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Pojo's DBZ Card of the Day

Zarbon's Calm
Showdown

 

Card Ratings
Average Score: 5
 

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 01.13.06

 

Mr. Buu
Zarbon™'s Calm
Card Number: 121
Card Type: Combat - Event
Rarity: Rare
Expansion: Showdown
Card Text:
(Remove from the game after use. Limit 1 per deck.) 1: You may take up to 5 damage to gain X stages. X = the amount of damage you took with this effect.

Sorry for missing Wednesday, I got caught up though. Just wanted to say that Wednesday’s card was more of a fun card. Now onto today. We have Zarbon’s Calm, a 1 cost card with up to 5 stage gaining but also dealing up to 5 damage to you. I can handle damage dealt to me if it’s for stage gaining. It is for Zarbon, but you can make it work. You could always use it like a supped up Gohan’s Anger I guess, but I’d just rather run Gohan as an ally and use Gohan’s Anger. For the most part, if you run Zarbon at all, you will run this card. Nuff said.
GDK Zarbon's Calm

Zarbon's other named card besides his finisher, and it really makes Zarbon decks shine as it can be used first turn with the Zarbon MP. It can be good early game in Saiyan, giving you Saiyan styled cards in your discard pile so you can get the benefit of cards such as Saiyan Fingertip Blast and the like. It is also good in Namekian, as with that style you can regenerate most if not all the damage you took just to play the card. And this card is even good if you have the Zarbon ally, as gaining stages is always a good thing in this game. Awesome card

5/5
AJC468 Zarbon's Calm

Card Number: 121
Card Type: Combat - Event
Rarity: Rare
Expansion: Showdown
Card Text:
(Remove from the game after use. Limit 1 per deck.) 1: You may take up to 5 damage to gain X stages. X = the amount of damage you took with this effect.

The following is a list of important things to know about Zarbon's Calm:

1. If you run Zarbon, run Zarbon's Calm.

2. If you do not run Zarbon, do not run Zarbon's Calm.

3. Stage gain = Good.

4. Losing life to gain stages = Situationally useful. Ex: Getting the effects of Namekian Elbow/Left Cross early game. More cards in discard pile also helps cards like Blue Lunge and Orange High Kick.

5. Think before using. You can only use one, so you'll want to save it for a time when you'll get the most out of it.

The Final Verdict:

Any deck that runs Zarbon as an MP/ally should run a copy of Zarbon's Calm. However, Zarbon's Calm is limit 1 per deck, so choosing Zarbon as an ally -just- for his named card is not always the best idea. Works best with Zarbon's level 2 MP since he can tutor for it with his power.

 


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