From: "Jack Errison"
To: SuperCrazyMan
Subject: DBZ deck Black Ice
Hello, my deck's name is black ice and my
main strategy is survival and my secondary strategy is Dragonball.I am
having trouble with saiyan decks.And I'm claiming black tokui-waza. My
e-mail is rvarney31@htmailmail.com thanks!! (NOTE: Extra damage using
the black style mastery is NOT added into my attacks when I type this)
Total Cards 75
Lv1 Piccolo the Avenger TS Power: Energy
attack doing 6 life cards of damage
PUR 2 / 120,000-300,000
Lv2 Piccolo HT Power: Physical attack doing
6 life cards of damage
PUR 3 / 175,000-400,000
Lv 3 Piccolo the Hero TS Constant Combat
Power: Your opponent loses 2 power stages whenever he stops a physical
attack you perform
PUR 4 / 150,000-600,000
Mastery: Black Style Mastery +1 life card +1
power stage normal attacks, black attacks +2 life cards and +2 power
stages
Battlefields:
1x Gravity Chamber: costs +2 power stages to
perform a physical attack
Drills:
2x Android attack drill: +1 life card, +2
life cards with every attack that has the name android in it
1x Vegeta's quickness drill: draw bottom
card of the discard pile at the beginning of combat
1x Jeice's style drill: stop the first
energy attack made against you in a combat ,1 per deck
2x Black smoothness drill: keep 2 cards in
your hand at the end of combat
1x Black energy stamina drill: 1 power stage
to make an energy attack
1x Goku's capturing drill: dragonballs can't
be captured from you
2x Nail combat drill: gain a power stage for
every life card you loose
Physical attacks:
3x Black Defensive Burst: 3 life cards and
stops all of opponents physical attacks
3x Black overpowering attack: +6 power
stages and you can't perform any more physicals for the rest of combat
2x Black gut wrench: +4 power stages, choose
a random card from your opponents hand and he shuffles it into his life
deck and draws a card
2x Goku's battle ready: 7 power stages can't
do life cards, lower opponents anger to 0
2x Black physical focus: +1 power stage for
every +1 power stage you pay
1x Black swift elbow strike: stops all
energy attacks for the rest of combat
1x Black off balacing punch: stops opponents
next attack
2x Black side thrust: +3 power stages search
opponents life deck for a card and discard it
1x Black driving leg thrust: 4 power stages
Energy attacks:
2x Black fore fist punch: 6 life cards and
lowers opponents power stages by 3
3x Black energy web: 6 life cards and stops
opponents energy attacks for the rest of combat
2x Black turning kick: 5 life cards or stops
a physical attack +1 Anger
3x Black knife hand strike: energy attack or
stops an energy attack
1x Black jump turn kick: +1 Anger
1x Good advice: 8 life cards -3 opponents
anger 1 per deck
3x Black energy blasts: 4 power stages if
successful you gain 4 power stages
3x Trunks sword position 3: if successful
take a card from your discards and place it on top of your life deck
2x Krillin's heat seeking blast: can't be
stopped
3x Tein's solar flare: if successful ends
combat
Physical Defense:
1x Vegeta's physical stance: stops an
opponents physical attacks for the rest of combat
1x Chiaotzu's psychic halt: opponent may
only defend for the remainder of combat
Energy Defense:
1x Nappa's energy aura: stops an opponents
energy attacks for the remainder of combat
Non-combats:
1x Black power up: ends combat and raises
your personality to its highest power stage
1x Yamcha's good wishes: stops opponents
physical attacks for a combat
1x Hero's lucky break: name a non-combat
card and search your deck for it 1 per deck
2x Black searching technique: search an
opponents deck 2 cards and remove them from the game
1x Goku's ready: search your deck for a card
and take it into your hand at your opponets next turn 1 per deck
1x Goku's heart disease: opponent lowers
anger to 0 and can't raise it until he places an ally in play 1 per deck
1x Eyes of the dragon: after a successful
energy attack steal a dragonball and search your deck for another
dragonball and put them in play 1 per deck
Earth Dragon Balls 1-7
Combat cards
1x Time is a warrior's tool: stop opponents
attacks for the rest of combat 1 per deck
2x Black Scout Maneuver: Name a card and
search your opponents deck for all copies of that card and discard them
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