Villains, Villains Everywhere
by Joshua Minnon
Main Personality
King Cold (Lvl 1)
King Cold, the Destroyer (Lvl 2)
King Cold, the Ruler (Lvl 3)
King Cold, the All Powerful (Lvl 4)
Allies
1 Jeice (Lvl 1)
1 Guldo (Lvl 1)
1 Vinegar (Lvl 1)
1 Captain Ginyu (Lvl 1)
1 Frieza, the Master (Lvl 1)
1 Piccolo, the Avenger (Lvl 1)
1 Nappa (Lvl 2)
1 Raditz (Lvl 2)
1 Saibaimen (Lvl 2)
1 Dodoria, in Flight (Lvl 2)
1 Vegeta, the Powerful (Lvl 2)
1 Garlic Jr., the Master (Lvl 2)
Physical Combat
3 Black Physical Focus
3 Black Defensive Burst
3 Goku's Battle Ready
Energy Combat
3 Black Energy Web
3 Orange Junction Energy Blast
3 Dodoria's Waiting Game
1 The Luck of Trunks
1 Good Advice
3 Nappa's Energy Aura
Combat
3 Saiyan Truce Card
3 Black Defensive Aura
3 Unexpected Allies
3 Ally Wins
1 Time Is A Warrior's Tool
1 Chiaotzu's Psychic Halt
Non-Combat
3 Saiyan Appraisal Maneuver
3 Saiyan Battle Terms
3 Vegeta's Quickness Drill
3 Breakthrough Drill
3 This Too Shall Pass
1 An Amusing Trick
1 Terrible Wounds
1 Roshi's Calming
1 King Kai's Calming
1 Hero's Lucky Break
1 Goku's Ready
1 Frieza is Ready
With the addition of the Frieza Saga, and the Trunks Saga, the villains have a lot more allies to choose from, making their ally decks even more powerful. Here we've got King Cold as our Main Personality, mainly for his amazing power. This deck doesn't have a Mastery, but this deck also takes advantage of a lot of different styles of cards, that are a must for this deck.
The only problem with the Ally deck, is that you have to be at 0 or 1 stage above 0 in order to use your allies. Luckily we have a card that is perfect for this situation... Black Physical Focus. When you play this attack, you pay any amount of power stages from your Main Personality, and for each stage you pay, your attack does +1 power stage of damage. Basically, when you are all set up, you play this attack, and sink all of your power stages into the attack so that you allies can come out and play. And, if your opponent doesn't block it, it has the potential to be a huge attack. We also have plenty of energy attacks for your Main Personality to perform, to help get those power stages down to 0 or 1 above 0. Another attack that this deck has to have is Orange Junction Energy Blast. It is an energy attack that does +1 life card of damage for each ally you have in play. If you have all 12 of your allies in play, this attack does 16 life cards of damage! We've also got Unexpected Allies, which lets you pull allies out of your deck, and Ally Wins, which lets you sacrifice an ally to do 6 life cards of damage (this attack can only be stopped by Trunks Energy Sphere and This Too Shall Pass).
There aren't many physical blocking cards in this deck. The more physical attacks your opponent performs against you, the faster you get to 0. There are just enough to assure that you will be able to block the attacks that will deal you a lot of damage. The real problem for this deck is energy attacks, so we've got 3 Nappa's Energy Aura, along with Black Energy Web to help stop those pesky energy attacks.
We also have some allies that help up defensively. Captain Ginyu has a Defense Shield that stops the first unstopped energy attack performed against you. Saibaimen Level 2 can turn a large energy attack into only 2 life cards of damage. Garlic Jr. has a Constant Combat Power that reduces energy attacks by 3 life cards of damage. Vinegar Level 1's power stops a physical attack. Once this deck gets its allies out, your opponent won't be able to touch you.