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Pojo's DBZ Card of the Day
image from dbzcardgame.com |
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Gohan:
Playful Saiyan Lv. 2
Showdown
Card Ratings
Average Score: 3.65
Ratings are based on a 1 to 5 scale 1
being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 12.28.05 |
Trunks
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*Appears, only to get hit with
red tomatoes*
Bleh. Anyways, onto the review.
Gohan: Playful Saiyan Lv. 2
Common
PUR: 4
24,000
21,500
19,000
16,500
14,000
11,500
9,000
6,500
4,000
1,500
0000
Power: (Energy attack doing 3 damage) 1: Instead of discarding for
your mastery this turn, you may draw a card.
Wow Gohan got some more power to work with that Gohan s Anger of
his. A Lv. 2, while not great, does not seriously hamper the
abilities of Gohan enough to not merit its use. Sure, you can only
run 1 other ally, but with the stage gaining available to Gohan, it
matters very little. His power stages are very nifty, pretty much
staying at the max damage available on the AT. A PUR of 4 is good,
as it gives him plenty of stages to work with. His power though An
Energy for 3, costing 1 and it gives me hand advantage instead of
taking it away. Wow Great synergy for Namekian or Black. Either
option gives Gohan a serious amount of deadly tactics to use with
either style.
Basically, it turns Namekian into a Draw a card and gain 2 stages or
Black into a Draw a card and your next attack is unstoppable . And
Gohan s Anger can be run in multiples of 3 (hint hint).
I d go as far as to say run him over the Gohan from Arrival. And he
s only a common too
Rating: 4/5 (3 for 1 is never shabby, but for the power too )
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AJC468 |
Gohan, Playful Saiyan
As if in the blink of an eye, it was 11pm. With little time, weary
hands, and a crazed mind, I present my shortest COTD ever:
Gohan, Playful Saiyan in...
Black Style: Okay
Namekian Style: Great
Everything Else: Worthless
The Final Verdict:
+ fairly high base (3-6)
+ decent pur (same as level 1)
+ nice power (Namekian and Black only)
+ great named card (Gohan's Anger)
+ one of the best MP choices for Namekian
+/- level 2
+/- drawing a card is generally a good thing, but not always
+/- power is an energy attack instead of a physical attack
- power does slightly less damage than his level 1
- isn't really that great in black
- mediocre or just plain bad in every other style
|
GDK |
Gohan, Playful Saiyan
The level two Gohan, and he isn't half bad. Used in Namekian, he can
nab you the extra card, and you can play it because you also gained
your two stages from the mastery. Used in Black, gives you an extra
card to make Black Forceful Slam cheaper to play. His power doesn't
work with any other mastery at this time, so if you play him in any
other deck, you will not get the full effect from him.
3/5
|
Rob f |
Gohan, Playful Ally
Unlike yesterday's card, this card cannot be used with every deck
type (well at least usefully). His purpose is in Black and Namekian
decks, and i'll get to that in his effect.
To start off, he is a lv 2 MP, which allows for him to run one ally.
IMO, the goku and vegeta allies are your best bet, depending on the
deck. Goku gives Black the power of Goku's Taunt which I have found
to be amazing after a BDS. He doesn't give any real benefit to
Namekian though. Vegeta fits nice in both however, just cause of his
effect I reviewed yesterday.
Ok i got side tracked there. Those are his uses, so now here's the
rest. For a lv 2, his PUR of 4 seems just right, as lv 3 suffer with
a 3 PUR and lv 1 adore their 5 PUR (most of them). Next are his
stages, and they are much better than his lv 1 form. this gives him
anywhere from 3-7 cards of damage for ATK attacks as long as he is
not at 0. Finally, we get to his card text, which is an energy
attack doing a 3 for 1. It also allows for you during that turn in
order to draw a card for your mastery instead of discard a card. Now
drawing cards in this game has its ups and downs. Early game is a
sweet way to gain the upper hand on the opponent. Late game, it will
bring you closer to defeat and you only hope to get something
useful. For Namekian, starting off with 6 stages and a 4 card hand
can easily overpower the opposition. For Black, this will reel in
the more important strikes that raise his stages, such as Dash or
Diving Elbow. IMO, both decks gain a nice boost to the early game
with this card, but really end up with no help later on.
3.8/5 nice thing to try for namekian and black decks
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