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Crazy Man's DBZ Deck Garage 

Goku's Insane Beatdown Deck

No Tokui-Waza
Some things I want this deck to do is win by using physical attacks to make opponent discard from his life deck. This deck also uses the power of IR Goku lv.1 to get drills such as Orange Joint Restraint Drill and Black Bear hug Drill out at the same time to get the most out of physical attacks.

Some problems with this deck is that I keep on drawing too many Non-combats to actually hurt my opponent. I know I need to take some non-combats out, but I don't know which ones.

Some cards that I want kept in the deck are IR Goku lv.1, Goku's Physical Attack, Radditz Flying Kick, Orange Joint Restraint Drill, Black Bear Hug Drill, and Android 20's Energy absorption.

IR Goku lv.1-  300,000-1,200,000
PUR 1
CCP: You may have drills of different fighting styles in play at the same time. Goku the Defender lv.2-  300,000-1,200,000
PUR 2
P: Raise your anger 2 levels at the end of any combat where Goku has suffered 5 or more life cards of damage.
Goku the Protector lv.3-  600,000-1,500,000
PUR 3
CCP: Defensive Shield: Stop the first unstopped energy attack in combat. You cannot have your anger lowered more than 1 level from any card.
 
Battlefields
x3 Basted Land- each player discards 1 card from deck at beginning of every
turn.
 
Physical Attacks
x3 Radditz Flying Kick- triple D
x4 Goku's Physical Attack- If successful, draw bottom card of dis. pile into hand. Goku can use it twice.
x1 garlic Jr's Kyokiaka Technique- 7 stages
x3 Hidden power level- power up
x3 Black Physical Focus- +1 stage for each stage you choose to pay for this attack.
x3 Blue Round Throw- +5 stages. Opponent's Anger -1
x4 Goku's Anger Attack- Double D
x3 Black Overpowering Attack- +6 stages. You cannot perform anymore phys. attacks for rest of combat.
x3 Trunks Sword Position 4- +4 stages
x3 Saiyan Pressure Punch- +3 stages.
 
Energy Attacks
None
 
Physical Defense
x3 Black Finger Block- You get +3 stages
x1 Chiaotzu's Psychic Halt- (Combat Card) Opponent can only defend for rest of combat.
 
Energy Defense
(use mainly Android 20's Absorbing Drill)
 
Others
x3 Android 20 Absorbing Drill- discard 2 life card to stop energy attack
x3 Breakthrough Drill- Cards that end combat may not be played or used
x3 Black Bear Hug Drill- +2 stages/physical attack
x3 Orange Joint Restraint Drill- +4 stages/physical attack
x3 Namekian Physical Attack- PUR rating +1. +1 stage/physical attack.
x2 King Kai Training- 2 card choices from dis. are placed at bottom of life deck.
x2 Roshi Training- 3 bottom cards from discard pile go to bottom of life deck.
x2 Dream Chamber Training- 2 card choices from dis. are placed at bottom of life deck.
x1 Goku's Ready- Search deck for 1 card and set it aside. Place into hand at opponents turn.
x1 Hero's Lucky Break- Name a non-combat/non-DB card and place it into play from life deck.
x3 Trunks Energy Sphere- Stop effect of combat card
x3 Namekian Teamwork- Raise all allies  to full. May use allies personality powers this combat. Discard 1 life card per ally.
x1 Cell's Threatening Position- Reduce opponent's MP to its lv.1 card.

Allies:
Trunks, the Swordsman- 700,000-1,150,000
CCP- All your physical attacks do +2 Power stages of damage.

-------------

 
Well, the first thing I notice is, you have no energy attack cards. This may not seem like a very big issue, but it can prove hazardous if your opponent plays cards like Nappa's Physical Resistance, which makes you unable to use physical attacks. If this happens, it can totally wreck your plans. To counter act this, I would put in a few Energy Attack cards as back up just incase this happens (cards like Krillins Heat Seeking Blast (TS), which can't be stopped or prevented, Captain Ginyu's Visionary Attack (FS) is another good one, since it only costs 1 power stage to use.). 

Another thing I noticed is you barely have any defense. Android 20's Absorbing Drill is good for stopping energy attacks, but you have very little physical defense, you only have 4. I would put in some Yamcha's Skillful Defense (FS), which can block physical and energy attacks. Now, you need to sacrifice some cards in order to put cards like this in. I would get rid of 2 of your Breakthrough Drills, 1 Nakekian Physical Attack, 1 Namekian Teamwork, & 1 Trunks' Energy Sphere. This should give you enough room to make some of the changes I suggested. 

Note that you don't have to use these exact cards. Play test with different cards to see what works for your deck. 

- Crazy Man

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