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Crazy Man's DBZ Deck Garage Goku's Insane Beatdown Deck
No Tokui-Waza
Some things I want this deck to do is win by
using physical attacks to make opponent
discard from his life deck. This deck also uses the power of IR Goku
lv.1 to get drills such as Orange Joint Restraint Drill and Black Bear
hug Drill out at the same time to get the most out of physical attacks.
Some problems with this deck is that I keep on drawing too many Non-combats to actually hurt my opponent. I know I need to take some non-combats out, but I don't know which ones.
Some cards that I want kept in the deck are
IR Goku lv.1, Goku's Physical Attack, Radditz Flying Kick, Orange Joint
Restraint Drill, Black Bear Hug Drill, and Android 20's Energy
absorption.
IR Goku lv.1- 300,000-1,200,000
PUR 1
CCP: You may have drills of different
fighting styles in play at the same time. Goku
the Defender lv.2- 300,000-1,200,000
PUR 2
P: Raise your anger 2 levels at the end of
any combat where Goku has suffered 5 or
more life cards of damage.
Goku the Protector lv.3-
600,000-1,500,000
PUR 3
CCP: Defensive Shield: Stop the first
unstopped energy attack in combat. You cannot
have your anger lowered more than 1 level from any card.
Battlefields
x3 Basted Land- each player discards 1 card
from deck at beginning of every
turn.
Physical Attacks
x3 Radditz Flying Kick- triple D
x4 Goku's Physical Attack- If successful,
draw bottom card of dis. pile into hand.
Goku can use it twice.
x1 garlic Jr's Kyokiaka Technique- 7 stages
x3 Hidden power level- power up
x3 Black Physical Focus- +1 stage for each
stage you choose to pay for this attack.
x3 Blue Round Throw- +5 stages. Opponent's
Anger -1
x4 Goku's Anger Attack- Double D
x3 Black Overpowering Attack- +6 stages. You
cannot perform anymore phys. attacks for rest of combat.
x3 Trunks Sword Position 4- +4 stages
x3 Saiyan Pressure Punch- +3 stages.
Energy Attacks
None
Physical Defense
x3 Black Finger Block- You get +3 stages
x1 Chiaotzu's Psychic Halt- (Combat Card)
Opponent can only defend for rest of combat.
Energy Defense
(use mainly Android 20's Absorbing Drill)
Others
x3 Android 20 Absorbing Drill- discard 2
life card to stop energy attack
x3 Breakthrough Drill- Cards that end combat
may not be played or used
x3 Black Bear Hug Drill- +2 stages/physical
attack
x3 Orange Joint Restraint Drill- +4
stages/physical attack
x3 Namekian Physical Attack- PUR rating +1.
+1 stage/physical attack.
x2 King Kai Training- 2 card choices from
dis. are placed at bottom of life deck.
x2 Roshi Training- 3 bottom cards from
discard pile go to bottom of life deck.
x2 Dream Chamber Training- 2 card choices
from dis. are placed at bottom of life deck.
x1 Goku's Ready- Search deck for 1 card and
set it aside. Place into hand at opponents turn.
x1 Hero's Lucky Break- Name a
non-combat/non-DB card and place it into play from life deck.
x3 Trunks Energy Sphere- Stop effect of
combat card
x3 Namekian Teamwork- Raise all allies
to full. May use allies personality powers
this combat. Discard 1 life card per ally.
x1 Cell's Threatening Position- Reduce
opponent's MP to its lv.1 card.
Allies:
Trunks, the Swordsman- 700,000-1,150,000
CCP- All your physical attacks do +2 Power
stages of damage.
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Well, the first thing I notice is, you have
no energy attack cards. This may not seem like a very big issue, but it
can prove hazardous if your opponent plays cards like Nappa's Physical
Resistance, which makes you unable to use physical attacks. If this
happens, it can totally wreck your plans. To counter act this, I would
put in a few Energy Attack cards as back up just incase this happens
(cards like Krillins Heat Seeking Blast (TS), which can't be stopped or
prevented, Captain Ginyu's Visionary Attack (FS) is another good one,
since it only costs 1 power stage to use.).
Another thing I noticed is you barely have any defense. Android 20's Absorbing Drill is good for stopping energy attacks, but you have very little physical defense, you only have 4. I would put in some Yamcha's Skillful Defense (FS), which can block physical and energy attacks. Now, you need to sacrifice some cards in order to put cards like this in. I would get rid of 2 of your Breakthrough Drills, 1 Nakekian Physical Attack, 1 Namekian Teamwork, & 1 Trunks' Energy Sphere. This should give you enough room to make some of the changes I suggested. Note that you don't have to use these exact cards. Play test with different cards to see what works for your deck. - Crazy Man |
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