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Pojo's DBZ Card of the Day
image from dbzcardgame.com |
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Goku, 100x Gravity Trained
Showdown
Card Ratings
Average Score: 4.25
Ratings are based on a 1 to 5 scale 1
being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 12.22.05 |
AJC468 |
(Note: Hello everyone. It's been
a few years since I last did a COTD on this site, so I doubt many of
you have even a remote clue of who I am. Some of you may have been
lucky enough, or unfortunate depending on how you look at it, to
have been involved in some of my random chats on AIM, but other than
that I guess I would appear to be no more than random scrub. You'd
be wrong though. I'm far worse than that. =P)
(More Notes: Since this is my first COTD I'd like to take a moment
to explain the method behind the madness that is the "AJC468 COTD".
First of all, I am choosing not to provide a numerical score at the
end of my COTDs.
This should be good news for those of you who read card reviews for
the text and not the score, but the primary reasoning behind this is
that I share the fairly common belief that rating cards isn't an
exact science, and thus numbers don't do the best job for informing
the reader on -why- exactly a particular card is either:
A: Worth Running
B: Absolute Trash
C: Somewhere In-between (also known as the vague line of
uncertainty)
There are a lot of cards out there, and it's hard to accurately rate
them using a five point scale. Some cards are strong when they first
come out, but useless later. Others are the exact opposite, but
either way a review score isn't going to tell you nearly as much
about a card's overall usefulness as a written review would. I'm
sure you've heard this a billion times already so I'll leave it at
that.)
(Even More Notes: Still reading? You make me proud. I didn't know
people on the internet actually read things. This is a wonderful
feeling.)
Oh right, I'm reviewing a card today...
-Goku 100x Gravity Trained-
(Yet Another Note: This COTD will be especially long today because I
am experimenting with several review styles until I find the one
that fits best. Time permitting there will be more reviews of this
length, but I doubt it will be a regular occurrence.)
Our victim...err...COTD today is Goku 100x Gravity Trained. Main
Personalities (MPs) can sometimes prove to be difficult to review
simply because they have a large amount of competition among both
themselves and
*gasp* other MPs. Goku isn't too keen on making my job any easier
either with his rather unique ability, but let's get the basic stuff
out of the way
first:
The first three things one generally notices about any MP are the
Personality Level, Power Level, and PUR. Yes, I capitalized all
three because they are important. These "big three" characteristics
are generally, but not always, a good indicator of whether the card
is going to be playable or undeserving of further mention. How does
"Goku 100x Gravity Trained" stack up besides having the longest name
ever? Not too badly.
-Personality Level: 2
What do we know about Level 2s? They generally possess better Powers
and Power Levels than a Level 1, but their PURs typically hover
around the 3-4 level instead of reaching the elusive PUR of 5 that
some level 1s enjoy.
They also have the benefit of a single ally, but effects that
strengthen with more personalities in play (such as Nappa, Faithful
Cohort and Tien's
Help) are slightly weaker than when using their Level 1 MP
counterparts.
Level 2s are currently not played as much as Level 1s, but most of
them are good enough to be considered useable. Goku 100x Gravity
Trained passes all of the requirements of a Level 2 by relatively
high margins.
-Power Level: 5,000-50,000 (4-7 base)
Goku 100x Gravity Trained has one of the highest Power Levels among
all currently released Level 2 MPs. This ensures that he will almost
always deal cost effective damage with any card that has "AT" base
damage. This also means that Goku lends himself well to Saiyan and
Namekian styles since those are the two styles with the greatest
amount of cards that have "AT"
base damage. The large shift between weak and strong power levels is
the only noticeable weakness in this area, and the release of a new
Attack Table will likely cause the base gained by this card to
suffer greatly.
-PUR: 4
A PUR of 4 is currently the highest we can expect from a Level 2 MP,
and it is generally considered to be the "average" value for a PUR
at this point in Re-Z. Thus, there is really nothing else to be
said. Perfectly acceptable.
Now that we know that "Goku x100 Gravity Trained" excels in the "big
three"
characteristics of most useable MPs, is his power any good?
-Personality Power: Constant - Once per turn you may remove X cards
from your discard to stop an energy attack. X equals the attack's
base damage.
I have something to confess before I go any further. I have yet to
actually use this card in a deck. Now that you know what a terrible
person I am we can continue. Goku 100x Gravity Trained is currently
the only personality in Re-Z that can stop attacks with his
personality power. Blocks, especially those of low cost, are
extremely useful against just about every style because they
accomplish something refocusing could never hope to
achieve: the prevention of those extremely annoying "if successful"
effects possessed by attacks such as Namekian Eye Lasers and Red
Left Kick. With the exception of Orange Lockup, stopping an attack
for 0 stage cost is virtually unheard of in Re-Z. What does this
mean? Even a Level 2 has to deal with a bevy of restrictions before
it can enjoy an ability of such magnitude.
