Hello, Currently
I play with a (Rage Against Goku deck) Goku red anger deck
(the easiest and
cheapest way to win) and I recently discovered some cards
that are almost
never used in red decks but work wonders.
1)Saiyan Saga Level 1 high-tech
Goku:
Normally everyone uses the lvl1 card from Trunks because of its
sickening but
I use the lvl1 from Saiyan, why? Well, since it's power level
is so low I
always get to go first therefore giving me a chance to level up
sooner.
2) Kami's Floating Island:
Plain simple you and your opponent
get to draw a card at the beginning of
every combat. That can be another
card that raises your anger two, then again
your opponent can draw a card
that lowers your anger to 0, most of the time
it pays off, besides you need
something to counter other players Locations,
especially Winter Countryside
:o(
3)Expectant Trunks:
You can get any one card from your discard pile
that's either a Physical
Combat, Combat, or Energy Combat, heheh it's good
feeling to get Red King
Cold observation 3 times in the game and for every
player to lose their
drills and allies, sure you might have a whole one
drill (it's a red deck
after all) but your opponent might have like 4 or 5
plus allies. Which brings
me to the next card...
4) Red King Cold
Observation:
You should know what this does but here is what the card says:
Red King Cold Observation:
Your Main Personality pays 5 power stages to
discard all allies and
Non-Combat/non-Dragon Ball Cards from play. Lower
your main personality's
power stage to 0. Raise your anger 1. Limit one per
deck
5) Red Coordination Drill & Red Knee Pick Drill:
One lets you
draw an extra card as the attacker, one let's you draw an extra
card as a
defender, good stuff. It has been set in stone that card advantage
is the
key to CCG's.
Well I hope that you enjoyed this, if you agree/disagree
or want to email me
drop a line at BraveEyes420@aol.com