which means it can always be TESed.Once this is in play, you can remove it from the game to make your
opponent
discard the top 6 life cards of their deck. I would try to drop as
many as I
can in 4 turns, then before I reached 5 anger and defused, I would
go all
out and remove Ghosts.
Standard - 2/5. Fusing is kinda tough in this Format, seeing as
there is
plenty of Non-Combat and Ally hate. But if you can fuse and get many
copies
of this out... O_O
TE - 3/5.
~Mewfive~
Andrew
Dill
Gotenk's Kamikaze Ghost, #102 from Fusion Saga
Power: [You can have up to 6 copies of this card in your Life Deck.]
Gotenks
only. Place this card in play. While this card is in play you may
remove it
from the game during your "Attacker Attacks" phase to discard the
top 6
cards of your opponent's life deck.
This card looks pretty good at first sight, but the fact that it is
Gotenks
only and takes 2 "attacker attacks" phases to use really makes this
card
pretty bad. First of all, if for some reason something goes wrong
and you
can't fuse into Gotenks, this card becomes useless right away.
Second, once
you fuse into Gotenks you only have until your anger reaches 5 to
use this
card. Third, it is a combat card, which means it can be sphered. On
the good
side, you can put 6 in your deck and your opponent can't use
endurance or
anything to stop the discarding of the 6 life. I personally would
much
rather use the Majin Buu one, at least it can absorb some damage
before you
remove it, and it is considered an ally so you could use Z Warrior's
Gather
to get out all 6; but I am not here to rate that card. I would
really not
suggest using this card in any deck, it is just isn't that good for
being
gotenks only.
Ratings:
Standard - 1.5
Tuff Enuff - 1.5
Sealed Deck - 1 (Don't even think about it!)
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