From: Coolwhirlpool
To: SuperCrazyMan
Subject: Spice's Orange Blast
75 cards
details at bottom of report
M.P.
Spice lv.1 20,000-200,000 2 PUR,
constant combat power when spice is def. in combat,
Your opponent must show his hand
Spice, the Enchanter Lv. 2 210,000-300,000 3
PUR, Energy 6 life D. no power
cost
Spice, the Warrior Lv.3
220,000-400,000 4 PUR, Energy 8 life D.
Orange Style Mastery:All Energy attacks do
+1D or -1 power stage cost. All
Orange Style Energy attacks do both.
no battle fields
drills:
1xOrange Destruction Drill- begining of
every turn, dis. 1 opponents
non-combat/ non- dragonball card in play.
Limit 1 per deck.
1xOrange Leg Drill-Reduces 2 power stages of
an physical attack.Limit 1 per
deck
1x Orange Off-Balancing Drill-Stop first
Physical attack made on you in
combat
Physical Attacks:
3xOrange Hip Throw-Physical +1D. +1 anger
1xHidden Power Level-Physical attack. Raise
to highest power stage before
attack
1xStraining Jump kick move-Physical 7 life
D.costs 2 power stages.If
successful, raise opponents anger+6.
Energy Attacks:
3xOrange Special Beam Cannon-Energy doing
1life D for each power stage above
0.costs 3 power stages.
2xKrillin's Heat Seeking Blast-energy.can't
be stopped or prevented. remove
from game.
1xTrunks Makes Himself Clear-Energy.Anger
+2. Opponents Anger-2.limit 1 per
deck. remove from game.
2xKrillin's Kamehameha Outburst-Energy 5
life D.Opponents anger -2
3xOrange Kamehameha Attack-Energy 6 life D.
opponents anger -2.
1xOrange Energy Glare-energy. if declared
tokui-waza, do +1 life D. for each
Dragonball.
1xOrange Planet Destruction-Energy 5 life D.
opponents anger -1
3xOrange Energy Blast-energy 5 life D.
3xOrange Surprise Blast-Energy,if
successful,remove 1 drill in play from
game.remove from game.
1xGood Advice-Energy 8 life D. opponents
anger -3, limit 1 per deck, remove
from game.
1xAndroid 20's Energy Burst-energy +3 power
stages, if hero is you, do +5
power stages instead.
Physical Defense:
3xOrange Shoulder Throw-stop physical
attack, raise anger +1
3xOrange Wrist Flex Takedown-stop physical
attack, raise anger +1
1xVegeta's Physical Stance- stop all
physical attacks for combat, remove from
game after use
1xOrange Fist Catch-Stops physical attack,
if declared tokui-waza, stop
another this combat. remove from game
1xChiaotzu's Psychic Halt-opponent must
defend for remainder of combat.remove
from game, lint 1 per deck.
Energy Defense:
3xOrange Resistance- stops an energy attack,
next phase you must pass or this card
allows your M.P. to do a Energy Attack.
1xOrange Thumbs Up- stops an energy attack.
opponents anger -1 and if Blue
Life defense Drill is in play, then do -2
anger.
Others:
1xEarth Dragonball 1-power up to ful and
draw a card.
1xEarth Dragonball 2-All foes change to 2
power stages above 0.
1xEarth Dragonball 3-Draw 3 cards,top dis.
card is placed at the bottom of
your deck.
1xEarth Dragonball 5-Power up to ful,Anger
+2. Draw 2 cards, top 2 dis. cards
are placed at the bottom of your deck.
1xEarth Dragonball 6-ends combat. power up
to ful.Opponents anger-2.
1xAn Amusing Trick-Villians only.Opponents
allies are placed at the bottom of
their decks. Raise any personality to full.
2x Senzu Bean-M.P. power stage to full. dis.
from game after use.
2x Mother's Touch-stops a energy or physical
attack. remove from game after
use.
2xAndroid 20 is off Guard-villians only,
bottom 4 dis. cards go to the battom
of your deck.
2xBurning Rage-Anger+2, bottom 2 cards of
your dis. pile go to the bottom of
your life deck.
2xExpectant Trunks-when entering combat,
look for a physical, energy, or
combat card from your dis. pile, show your
opponent, then place in your hand.
2xTien's Mental Conditioning- when entering
combat, Anger +1, raise power
level to full, draw bottom card of your dis.
pile to your hand. remove after
use.
1xVegeta's Trick-find 1st dragonball in opp.
life deck and place it at the
bottom.limit1 per deck.
1xGoku's Ready-Search in your deck for 1
card and place it face down. put it
in your hand at the start of opp. turn.
1xA Hospital Stay-M.P. power level to
full,Anger +1.remove after use. limit 1
per deck.
1x Frieza Smiles-Stops all physical or
energy attacks in this combat if this
is the first card this personality played
this combat.
1xPower up-power up 5 stages.bottom dis.
card is placed at the bottom of your
deck.
1xKing Cold's End-Villians only.if their are
10 or less cards in your deck
shuffle up to 7 cards from your dis. pile
into your deck. limit 1 per deck.
remove from game after use.
1xAndroids 19's Distress-Villians only.Raise
your M.P. power level to
full,the bottom 4 cards of your dis. pile go
to the bottom of your deck.
1xTime is a Warrior's tool-Stops all attacks
this combat from your opp. limit
1 per deck
1xAlly's Sacrifice-All damage you'd have
taken this combat discards an ally
instead.
Allies:
Piccolo The Trained Lv.1 260,000-450,000 2
PUR, Constant combat power, your
opp. can't use any personality powers.
Level 1 Vinegar(not hi-tech) 60,000-150,000
2 PUR, Stops a physical attack.
I want this deck to do huge energy attacks
while no physical attacks can hurt
you. Main goal is at Least to reach Lv. 2
Spice and use his power. If you can
get to Lv. 3 that's great.Spice is usually
at ful power.
Some problems are that Piccolo or Vinegar
are being discarded. Is there any
drill that protects allies? Also, I think i
need cards that take non-combats
out of the discard pile.
I want to leave Piccolo, TIAWT, and as many
cards in this deck if you can.
Mess around with it.
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