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Crazy Man's DBZ Deck Garage 

From: Coolwhirlpool
To: SuperCrazyMan
Subject: Spice's Orange Blast
75 cards
details at bottom of report

M.P.
Spice lv.1 20,000-200,000  2 PUR, constant combat power when spice is def. in combat, Your opponent must show his hand
 
Spice, the Enchanter Lv. 2 210,000-300,000 3 PUR, Energy 6 life D. no power
cost
 
Spice, the Warrior Lv.3  220,000-400,000 4 PUR, Energy 8 life D.
 
Orange Style Mastery:All Energy attacks do +1D or -1 power stage cost. All
Orange Style Energy attacks do both.
 
no battle fields
 
drills:
1xOrange Destruction Drill- begining of every turn, dis. 1 opponents
non-combat/ non- dragonball card in play. Limit 1 per deck.
 
1xOrange Leg Drill-Reduces 2 power stages of an physical attack.Limit 1 per
deck
 
1x Orange Off-Balancing Drill-Stop first Physical attack made on you in
combat
 
Physical Attacks:
 
3xOrange Hip Throw-Physical +1D. +1 anger
 
1xHidden Power Level-Physical attack. Raise to highest power stage before
attack
 
1xStraining Jump kick move-Physical 7 life D.costs 2 power stages.If
successful, raise opponents anger+6.
 
Energy Attacks:
3xOrange Special Beam Cannon-Energy doing 1life D for each power stage above
0.costs 3 power stages.
 
2xKrillin's Heat Seeking Blast-energy.can't be stopped or prevented. remove
from game.
 
1xTrunks Makes Himself Clear-Energy.Anger +2. Opponents Anger-2.limit 1 per
deck. remove from game.
 
2xKrillin's Kamehameha Outburst-Energy 5 life D.Opponents anger -2
 
3xOrange Kamehameha Attack-Energy 6 life D. opponents anger -2.
 
1xOrange Energy Glare-energy. if declared tokui-waza, do +1 life D. for each
Dragonball.
 
1xOrange Planet Destruction-Energy 5 life D. opponents anger -1
 
3xOrange Energy Blast-energy 5 life D.
 
3xOrange Surprise Blast-Energy,if successful,remove 1 drill in play from
game.remove from game.
 
1xGood Advice-Energy 8 life D. opponents anger -3, limit 1 per deck, remove
from game.
 
1xAndroid 20's Energy Burst-energy +3 power stages, if hero is you, do +5
power stages instead.
 
Physical Defense:
 
3xOrange Shoulder Throw-stop physical attack, raise anger +1
 
3xOrange Wrist Flex Takedown-stop physical attack, raise anger +1
 
1xVegeta's Physical Stance- stop all physical attacks for combat, remove from
game after use
 
1xOrange Fist Catch-Stops physical attack, if declared tokui-waza, stop
another this combat. remove from game
 
1xChiaotzu's Psychic Halt-opponent must defend for remainder of combat.remove
from game, lint 1 per deck.
 
Energy Defense:
 
3xOrange Resistance- stops an energy attack, next phase you must pass or this card allows your M.P. to do a Energy Attack.
 
1xOrange Thumbs Up- stops an energy attack. opponents anger -1 and if Blue
Life defense Drill is in play, then do -2 anger.
 
Others:
1xEarth Dragonball 1-power up to ful and draw a card.
 
1xEarth Dragonball 2-All foes change to 2 power stages above 0.
 
1xEarth Dragonball 3-Draw 3 cards,top dis. card is placed at the bottom of
your deck.
 
1xEarth Dragonball 5-Power up to ful,Anger +2. Draw 2 cards, top 2 dis. cards
are placed at the bottom of your deck.
 
1xEarth Dragonball 6-ends combat. power up to ful.Opponents anger-2.
 
1xAn Amusing Trick-Villians only.Opponents allies are placed at the bottom of
their decks. Raise any personality to full.
 
2x Senzu Bean-M.P. power stage to full. dis. from game after use.
 
2x Mother's Touch-stops a energy or physical attack. remove from game after
use.
 
2xAndroid 20 is off Guard-villians only, bottom 4 dis. cards go to the battom
of your deck.
 
2xBurning Rage-Anger+2, bottom 2 cards of your dis. pile go to the bottom of
your life deck.
 
2xExpectant Trunks-when entering combat, look for a physical, energy, or
combat card from your dis. pile, show your opponent, then place in your hand.
 
2xTien's Mental Conditioning- when entering combat, Anger +1, raise power
level to full, draw bottom card of your dis. pile to your hand. remove after
use.
 
1xVegeta's Trick-find 1st dragonball in opp. life deck and place it at the
bottom.limit1 per deck.
 
1xGoku's Ready-Search in your deck for 1 card and place it face down. put it
in your hand at the start of opp. turn.
 
1xA Hospital Stay-M.P. power level to full,Anger +1.remove after use. limit 1
per deck.
 
1x Frieza Smiles-Stops all physical or energy attacks in this combat if this
is the first card this personality played this combat.
 
1xPower up-power up 5 stages.bottom dis. card is placed at the bottom of your
deck.
 
1xKing Cold's End-Villians only.if their are 10 or less cards in your deck
shuffle up to 7 cards from your dis. pile into your deck. limit 1 per deck.
remove from game after use.
 
1xAndroids 19's Distress-Villians only.Raise your M.P. power level to
full,the bottom 4 cards of your dis. pile go to the bottom of your deck.
 
1xTime is a Warrior's tool-Stops all attacks this combat from your opp. limit
1 per deck
 
1xAlly's Sacrifice-All damage you'd have  taken this combat discards an ally
instead.
 
Allies:
Piccolo The Trained Lv.1 260,000-450,000 2 PUR, Constant combat power, your
opp. can't use any personality powers.
 
Level 1 Vinegar(not hi-tech) 60,000-150,000 2 PUR, Stops a physical attack.
 
I want this deck to do huge energy attacks while no physical attacks can hurt
you. Main goal is at Least to reach Lv. 2 Spice and use his power. If you can
get to Lv. 3 that's great.Spice is usually at ful power.
 
Some problems are that Piccolo or Vinegar are being discarded. Is there any
drill that protects allies? Also, I think i need cards that take non-combats
out of the discard pile.
 
I want to leave Piccolo, TIAWT, and as many cards in this deck if you can.
Mess around with it.

----------------

 
This is tricky. There are no cards that prevent the discarding of your allies, which I wish there was. Ever since the Android Saga came out allies don't stand a chance. There are cards that bring your ally back into play from the discard pile (like Spice and His Friends (Trunks Saga)), but alot of the Android Saga cards that discard allies say to remove them from the game, which sucks. The only card I know of that can bring Non-Combat cards back from your discard pile is Bulma Finds a Drill (Saiyan Saga), but your main personality has to be a Hero, since you have to have Bulma in play to use that card. But to get other Non-Combat cards from the discard pile by choosing which one, I don't know of any cards that can do that. I do know, however, that the Android Saga is loaded with cards that rejuvenate your life deck, like Android 19's Distress (Android Saga), which lets you power up to full and return the bottom 4 life cards from your discard pile at the bottom of your life deck. That's about all the advice I can give you for this deck, but I hope I helped you in some way or another.

- Crazy Man :)

 

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