From: "Caleb"
To: Supercrazyman
Subject: Krillin deluxe destructo-deck
This is my Krillin black mastery beatdown deck. In general it works
very well against most decks, however good orange and saiyan decks tend
to tear it apart very quickly. In the case of orange decks i think its a
lack of
cards that remove non-combats (I have 1 city in turmoil and should
probably be using it). While in the case of saiyan decks I blame all my
problems on the saiyan truce card. I also can't stop anger decks, but
I'm not at all worried about that. Could you please take a look at it?
Krillin lvl 1, 50,000-100,000. pur 3.
Energy attack, anger +1, opponent -1
Krillin enraged lvl2, 25,000-250,00. pur4
Energy attack 5 life card D
Krillin the warrior lvl3, 125,000-350,000. pur 5.
Physical attack- krillins pwr lvl counts
as being 350,000
Krillin lvl4, 3200-7700. pur 4.
Drow bottom 2 discards.
Black style mastery- +1pwr stage +1 lifecard D. +2 for black attacks.
Locations:
1x hyperbolic time chamber- physicals +1stage D, Energy +1 life card D.
Drills:
1x Black erasing drill- remove opponents non-combat after succesful
energy
atk.
2x Black takedown drill- Draw a card after a succesful attack.
1x Black smoothness drill- keep 2 card in hand.
1x Android attack drill- +1 life card D.
1x Jeices style drill- stop energy attack.
1x Black bearhug drill- +2 stages D with physical atks.
Physical attacks:
3x Black overpowering attack- +6 stages D, may not perform any physical
atks.
3x Black draining aura- 3 stages D, gain 5 stages.
3x Black hug manuver- raise anger 2
3x Black driving palm strike- 2 stages D, anger +1, opponents -1
3x Black defensive burst- 3 lifecards D, if succesful opponent may not
use
physical atks.
1x Black gut wrench- +4 stages D, opponent loses a card + draws another.
2x Black off-balancing punch- if succesful, stops next physical atk.
1x Garlic Jrs kyokaika technique- 7 stages D.
1x Gokus battle ready- 7 stages D, may not do lifecard D. Anger=0
1x Straining jump kick move- 7 life cards D. Costs 3 stages. Opponent
goes
up a level.
1x Krillins power block- if succesful, stops all opponents physical atks.
Energy attacks:
3x Black energy web- 6 life cards D, if succesful opponent may not use
energy atks.
3x Black energy blasts- 4 stages D, if succesful gain 4 stages.
1x Black knife hand strike- energy attack or blocks energy attack.
1x Good advice- 8 life cards D, opponents anger -3.
2x Straining energy move- energy attack, costs 1 life card. Ends combat.
1x Krillins heat seeking blast- energy attack, unblockable
Physical defense:
3x Black finger block- gain 3 stages.
1x Black elbow srike- anger +1
1x Black side kick- anger +2
3x Trucks draws steel- block or physical atk.
1x Vegetas physical stance- block all opponents physical atks.
2x Trunks swiftly moving- perform the attack just blocked.
Energy defense:
3x Black axe heel kick- anger +1
1x Black rear spin kick- anger +1
1x Gokus energy absorption- bottom 2 discards to life deck.
Combat cards:
1x Time is a warriors tool- block all opponents attacks.
1x Chaiotzus psychic halt- opponent may only defend.
1x Mothers touch- block an atk.
3x Black defensive aura- block an atk. Costs 1 stage.
1x Drills are for the weak- Opponent discards all drills.
1x Super Saiyan effect- opponent may not use physical atks.
Non-combat cards:
1x Black power up- power to max, end combat.
2x Black searching technique- Search+remove 2 cards form life deck.
3x Tiens mental conditioning- anger +1, power to max, draw bottom
discard.
Allies:
Vegeta the ready, lvl1 670,00-850,00.
Well, the only problems I can see with your deck is first, you need a
couple more energy attacks, maybe 2 more Krillin's Heat Seaking Blast
(Trunks Saga). Second, I notice that you don't have quite enough defence,
both Physical and Energy. I suggest putting in for Physical Defence a
Nappa's Physical Resistance (Saiyan Saga), which works in the same way as
Vegeta's Physical Stance (Saiyan Saga). That's about all I see wrong. Some
card's I would suggest you put in the deck are Krillin's Drill (Saiyan
Saga), which Does an extra life card of damage with each successful
attack, and since it's a named card that's named after your main
personality, you can have 4 of them in your deck and 4 of them out in play
at the same time. I also suggest you have at least 2 Dragon Balls in your
deck, it does'nt matter which 2 from which set but just put in a couple.
Why you ask? Not only do Dragon Balls save you in Combat if there still in
your deck and you down to only a couple of cards in it, but they can also
get rid of pesky cards like Saiyan Inspection (Android Saga) which
disable's your main personality's Personality Power until you put a Dragon
Ball in play. Another one of these cards in Awful Abrasions (Android Saga,
Cell Saga Preview Card) which makes you unable to gain anger until you put
out a Dragon Ball. I hope I helped in some way or another.