Bulma™'s Angry
Barrage
Card Number: 14
Card Type: Combat - Physical
Rarity: Common
Expansion: Showdown
Card Text:
(Unstoppable.) (Physical attack doing 0 damage) 2: This
attack deals +X damage. X = the number of Freestyle
cards in your discards to a max of 10.
We kick off a new
week with Bulma’s Angry Barrage. Just a note, I’ve
decided to take a leaf from AJC’s book and not do a
score on the individual cards anymore. This is mainly
to entice people to read instead of just skimming and
looking at the scores, due to the fact that cards do
change as sets release, for better or for worse. And
now, onto the card. Bulma’s Angry Barrage is a physical
(good) that is freestyle (good) but named (bad) after
one of the least powerful MPs (bad). The good news is
that as Bulma does have a decent ally, and as this card
is cheap, you can use it anyways. That already leaves
it balanced out. As you know, most of your Freestyle
cards are named cards. This automatically insures that
this card is best if you are running 2 allies. A
potential of 10 damage for one card is not bad at all.
You could even run her with Yamcha ally and another
human MP for semi-decent results. That said, it is
Bulma. Neither of her powers have a lot of punch in
terms of effect or damage. And she would be taking up a
valuable ally spot. That said, her other named card
basically morphs into any other Named Event that you
could want; and with some of the possible combinations
that could be deadly. All in all, since Bulma is an
ally somewhat worth considering, you should also
consider this card. It could have good results. Also,
Freestyle did get some unnamed attacks which is VERY
good for decks as it offers more variety. One of those
cards might make it’s way here this week…
So, I’ll end the
review with this: if you want to run Bulma, you will
run this card as it is possible to perform a 2 for 5
attack early and a 2 for 10 attack late game.
Otherwise, it’s not really useful as it’s named.
(I'm adding my email
at the end to obtain feedback from readers)