Richard Barbee |
Black Blinding Beams
Combat, Energy
3: (Energy attack for 11 life cards) Masked. If stopped, discard 1
Non-Combat card that your opponent controls.
Here s a card that works somewhat well with the last card we
reviewed ;) Uh, I conveniently show that Orange deck my non removal
in the form of an if stopped effect in multiples of threes when I
used that Black Sparring Block. Thanks, you really wanna stop? I
mean, you know you ll lose a non, so lets choose between that beefy
11 life or that loss of your CoGD/Focusing Drill/etc. =/ Wow, this
card can make things interesting. Oh and since it laughs when Dball
stops and kills their combat ender, it s all the better. Problem is,
I can think of better non removal =/ Don t you just hate that, gg.
Of course, that s not in the form of a beefy attack, so that is a
plus for this card. All in all, it s balanced, punishing your
opponent for blocking and punishing him if he doesn t. Blue
Prevention just mocks this card though, so play wisely. IMO, your
best bet would be to run this in your sensei if it isn t overflowing
(don t kill yourself to make room) That way, if your opponent is
running nons, have fun with him. If not, you don t waste the deck
space. Either way, it s a fun card.
Expanded: 3/5 (DYJHT is better)
Focused: 4.5/5 (Uh, lack of non removal and punishing decks for
running nons =/ Me likes)
Sealed: 5/5 (Usually, peeps will pull a non or two and run them in.
You can kill it. It s also a nice beefy energy for 11 and costing 3,
so have fun with it)
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