Goku's new Level 2 has two of them. The first is that his power is
only capable of stopping energy attacks. If you've played Re-Z for
any reasonable length of time then you've probably noticed that
there are a great deal more useable physical attacks than there are
energy attacks in most styles. Perhaps the smaller amount of
available energy attacks is a good thing, however, because Goku's
ability also limits the extent to which you can block them. For
every energy attack you choose to stop with his power, you must
remove X amount of cards from your discard pile. X being the base
damage of that attack. This can be handy if you are facing a deck
that relies mainly on modifiers to increase the damage of its
attacks, like Raditz Saiyan, because you'll be removing less cards
than the amount of damage the attack would have delt if it had hit.
Against other decks you'll normally be breaking even, which is
perfectly fine, but you'll be running out of cards in your discard
pile to remove pretty quickly. The removal part isn't all bad
though. You can use it to your advantage by removing cards to set up
the bottom or top card of your discard pile for card effects.
There you have it. I've discussed all of the major factors of Goku
100x Gravity Trained as much as I can stand. There are a few minor
things to keep in mind though:
1. Goku doesn't have the best named cards. His new one is useable,
but not in every style. Commonly used MPs such as Tien have the
advantage here because of their powerful named cards, like Tien's
Help.
2. Stopping energy attacks isn't very helpful against blue. Not that
blue is the best style or anything, but I do have to list
-everything- don't I?
3. This COTD is getting rather long, isn't it?
The Final Verdict:
Goku 100x Gravity Trained will definitely see some play. He's not
quite on the level of other top tier MPs such as Tien and Gohan in
their respected styles, but his power is unique and the combination
of a high Power Level and an acceptable PUR make for an above
average MP. He's most likely to be used in either Saiyan or Namekian
decks, but he fits every style reasonably well. Strong ally choices
include Nappa, Vegeta, or even Gohan if you just have to run Gohan's
Anger in every deck.
Well that's it for today. Tomorrow's COTD may be much shorter
depending on how much time I have on my hands. Between all the notes
and the COTD itself that was the longest thing ever at least by my
standards. Hope everyone has a great day and a Merry Christmas. :O
|
GDK |
Goku, 100x Gravity Trained
This is a really good card, as it gives you a free energy defense
once per turn. This could stop Namekian get off an Eye Lasers or
Blinding Ray, amongst others. He also has really nice base damage,
so attack table beats is useable with him.
4/5 |
Musashi |
Goku, 100x Gravity Trained
Personality-Main Level 2
PUR: 4
Power Level: 0-50,000 by 5,000
Rare
Card Number 99
Showdown
Saiyan. CONSTANT: Once per turn you may remove from the game X cards
in your discards to stop an energy attack. X= the attack's base
damage.
Merry Christmas! Hope you guys all have a great time this year. And
please don't forget the REAL reason we celebrate this day, ok?
Alrighty, today's card is the new level 2 Goku, 100x Gravity
Trained. This card's power is CONSTANT, and can be a defense against
a strong late-game energy. Perhaps it is one of the most reliable
stops in the game right now. Add to that the fact that he'll be
hitting for 7 PAT damage most of the time and we have a strong
contender for a Goku MP. However, I'd stick with the Arrival level 2
or 3. Removing 6 discards to stop a 6 damage energy is really good,
and can help conserve your stages better, but also kills the
effectiveness of Goku right now. I'm a big fan of the level 3
Arrival MP, which can be found here:Card Display . This one works
better with Goku's Finisher. That's my opinion, make your choice.
Musashi's Rating: 4.5/5.0. It's great, perhaps a tad situational.
Use it, like it, or dump coffee on it and say it was an accident.
Whatever! ^_^
|
Rob f |
Goku, 100x Gravity Trained
woohoo the second lv 2 goku. some might not like him as much as the
other goku but its basically perference on this guy. his PUR is
right for him, and like most of the saiyans, his power stages are
mighty. now his effect might come in handy, but its a little
situational in that deck types tend to run less energy attacks and
more physical attacks. Blue runs none except for refocusing, which
will make him pretty crappy against that matchup. Namekian and
Saiyans run some, but the majority of it is balanced. Still, a
cardless, stageless block is always nice, even if it only works on
about 2/3 of the different types. Another thing to mention is that
this card is not as powerful in the early game unless you decide to
take some hits to power up this ability. Overall, however, it
depends on what decktypes are commonly put up against you.
3.4/5
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