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					Pojo's DBZ Card of the Day 
						
							
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							Saiyan Rush 
							
							Showdown   
							Card Ratings 
							Average Score: 5 
							  
							
							Ratings are based on a 1 to 5 scale 1 
							being the worst. 
							 
							3 ... average. 5 is the highest rating.  
							 
							Date Reviewed - 01.27.06  | 
						 
					 
  
      
        
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            AJC468 | 
          
            Saiyan Rush  
			 
			Card Number: 118 
			Card Type: Combat - Event 
			Rarity: Rare 
			Expansion: Showdown 
			Card Text:  
			1: For this turn, your Saiyan styled attacks deal +X damage. X = the 
			number of personalities your opponent has.  
			 
			Five reasons why you should run Saiyan Rush: 
			 
			1. Can potentially provide one of the largest modifiers in the game, 
			and it works on every Saiyan styled attack instead of just one. 
			 
			2. Extremely affordable cost. 
			 
			3. Complements a style that can easily throw a large number of 
			attacks during a single turn. 
			 
			4. Most decks run a level 1 with two allies. Decks with a level 2 or 
			3 MP are less common. Thus, you will generally get the entire +3 on 
			all attacks. 
			 
			5. It really doesn't get much better than this, and Saiyan already 
			has the best stage-damage ratio of any style. This just makes it 
			even better. 
			 
			The Final Verdict: 
			 
			Is there anything not to like about Saiyan Rush? Yes, but the rather 
			obvious downfalls the card possesses pale in comparison to its 
			numerous strengths. You won't get the +3 modifier every game. It is 
			also dependant on how many attacks you can perform in a given 
			combat. Yet, with a +3 modifier, even a single attack would make 
			Saiyan Rush worth the single stage you pay for it in most cases. If 
			you run Saiyan, you generally don't have an excuse not to run Saiyan 
			Rush. And if your MP is Raditz, well, why aren't you running it 
			right now? Get a move on. :O 
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            GDK | 
          
            Saiyan Rush 
			 
			This has to be one of my favorite Saiyan cards. For one stage, you 
			make all of your Saiyan style attacks do 1-3 more damage. Add on the 
			Saiyan Mastery, and you are doing 3+ with your Saiyan style attacks. 
			If you like the Saiyan style, add at least two copies in your deck, 
			as the added damage really makes the game end faster, and against 
			most other decks, the added speed leaves them in the dust. 
			 
			5/5 
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			Musashi | 
          
            Saiyan Rush 
			Card # 118 
			Rare  
			DBZ TCG Showdown 
			 
			Combat-Event 
			 
			1: For this turn, you Saiyan Style attacks do +X damage. X= the 
			number of personalities your opponent has in play. 
			 
			Good day to you, Pojo.com readers! We have a great card for you 
			today, so hang tight. 
			 
			For all of those Saiyan players out there, the owners of the decks 
			that just can't dish out a big attack....wait, we're talking about 
			the Saiyan Style. There aren't any non-big-attacker Saiyan decks! 
			This card is pretty much a new Saiyan staple, but can be thrown into 
			Rainbow as well. The ability to jack up your attacks by up to 3 
			extra damage for one turn is sick, not to mention that you get it 
			for 1 stage. Let's see, that's 1 stage for say +3 damage, typically 
			4 attacks a turn.......yeah, 1 stage could buy you up to 12 extra 
			damage for one turn, more or less. 12 is optimal. Now, imagine 
			Vegeta, Oozaru with this card in play. Your AT attacks get 7 base, 
			plus his beefy modifying power, so some attacks can cost as little 
			as 3 stages and do as much as 14 damage! Uber goodness! 
			 
			Musashi's Rating: 5.0/5.0 | 
         
         
      
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